Rhystic StudyWhenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Rhystic Study
Mystic RemoraCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Mystic Remora
PropagandaCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Propaganda
Kindred DiscoveryAs this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Kindred Discovery
Bident of ThassaWhenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
Bident of Thassa
CuriosityEnchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Curiosity
Teferi's Ageless InsightIf you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Teferi's Ageless Insight
Wizard Class(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class
Reflections of LittjaraAs this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Reflections of Littjara
Leyline of AnticipationIf this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Leyline of Anticipation
Aqueous FormEnchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Aqueous Form
Imprisoned in the MoonEnchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Imprisoned in the Moon
Reconnaissance MissionWhenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
Reconnaissance Mission
Thopter Spy NetworkAt the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Thopter Spy Network
Mechanized ProductionEnchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Mechanized Production
OmniscienceYou may cast spells from your hand without paying their mana costs.
Omniscience
Inexorable TideWhenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Inexorable Tide
Training GroundsActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Training Grounds
MirrormadeYou may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Mirrormade
Amphibian DownpourFlash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Amphibian Downpour
Shark TyphoonWhenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Shark Typhoon
Ominous SeasWhenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Ominous Seas
Coastal PiracyWhenever a creature you control deals combat damage to an opponent, you may draw a card.
Coastal Piracy
Freed from the RealEnchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
Freed from the Real
Ophidian EyeFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Ophidian Eye
Intruder AlarmCreatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Intruder Alarm
Extravagant ReplicationAt the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Extravagant Replication
Retreat to CoralhelmLandfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Retreat to Coralhelm
Proft's Eidetic MemoryWhen Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Proft's Eidetic Memory
Psychic CorrosionWhenever you draw a card, each opponent mills two cards.
Psychic Corrosion
As ForetoldAt the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
As Foretold
Unstoppable PlanAt the beginning of your end step, untap all nonland permanents you control.
Unstoppable Plan
Dictate of KruphixFlash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Dictate of Kruphix
One with the MultiverseYou may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
One with the Multiverse
Witness ProtectionEnchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Witness Protection
Copy EnchantmentYou may have this enchantment enter as a copy of any enchantment on the battlefield.
Copy Enchantment
Virtue of Knowledge // Vantress VisionsIf a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. // Copy target activated or triggered ability you control. You may choose new targets for the copy.
Virtue of Knowledge // Vantress Visions
Combat ResearchEnchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Combat Research
Rooftop StormYou may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
Rooftop Storm
Mirrodin BesiegedAs this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Mirrodin Besieged
Forced FruitionWhenever an opponent casts a spell, that player draws seven cards.
Forced Fruition
Efficient ConstructionWhenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Efficient Construction
Estrid's InvocationYou may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Estrid's Invocation
Case of the Ransacked LabInstant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Case of the Ransacked Lab
Court of CunningWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Court of Cunning
Mind's DilationWhenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Mind's Dilation
Pemmin's AuraEnchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Pemmin's Aura
Struggle for Project PurityAs this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Struggle for Project Purity
Kozilek's UnsealingDevoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Kozilek's Unsealing
Mirror Room // Fractured RealmWhen you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Mirror Room // Fractured Realm
Fraying SanityEnchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Fraying Sanity
Paradox HazeEnchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Paradox Haze
NecrodualityWhenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Necroduality
Court of VantressWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Court of Vantress
Favorable WindsCreatures you control with flying get +1/+1.
Favorable Winds
CounterbalanceWhenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counterbalance
Impostor SyndromeWhenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Impostor Syndrome
Sigil of SleepEnchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Sigil of Sleep
Storm of SarumanWard {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Storm of Saruman
Sphinx's TutelageWhenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
Sphinx's Tutelage
Leyline of TransformationIf this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Leyline of Transformation
Memory ErosionWhenever an opponent casts a spell, that player mills two cards.
Memory Erosion
Dress DownFlash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Dress Down
Shadow of the Second SunEnchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Shadow of the Second Sun
Secrets of the DeadWhenever you cast a spell from your graveyard, draw a card.
Secrets of the Dead
Eaten by PiranhasFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Eaten by Piranhas
Fortune Teller's Talent(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
{3}{U}: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
{2}{U}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
Fortune Teller's Talent
Curse of VerbosityEnchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Curse of Verbosity
Search for Azcanta // Azcanta, the Sunken RuinAt the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) // (Transforms from Search for Azcanta.)
{T}: Add {U}.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Search for Azcanta // Azcanta, the Sunken Ruin
Vesuvan DuplimancyWhenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Vesuvan Duplimancy
Metallurgic SummoningsWhenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
{3}{U}{U}, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Metallurgic Summonings
Unable to ScreamEnchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Unable to Scream
Waterbender AscensionWhenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Waterbender Ascension
Copy ArtifactYou may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Copy Artifact
Arcane AdaptationAs this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Arcane Adaptation
Artificer Class(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs {1} less to cast.
{1}{U}: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
{5}{U}: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Artificer Class
Jace's SanctumInstant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Jace's Sanctum
Dissipation FieldWhenever a permanent deals damage to you, return it to its owner's hand.
Dissipation Field
Gossip's Talent(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Gossip's Talent
Aether TunnelEnchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Aether Tunnel
Verity CircleWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
Verity Circle
Deeproot WatersWhenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Deeproot Waters
Stormchaser's Talent(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
{3}{U}: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
{5}{U}: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Stormchaser's Talent
Deeproot PilgrimageWhenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Deeproot Pilgrimage
Endless EvilEnchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Endless Evil
FrogifyEnchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Frogify
Nerd RageEnchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Nerd Rage
Kiora Bests the Sea God(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
Kiora Bests the Sea God
Swarm IntelligenceWhenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Swarm Intelligence
The Bath Song(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
The Bath Song
Moonlit MeditationEnchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Moonlit Meditation
Teferi's TutelageWhen this enchantment enters, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Teferi's Tutelage
Sanctum of Calm WatersAt the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Sanctum of Calm Waters
Honden of Seeing WindsAt the beginning of your upkeep, draw a card for each Shrine you control.
Honden of Seeing Winds
Back to BasicsNonbasic lands don't untap during their controllers' untap steps.
Back to Basics
Scroll of Isildur(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Scroll of Isildur
TelepathyYour opponents play with their hands revealed.
Telepathy
Candlekeep SageCommander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Candlekeep Sage
They Came from the PipesWhen this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control enters, draw a card.
They Came from the Pipes
Roiling DragonstormWhen this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Roiling Dragonstorm
Eel UmbraFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Eel Umbra
Observed StasisFlash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Observed Stasis
Enhanced SurveillanceYou may look at an additional two cards each time you surveil.
Exile this enchantment: Shuffle your graveyard into your library.
Enhanced Surveillance
Curator's WardEnchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Curator's Ward
Sword Coast SailorCommander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Sword Coast Sailor
Corrupted ConscienceEnchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Corrupted Conscience
Monastery SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Monastery Siege
Bottomless Pool // Locker RoomWhen you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever one or more creatures you control deal combat damage to a player, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Bottomless Pool // Locker Room
Double DownWhenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Double Down
Omen of the SeaFlash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
{2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Omen of the Sea
Copy LandYou may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
Copy Land
Security BypassEnchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Security Bypass
OppositionTap an untapped creature you control: Tap target artifact, creature, or land.
Opposition
Military IntelligenceWhenever you attack with two or more creatures, draw a card.
Military Intelligence
Diplomatic ImmunityEnchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Diplomatic Immunity
Gravitational ShiftCreatures with flying get +2/+0.
Creatures without flying get -2/-0.
Gravitational Shift
Ballad of the Black Flag(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost {2} less to cast.
Ballad of the Black Flag
Lost in the MazeFlash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Lost in the Maze
Steal EnchantmentEnchant enchantment
You control enchanted enchantment.
Steal Enchantment
Primordial MistAt the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Primordial Mist
Merrow CommerceAt the beginning of your end step, untap all Merfolk you control.
Merrow Commerce
Seal of RemovalSacrifice this enchantment: Return target creature to its owner's hand.
Seal of Removal
Collective RestraintDomain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Collective Restraint
Well of IdeasWhen this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Well of Ideas
Utter InsignificanceFlash
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
{2}{C}: Exile enchanted creature.
Utter Insignificance
Smoke ShroudEnchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
Smoke Shroud
Control MagicEnchant creature
You control enchanted creature.
Control Magic
Psychic ImpetusEnchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Psychic Impetus
Curse of UnbindingEnchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Curse of Unbinding
Kasmina's TransmutationEnchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Kasmina's Transmutation
Cunning EvasionWhenever a creature you control becomes blocked, you may return it to its owner's hand.
Cunning Evasion
Era of InnovationWhenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice this enchantment: Draw three cards.
Era of Innovation
Future SightPlay with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Future Sight
The Spirit OasisWhen The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
The Spirit Oasis
Feywild VisitorCommander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Feywild Visitor
Hive MindWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Hive Mind
StasisPlayers skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
Stasis
Jace's ErasureWhenever you draw a card, you may have target player mill a card.
Jace's Erasure
Central Elevator // Promising StairsWhen you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Central Elevator // Promising Stairs
Guild SummitWhen this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Guild Summit
Confounding ConundrumWhen this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Conundrum
TreacheryEnchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Treachery
Mind Over MatterDiscard a card: You may tap or untap target artifact, creature, or land.
Mind Over Matter
Meat Locker // Drowned DinerWhen you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, draw three cards, then discard a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Meat Locker // Drowned Diner
VanishingEnchant creature
{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Vanishing
Trade Routes{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Trade Routes
Spider-Man No MoreEnchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Spider-Man No More
Soothsaying{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Soothsaying
Drowned SecretsWhenever you cast a blue spell, target player mills two cards.
Drowned Secrets
Archmage AscensionAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Archmage Ascension
LevitationCreatures you control have flying.
Levitation
Drake HavenWhenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Drake Haven
Frozen AetherArtifacts, creatures, and lands your opponents control enter tapped.
Frozen Aether
Curious ObsessionEnchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Curious Obsession
Netherese Puzzle-WardFocus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Netherese Puzzle-Ward
Marit Lage's SlumberWhenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Marit Lage's Slumber
Quest for Ula's TempleAt the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment.
At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Quest for Ula's Temple
Ever-Watching ThresholdWhenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Ever-Watching Threshold
Case of the Shifting VisageAt the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Case of the Shifting Visage
Dungeon DelverCommander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Dungeon Delver
Teferi's TalentEnchant planeswalker
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Teferi's Talent
Followed FootstepsEnchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Followed Footsteps
FlyEnchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Fly
Honest WorkEnchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
Honest Work
Auramancer's GuiseEnchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Auramancer's Guise
Trail of EvidenceWhenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Trail of Evidence
Reality AcidEnchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Reality Acid
Lost Isle CallingWhenever you scry, put a verse counter on this enchantment.
{4}{U}{U}, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Lost Isle Calling
Thought ReflectionIf you would draw a card, draw two cards instead.
Thought Reflection
Power ArtifactEnchant artifact
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Power Artifact
The Clone Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
The Clone Saga
Cartouche of KnowledgeEnchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouche of Knowledge
Chakra MeditationWhen this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Chakra Meditation
Arcane LaboratoryEach player can't cast more than one spell each turn.
Arcane Laboratory
Fae FlightFlash
Enchant creature
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.