Bident of ThassaWhenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
Bident of Thassa
Midnight Clock{T}: Add {U}.
{2}{U}: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
The Water CrystalBlue spells you cast cost {1} less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
The Water Crystal
Simulacrum SynthesizerWhen this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Simulacrum Synthesizer
Winged BootsEquipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Equip {1}
Winged Boots
Uthros Research CraftStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Uthros Research Craft
Crystal Skull, Isu SpyglassYou may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
{T}: Add {U}.
Crystal Skull, Isu Spyglass
The Key to the VaultWhenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
The Key to the Vault
Imposter MechYou may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Imposter Mech
The IndomitableTrample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
The Indomitable
Insight Engine{2}, {T}: Put a charge counter on this artifact, then draw a card for each charge counter on it.
Insight Engine
Aether Spellbomb{U}, Sacrifice this artifact: Return target creature to its owner's hand.
{1}, Sacrifice this artifact: Draw a card.
Aether Spellbomb
Folio of FanciesPlayers have no maximum hand size.
{X}{X}, {T}: Each player draws X cards.
{2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Folio of Fancies
Mindsplice ApparatusFlash
At the beginning of your upkeep, put an oil counter on this artifact.
Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.
Mindsplice Apparatus
Machine God's EffigyYou may have this artifact enter as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.)
{T}: Add {U}.
Machine God's Effigy
Ichormoon GauntletPlaneswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Ichormoon Gauntlet
Misleading SignpostFlash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
{T}: Add {U}.
Misleading Signpost
Worldwalker HelmIf you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Worldwalker Helm
Riverchurn Monument{1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Riverchurn Monument
Repurposing Bay{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Repurposing Bay
Encroaching MycosynthNonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Encroaching Mycosynth
Cryogen RelicWhen this artifact enters or leaves the battlefield, draw a card.
{1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Cryogen Relic
Thopter FabricatorFlying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
Thopter Fabricator
The Magic MirrorThis spell costs {1} less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
The Magic Mirror
Robe of the ArchmagiWhenever equipped creature deals combat damage to a player, you draw that many cards.
Equip {4}
Equip Shaman, Warlock, or Wizard {1}
Robe of the Archmagi
Mobilizer MechFlying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobilizer Mech
Assassin GauntletWhen this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip {2}
Assassin Gauntlet
Astrologian's PlanisphereJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip {2}
Astrologian's Planisphere
Crystal Shard{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Crystal Shard
Five Hundred Year DiaryFive Hundred Year Diary enters tapped.
{T}: Add {U} for each Clue you control.
{2}, Sacrifice Five Hundred Year Diary: Draw a card.
Five Hundred Year Diary
The Enigma Jewel // Locus of EnlightenmentThe Enigma Jewel enters tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
The Enigma Jewel // Locus of Enlightenment
Bespoke Battlewagon{T}: You get {E}{E} (two energy counters).
{T}, Pay {E}{E}: Tap target creature.
{T}, Pay {E}{E}{E}: Draw a card.
Pay {E}{E}{E}{E}: This Vehicle becomes an artifact creature until end of turn.
Crew 4
Bespoke Battlewagon
Esoteric DuplicatorWhenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice this artifact: Draw a card.
Esoteric Duplicator
Lapis Orb of Dragonkind{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Lapis Orb of Dragonkind
Blitzball StadiumWhen this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Blitzball Stadium
Deluxe DragsterThis Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Deluxe Dragster
Marina Vendrell's GrimoireWhen Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Marina Vendrell's Grimoire
Blue Mage's CaneJob select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost."
Spirit of the Whalaqee — Equip {2}
Blue Mage's Cane
Neurok StealthsuitEquipped creature has shroud. (It can't be the target of spells or abilities.)
{U}{U}: Attach this Equipment to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Neurok Stealthsuit
Moonsnare Prototype{T}, Tap an untapped artifact or creature you control: Add {C}.
Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Moonsnare Prototype
Waterbending Scroll{6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control.
Waterbending Scroll
Subterranean SchoonerWhenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Subterranean Schooner
Adaptive Training PostWhenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Adaptive Training Post
Essence AnchorAt the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
Essence Anchor
The Temporal AnchorAt the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
The Temporal Anchor
Wizard's Spellbook{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Wizard's Spellbook
Aether SyphonStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}, {T}: Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
Aether Syphon
Forger's Foundry{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.
Forger's Foundry
Proteus Staff{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Proteus Staff
Possession EngineWhen this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
Possession Engine
Sewer-veillance CamFlash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
{3}{U}, Sacrifice this artifact: Draw two cards.
Sewer-veillance Cam
Tamiyo's Logbook{5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control.
Tamiyo's Logbook
Wishing Well{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Wishing Well
HulldrifterFlying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Hulldrifter
Thief's KnifeJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip {4}
Thief's Knife
Cargo ShipFlying, vigilance
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Cargo Ship
Icebind Pillar{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)
Icebind Pillar
The Lunar WhaleFlying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1
The Lunar Whale
Witching WellWhen this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{U}, Sacrifice this artifact: Draw two cards.
Witching Well
Cryptic CoatWhen this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +1/+0 and can't be blocked.
{1}{U}: Return this Equipment to its owner's hand.
Cryptic Coat
Sage's NoulithsJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip {3}
Sage's Nouliths
Mask of the SchemerWhenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Equip {2}
Mask of the Schemer
Mindlink MechFlying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Mindlink Mech
Synthesizer LabshipStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Synthesizer Labship
Mnemonic Sphere{1}{U}, Sacrifice this artifact: Draw two cards.
Channel — {U}, Discard this card: Draw a card.
Mnemonic Sphere
Goggles of NightWhenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Goggles of Night
Rimefire TorqueAs this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Rimefire Torque
Rod of AbsorptionWhenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
{X}, {T}, Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
Rod of Absorption
Blade of Shared SoulsFor Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control.
Equip {2}
Blade of Shared Souls
Braided Net // Braided QuipuThis artifact enters with three net counters on it.
{T}, Remove a net counter from this artifact: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact {1}{U} // {3}{U}, {T}: Draw a card for each artifact you control, then put this artifact into its owner's library third from the top.
Braided Net // Braided Quipu
CandlestickEquipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}, Sacrifice this Equipment: Draw a card.
Equip {2}
Candlestick
Surgical Skullbomb{1}, Sacrifice this artifact: Draw a card.
{2}{U}, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
Surgical Skullbomb
Giant's AmuletWhen this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip {2}
Giant's Amulet
Illvoi Light JammerFlash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Equipped creature gets +1/+2.
Equip {3}
Illvoi Light Jammer
Ether{T}, Exile this artifact: Add {U}. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Ether
Pirate HatEquipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate {1}
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Pirate Hat
Lodestone Needle // Guidestone CompassFlash
When this artifact enters, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Lodestone Needle // Guidestone Compass
Uthros ScanshipWhen this Spacecraft enters, draw two cards, then discard a card.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying
Uthros Scanship
Invasion of Vryn // Overloaded Mage-Ring(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, draw three cards, then discard a card. // {1}, {T}, Sacrifice this artifact: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Invasion of Vryn // Overloaded Mage-Ring
Specimen FreighterWhen this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Specimen Freighter
Synthesis Pod({U/P} can be paid with either {U} or 2 life.)
{1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.
Synthesis Pod
Silent SubmersibleWhenever this Vehicle deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Silent Submersible
Atomic MicrosizerEquipped creature gets +1/+0.
Whenever equipped creature attacks, choose up to one target creature. That creature can't be blocked this turn and has base power and toughness 1/1 until end of turn.
Equip {2}
Atomic Microsizer
Cursed WindbreakerWhen this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip {3}
Cursed Windbreaker
Waterlogged Hulk // Watertight Gondola{T}: Mill a card. (Put the top card of your library into your graveyard.)
Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Vigilance
Descend 8 — This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Waterlogged Hulk // Watertight Gondola
Midnight ManglerDuring turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Midnight Mangler
Invasion SubmersibleWhen this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Invasion Submersible
Trickster's TalismanInvoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."
Equip {2}
Trickster's Talisman
Mystery KeyWhen equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mystery Key
Passenger FerryWhenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Passenger Ferry
Portal of Sanctuary{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
Portal of Sanctuary
Rangers' RefuelerWhenever you activate an exhaust ability, draw a card.
Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
Rangers' Refueler
Bespoke BōWhen this Equipment enters, return up to one other target nonland permanent to its owner's hand.
Equipped creature gets +2/+1 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Bespoke Bō
Mindlock OrbPlayers can't search libraries.
Mindlock Orb
Sidequest: Card Collection // Magicked CardWhen this enchantment enters, draw three cards, then discard two cards.
At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment. // Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sidequest: Card Collection // Magicked Card
Eye of Ramos{T}: Add {U}.
Sacrifice this artifact: Add {U}.
Eye of Ramos
Futurist SentinelCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Futurist Sentinel
Falcon's Wing HarnessWhen this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)
Falcon's Wing Harness
Futurist ForgeWhen this artifact enters, draw a card.
{3}{U}, Sacrifice this artifact: Draw two cards.
Futurist Forge
The Prima VistaFlying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
The Prima Vista
Mysterious Tome // Chilling Chronicle{2}, {T}: Draw a card. Transform this artifact. // {1}, {T}: Tap target nonland permanent. Transform this artifact.
Mysterious Tome // Chilling Chronicle
The Blackstaff of WaterdeepYou may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
The Blackstaff of Waterdeep
Glassblower's PuzzleknotWhen this artifact enters, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{U}, Sacrifice this artifact: Scry 2, then you get {E}{E}.
Glassblower's Puzzleknot
Flight Spellbomb{T}, Sacrifice this artifact: Target creature gains flying until end of turn.
When this artifact is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Flight Spellbomb
Chronatog Totem{T}: Add {U}.
{1}{U}: This artifact becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if this permanent is a creature.
Chronatog Totem
Courier's Capsule{1}{U}, {T}, Sacrifice this artifact: Draw two cards.
Courier's Capsule
Orazca Puzzle-Door{1}, {T}, Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Orazca Puzzle-Door
Super SuitFlash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Super Suit
Wizard's StaffEquipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If an ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard {1}
Equip {3}
Wizard's Staff
Implement of Examination{U}, Sacrifice this artifact: Draw a card.
When this artifact is put into a graveyard from the battlefield, draw a card.
Implement of Examination
Font of ProgressThis artifact enters with two oil counters on it.
{3}, {T}: Target player mills X cards, where X is the number of oil counters on this artifact.
Font of Progress
Tamiyo's ImmobilizerThis artifact enters with four oil counters on it.
{T}, Remove an oil counter from this artifact: Tap target artifact or creature.
Tamiyo's Immobilizer
S.H.I.E.L.D. Flying CarFlash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1
S.H.I.E.L.D. Flying Car
Mantle of TidesEquipped creature gets +1/+2.
Whenever you draw your second card each turn, attach this Equipment to target creature you control.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Mantle of Tides
Eye of MalcatorWhen this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever another artifact you control enters, this artifact becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
Eye of Malcator
Tezzeret's GatebreakerWhen this artifact enters, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{5}{U}, {T}, Sacrifice this artifact: Creatures you control can't be blocked this turn.
Tezzeret's Gatebreaker
Meldweb StriderVigilance
This Vehicle enters with an oil counter on it.
Remove an oil counter from this Vehicle: It becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Meldweb Strider
Blue Mana Battery{2}, {T}: Put a charge counter on this artifact.
{T}, Remove any number of charge counters from this artifact: Add {U}, then add an additional {U} for each charge counter removed this way.
Blue Mana Battery
Cumber StoneCreatures your opponents control get -1/-0.
Cumber Stone
Collector's CaseWhen this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{U}, {T}: Tap target creature.
Collector's Case
Trigon of ThoughtThis artifact enters with three charge counters on it.
{U}{U}, {T}: Put a charge counter on this artifact.
{2}, {T}, Remove a charge counter from this artifact: Draw a card.
Trigon of Thought
Glamdring, Foe-hammer // Gleam of DeathInstant and sorcery spells you cast cost {X} less to cast, where X is equipped creature's power.
Equip {2} // Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.)
Glamdring, Foe-hammer // Gleam of Death
Scepter of Insight{3}{U}, {T}: Draw a card.
Scepter of Insight
Great Gilded BoatWhenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Great Gilded Boat
AstroquariumWhen this artifact enters, you may put an art sticker on it.
{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.