Phyrexian ArenaAt the beginning of your upkeep, you draw a card and you lose 1 life.
Phyrexian Arena
Black Market ConnectionsAt the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Black Market Connections
Animate DeadEnchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Animate Dead
Bastion of RemembranceWhen this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Bastion of Remembrance
Sanguine BondWhenever you gain life, target opponent loses that much life.
Sanguine Bond
NecropotenceSkip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Necropotence
The Meathook MassacreWhen The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
The Meathook Massacre
Exquisite BloodWhenever an opponent loses life, you gain that much life.
Exquisite Blood
Ripples of UndeathAt the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.
Ripples of Undeath
Grave PactWhenever a creature you control dies, each other player sacrifices a creature of their choice.
Grave Pact
BitterblossomAt the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Bitterblossom
Black MarketWhenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Black Market
Whip of ErebosCreatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Whip of Erebos
Bloodchief AscensionAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodchief Ascension
Kaya's GhostformEnchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Kaya's Ghostform
Phyrexian Reclamation{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Phyrexian Reclamation
NecromancyYou may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Necromancy
Dictate of ErebosFlash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Dictate of Erebos
Revel in RichesWhenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Revel in Riches
Painful QuandaryWhenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Painful Quandary
Waste NotWhenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Waste Not
Vampiric Rites{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Vampiric Rites
Call of the RingAt the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Call of the Ring
Underworld DreamsWhenever an opponent draws a card, this enchantment deals 1 damage to that player.
Underworld Dreams
Cover of DarknessAs this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Cover of Darkness
Dreadhorde InvasionAt the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Dreadhorde Invasion
No MercyWhenever a creature deals damage to you, destroy it.
No Mercy
Tortured Existence{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Tortured Existence
Oversold CemeteryAt the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Oversold Cemetery
Teval's JudgmentWhenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Teval's Judgment
The Eldest Reborn(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker of their choice.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
The Eldest Reborn
Virtue of Persistence // Locthwain ScornAt the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. // Target creature gets -3/-3 until end of turn. You gain 2 life.
Virtue of Persistence // Locthwain Scorn
Wound ReflectionAt the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Wound Reflection
Funeral Room // Awakening HallWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Funeral Room // Awakening Hall
Greed{B}, Pay 2 life: Draw a card.
Greed
Agent of the Iron ThroneCommander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Agent of the Iron Throne
Dance of the DeadEnchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Dance of the Dead
Chthonian NightmareWhen this enchantment enters, you get {E}{E}{E} (three energy counters).
Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Chthonian Nightmare
Liliana's CaressWhenever an opponent discards a card, that player loses 2 life.
Liliana's Caress
Endless Ranks of the DeadAt the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Endless Ranks of the Dead
Court of AmbitionWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Court of Ambition
MegrimWhenever an opponent discards a card, this enchantment deals 2 damage to that player.
Megrim
Cunning RhetoricWhenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Cunning Rhetoric
Ghoulish ImpetusEnchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Ghoulish Impetus
Retreat to HagraLandfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Retreat to Hagra
Cemetery TamperingHideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Cemetery Tampering
Heartless SummoningCreature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
Heartless Summoning
Parasitic ImpetusEnchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Parasitic Impetus
Revenge of RavensWhenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Revenge of Ravens
Unholy Annex // Ritual ChamberAt the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Unholy Annex // Ritual Chamber
PhyresisEnchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Phyresis
Nowhere to RunFlash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Nowhere to Run
Meathook Massacre IIWhen Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Meathook Massacre II
Blowfly InfestationWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Blowfly Infestation
One Ring to Rule Them All(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
One Ring to Rule Them All
OppressionWhenever a player casts a spell, that player discards a card.
Oppression
Grievous WoundEnchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Grievous Wound
Out of the TombsAt the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Out of the Tombs
Court of LocthwainWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Court of Locthwain
Leyline of the VoidIf this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Leyline of the Void
Nest of ScarabsWhenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
Nest of Scarabs
Polluted BondsWhenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Polluted Bonds
Eye of NidhoggEnchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Eye of Nidhogg
Sanctum of Stone FangsAt the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Sanctum of Stone Fangs
Open the GravesWhenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Open the Graves
Scavenger's Talent(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
{1}{B}: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
{2}{B}: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Scavenger's Talent
Blight MoundAttacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Blight Mound
OublietteWhen this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Oubliette
The Cruelty of GixRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
III — Put target creature card from a graveyard onto the battlefield under your control.
The Cruelty of Gix
PestilenceAt the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{B}: This enchantment deals 1 damage to each creature and each player.
Pestilence
Liliana's ContractWhen this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Liliana's Contract
Curse of DisturbanceEnchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Curse of Disturbance
Tinybones Joins UpWhen Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Tinybones Joins Up
Bandit's Talent(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Bandit's Talent
BiotransferenceCreatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Biotransference
Dark ProphecyWhenever a creature you control dies, you draw a card and you lose 1 life.
Dark Prophecy
Jaws of DefeatWhenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Jaws of Defeat
NecrodominanceSkip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Necrodominance
Grave VenerationsWhen this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Grave Venerations
Phyrexian Scriptures(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
Phyrexian Scriptures
Within RangeWhen this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Within Range
Haunted OneCommander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Haunted One
Grave BetrayalWhenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Grave Betrayal
Liliana's MasteryZombies you control get +1/+1.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
Liliana's Mastery
Attrition{B}, Sacrifice a creature: Destroy target nonblack creature.
Attrition
Underworld ConnectionsEnchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
Underworld Connections
Ghoulish ProcessionWhenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Ghoulish Procession
Curse of the Restless DeadEnchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Curse of the Restless Dead
Trespasser's CurseEnchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Trespasser's Curse
Sothera, the SupervoidWhenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Sothera, the Supervoid
Necrogen CommunionEnchant creature you control
Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)
When enchanted creature dies, return that card to the battlefield under your control.
Necrogen Communion
Raiders' WakeWhenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Raiders' Wake
ConspiracyAs this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Conspiracy
Agent of the Shadow ThievesCommander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Agent of the Shadow Thieves
Vampiric LinkEnchant creature
Whenever enchanted creature deals damage, you gain that much life.
Vampiric Link
Bottomless PitAt the beginning of each player's upkeep, that player discards a card at random.
Bottomless Pit
March from the Black GateWhen this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
March from the Black Gate
Minion's ReturnFlash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Minion's Return
Honden of Night's ReachAt the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Honden of Night's Reach
Defiled Crypt // Cadaver LabWhenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, return target creature card from your graveyard to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Defiled Crypt // Cadaver Lab
Font of AgoniesWhenever you pay life, put that many blood counters on this enchantment.
{1}{B}, Remove four blood counters from this enchantment: Destroy target creature.
Font of Agonies
Cultist of the AbsoluteCommander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Cultist of the Absolute
Prowess of the FairWhenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
Prowess of the Fair
Palace SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Palace Siege
Fungal FortitudeFlash
Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, return it to the battlefield tapped under its owner's control.
Fungal Fortitude
Into the PitYou may look at the top card of your library any time.
You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Into the Pit
Unspeakable SymbolPay 3 life: Put a +1/+1 counter on target creature.
Unspeakable Symbol
Dark TutelageAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Dark Tutelage
Eternal ThirstEnchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Eternal Thirst
Hopeless NightmareWhen this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
{2}{B}: Sacrifice this enchantment.
Hopeless Nightmare
Obsessive PursuitWhen this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Obsessive Pursuit
Lord Skitter's BlessingWhen this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Lord Skitter's Blessing
Polluted Cistern // Dim OublietteWhenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Polluted Cistern // Dim Oubliette
Thran VigilWhenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Thran Vigil
Necrogen MistsAt the beginning of each player's upkeep, that player discards a card.
Necrogen Mists
Gift of DoomEnchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Gift of Doom
Vault 12: The Necropolis(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Vault 12: The Necropolis
Curse of Fool's WisdomEnchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Curse of Fool's Wisdom
Tainted RemedyIf an opponent would gain life, that player loses that much life instead.
Tainted Remedy
Case of the Stashed SkeletonWhen this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Case of the Stashed Skeleton
Crumbling AshesAt the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Crumbling Ashes
Retribution of the Ancients{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Retribution of the Ancients
Cacophony UnleashedWhen this enchantment enters, if you cast it, destroy all nonenchantment creatures.
Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Cacophony Unleashed
Glistening OilEnchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Glistening Oil
Cramped Vents // Access MazeWhen you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Cramped Vents // Access Maze
Protection RacketAt the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Protection Racket
Warlock Class(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
{1}{B}: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{6}{B}: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Warlock Class
Changing LoyaltyFlash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Changing Loyalty
Marchesa's DecreeWhen this enchantment enters, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Marchesa's Decree
Ninja Teen(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
{1}{B}: Level 2
Creatures you control get +1/+0 and have menace.
{B}: Level 3
Creature cards in your graveyard have sneak {3}{B}.
You may cast creature spells from your graveyard using their sneak abilities.
Ninja Teen
Midnight SnackRaid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
Midnight Snack
Bad MoonBlack creatures get +1/+1.
Bad Moon
Liliana's TalentEnchant planeswalker
Enchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control."
Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
Liliana's Talent
Demonic EmbraceEnchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Demonic Embrace
Promise of Aclazotz // Foul RebirthAt the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.) // Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Promise of Aclazotz // Foul Rebirth
Coercive ImpetusEnchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Coercive Impetus
Feast of SanityWhenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.
Feast of Sanity
Lich's MasteryHexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Lich's Mastery
Northern Air TempleWhen Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Northern Air Temple
Genesis of the Daleks(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
Genesis of the Daleks
ContaminationAt the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
Contamination
Derelict Attic // Widow's WalkWhen you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Derelict Attic // Widow's Walk
Nurgle's RotEnchant creature an opponent controls
When enchanted creature dies, return this card to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Nurgle's Rot
Demonic CovenantWhenever one or more Demons you control attack a player, you draw a card and lose 1 life.
At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
Demonic Covenant
Faith of the DevotedWhenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Faith of the Devoted
Screams from WithinEnchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
Screams from Within
Arguel's Blood Fast // Temple of Aclazotz{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. // (Transforms from Arguel's Blood Fast.)
{T}: Add {B}.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Arguel's Blood Fast // Temple of Aclazotz
Fallen IdealEnchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Fallen Ideal
The Creation of Avacyn(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a card, exile it face down, then shuffle.
II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.
III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
The Creation of Avacyn
Clawing TormentEnchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Clawing Torment
Rune of MortalityEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
Rune of Mortality
Night Shift of the Living DeadAfter you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Night Shift of the Living Dead
Torment of ScarabsEnchant player
At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Torment of Scarabs
The Revelations of Ezio(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
The Revelations of Ezio
Parker LuckAt the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Parker Luck
Dauthi Embrace{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Dauthi Embrace
Stab WoundEnchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Stab Wound
Dead Man's ChestEnchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Dead Man's Chest
Curse of Death's HoldEnchant player
Creatures enchanted player controls get -1/-1.
Curse of Death's Hold
Graf HarvestZombies you control have menace. (They can't be blocked except by two or more creatures.)
{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Graf Harvest
Vow of MaliceEnchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Vow of Malice
Scion of HalasterCommander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Scion of Halaster
Vow of TormentEnchant creature
Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Vow of Torment
NecrosynthesisEnchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Necrosynthesis
Death in Heaven(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Death in Heaven
Curse of MisfortunesEnchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Curse of Misfortunes
Zombie InfestationDiscard two cards: Create a 2/2 black Zombie creature token.
Zombie Infestation
Seal of DoomSacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Seal of Doom
Demonic PactAt the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Demonic Pact
The Death of Gwen Stacy(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature.
II — Each player may discard a card. Each player who doesn't loses 3 life.
III — Exile any number of target players' graveyards.
The Death of Gwen Stacy
Quest for the NecropolisLandfall — Whenever a land you control enters, put a quest counter on this enchantment.
{5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Quest for the Necropolis
Tombstone StairwellCumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Tombstone Stairwell
Ill-Gotten InheritanceAt the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.
{5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Ill-Gotten Inheritance
Dying to ServeWhenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Dying to Serve
Haunted Crossroads{B}: Put target creature card from your graveyard on top of your library.