Black Enchantment Creatures

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Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Tenacity

Fate Unraveler Whenever an opponent draws a card, this creature deals 1 damage to that player.

Fate Unraveler

Doomwake Giant Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Doomwake Giant

Sheoldred // The True Scriptures Menace When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice. {4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard. // (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, destroy up to one target creature or planeswalker that player controls. II — Each opponent discards three cards, then mills three cards. III — Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield (front face up).

Sheoldred // The True Scriptures

Overlord of the Balemurk Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

Overlord of the Balemurk

Summon: Primal Odin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

Summon: Primal Odin

Ancient Cellarspawn Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Ancient Cellarspawn

Erebos, God of the Dead Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.

Erebos, God of the Dead

Demon of Fate's Design Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Demon of Fate's Design

Dockside Chef {1}{B}, Sacrifice an artifact or creature: Draw a card.

Dockside Chef

Grim Guardian Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.

Grim Guardian

Gravebreaker Lamia Lifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost {1} less to cast.

Gravebreaker Lamia

Erebos, Bleak-Hearted Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Erebos, Bleak-Hearted

Nightmare Shepherd Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

Nightmare Shepherd

Nighthowler Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

Nighthowler

Master of the Feast Flying At the beginning of your upkeep, each opponent draws a card.

Master of the Feast

Arvinox, the Mind Flail Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

Arvinox, the Mind Flail

Hateful Eidolon Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

Hateful Eidolon

Go-Shintai of Hidden Cruelty Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Go-Shintai of Hidden Cruelty

Archetype of Finality Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Archetype of Finality

Jecht, Reluctant Guardian // Braska's Final Aeon Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. Menace

Jecht, Reluctant Guardian // Braska's Final Aeon

Summon: Anima (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace

Summon: Anima

The Rise of Sozin // Fire Lord Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. // Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.

The Rise of Sozin // Fire Lord Sozin

Mindwrack Harpy Flying At the beginning of combat on your turn, each player mills three cards.

Mindwrack Harpy

Tribute to Horobi // Echo of Death's Wail (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying, haste When this creature enters, gain control of all Rat tokens. Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card.

Tribute to Horobi // Echo of Death's Wail

Agent of Erebos Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.

Agent of Erebos

Tymaret, Chosen from Death Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

Tymaret, Chosen from Death

Fear of Lost Teeth When this creature dies, it deals 1 damage to any target and you gain 1 life.

Fear of Lost Teeth

Accursed Witch // Infectious Curse Spells your opponents cast that target this creature cost {1} less to cast. When this creature dies, return it to the battlefield transformed under your control attached to target opponent. // Enchant player Spells you cast that target enchanted player cost {1} less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Accursed Witch // Infectious Curse

Thoughtrender Lamia Constellation — Whenever this creature or another enchantment you control enters, each opponent discards a card.

Thoughtrender Lamia

The Long Reach of Night // Animus of Night's Reach (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature of their choice unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control. // Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

The Long Reach of Night // Animus of Night's Reach

Okiba Reckoner Raid // Nezumi Road Captain (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control. // Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.)

Okiba Reckoner Raid // Nezumi Road Captain

Fear of the Dark Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Fear of the Dark

Lampad of Death's Vigil {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.

Lampad of Death's Vigil

Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark When this enchantment enters, destroy up to one target creature. At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment. // {1}{B}, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.

Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark

Appendage Amalgam Flash Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Appendage Amalgam

Curse of Leeches // Leeching Lurker Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Curse of Leeches // Leeching Lurker

Brain Maggot When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.

Brain Maggot

Life of Toshiro Umezawa // Memory of Toshiro (As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control. // {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.

Life of Toshiro Umezawa // Memory of Toshiro

Vengeful Strangler // Strangling Grasp This creature can't block. When this creature dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. // Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life.

Vengeful Strangler // Strangling Grasp

Aphemia, the Cacophony Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Aphemia, the Cacophony

Baleful Eidolon Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.

Baleful Eidolon

Soulreaper of Mogis {2}{B}, Sacrifice a creature: Draw a card.

Soulreaper of Mogis

Gnarled Scarhide Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't block. Enchanted creature gets +2/+1 and can't block.

Gnarled Scarhide

Herald of Torment Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.

Herald of Torment

Spiteful Returned Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.

Spiteful Returned

Dreadbringer Lampads Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Dreadbringer Lampads

Kuon, Ogre Ascendant // Kuon's Essence At the beginning of the end step, if three or more creatures died this turn, flip Kuon. // At the beginning of each player's upkeep, that player sacrifices a creature of their choice.

Kuon, Ogre Ascendant // Kuon's Essence

Erebos's Emissary Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.

Erebos's Emissary

Cavern Lampad Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.

Cavern Lampad

Enemy of Enlightenment Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.

Enemy of Enlightenment

Nyxborn Eidolon Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +2/+1.

Nyxborn Eidolon

Nyxborn Marauder

Nyxborn Marauder