Hedge ShredderWhenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Hedge Shredder
Smuggler's CopterFlying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Smuggler's Copter
Imposter MechYou may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Imposter Mech
Shorikai, Genesis Engine{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Shorikai, Genesis Engine
The IndomitableTrample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
The Indomitable
The RegaliaHaste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
The Regalia
WeatherlightFlying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Weatherlight
Skysovereign, Consul FlagshipFlying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Skysovereign, Consul Flagship
Cultivator's Caravan{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cultivator's Caravan
Esika's ChariotWhen Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
Esika's Chariot
Reaver TitanVoid Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Reaver Titan
Parhelion IIFlying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Parhelion II
Nautiloid ShipFlying
When this Vehicle enters, exile target player's graveyard.
Whenever this Vehicle deals combat damage to a player, you may put a creature card exiled with this Vehicle onto the battlefield under your control.
Crew 3
Nautiloid Ship
Slicer, Hired Muscle // Slicer, High-Speed AntagonistMore Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. // Living metal (During your turn, this Vehicle is also a creature.)
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
Thunderhawk GunshipFlying
When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn.
Crew 2
Thunderhawk Gunship
Salvation EngineOther artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Salvation Engine
Reckoner BankbusterThis Vehicle enters with three charge counters on it.
{2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Reckoner Bankbuster
Unlicensed Hearse{T}: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
Unlicensed Hearse
Clown CarWhen this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Clown Car
Thopter FabricatorFlying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
Thopter Fabricator
Lumbering WorldwagonThis Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
Lumbering Worldwagon
Demonic JunkerAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Demonic Junker
Rolling HamsphereThis Vehicle gets +1/+1 for each Hamster you control.
Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Rolling Hamsphere
Cryptcaller ChariotMenace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Cryptcaller Chariot
Mechtitan Core{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Mechtitan Core
RMS TitanicFlying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
RMS Titanic
Peacewalker Colossus{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Peacewalker Colossus
Surgehacker MechMenace
When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Surgehacker Mech
Brotherhood VertibirdFlying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Brotherhood Vertibird
Aerial SurveyorFlying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Aerial Surveyor
Hoard HaulerTrample
Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
Hoard Hauler
Cosima, God of the Voyage // The OmenkeelAt the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
Cosima, God of the Voyage // The Omenkeel
Mobilizer MechFlying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobilizer Mech
Lifecraft EngineAs this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Lifecraft Engine
CybershipFlying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
Cybership
Knight PaladinTrample
Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Knight Paladin
Recon Craft ThetaFlying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Recon Craft Theta
Mighty Servant of Leuk-oTrample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Mighty Servant of Leuk-o
Golden ArgosyWhenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Golden Argosy
Balamb Garden, SeeD Academy // Balamb Garden, AirborneThis land enters tapped.
{T}: Add {G} or {U}.
{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Bespoke Battlewagon{T}: You get {E}{E} (two energy counters).
{T}, Pay {E}{E}: Tap target creature.
{T}, Pay {E}{E}{E}: Draw a card.
Pay {E}{E}{E}{E}: This Vehicle becomes an artifact creature until end of turn.
Crew 4
Bespoke Battlewagon
Thunderous VelocipedeTrample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
Thunderous Velocipede
Starscream, Power Hungry // Starscream, Seeker LeaderMore Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream. // Living metal (During your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
Starscream, Power Hungry // Starscream, Seeker Leader
The Prydwen, Steel FlagshipFlying
Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
The Prydwen, Steel Flagship
JackdawWhenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
Jackdaw
The BelligerentWhenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
The Belligerent
Prodigy's PrototypeWhenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Prodigy's Prototype
Unidentified HovershipFlying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Unidentified Hovership
Valor's FlagshipFlying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Valor's Flagship
Deluxe DragsterThis Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Deluxe Dragster
Magmatic GalleonWhen this Vehicle enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
Magmatic Galleon
TARDISFlying
Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
TARDIS
Ratchet, Field Medic // Ratchet, Rescue RacerMore Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. // Living metal (During your turn, this Vehicle is also a creature.)
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
Ratchet, Field Medic // Ratchet, Rescue Racer
The Fire Nation DrillTrample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
The Fire Nation Drill
Midnight Crusader ShuttleMidnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
Midnight Crusader Shuttle
Luxurious LocomotiveWhenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Luxurious Locomotive
Careening Mine CartWhenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Careening Mine Cart
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantMore Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. // Living metal (During your turn, this Vehicle is also a creature.)
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.
Subterranean SchoonerWhenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Subterranean Schooner
AdrestiaIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Adrestia
Conqueror's Galleon // Conqueror's FootholdWhen this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) // (Transforms from Conqueror's Galleon.)
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
Conqueror's Galleon // Conqueror's Foothold
The Falcon, Airship RestoredFlying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
{4}{B}: Return this card from your graveyard to the battlefield tapped.
Crew 2
The Falcon, Airship Restored
Colossal PlowWhenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Colossal Plow
Phoenix Fleet AirshipFlying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Phoenix Fleet Airship
Consulate DreadnoughtCrew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Consulate Dreadnought
Optimus Prime, Hero // Optimus Prime, Autobot LeaderMore Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control. // Living metal (During your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
Guidelight PathmakerVigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Guidelight Pathmaker
High-Speed HoverbikeFlash
Flying
When this Vehicle enters, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
High-Speed Hoverbike
Raiders' KarveWhenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Raiders' Karve
Flywheel RacerVigilance
{T}: Add one mana of any color. Activate only if this permanent is a creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Flywheel Racer
Weatherlight CompleatedFlying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
Weatherlight Compleated
Possession EngineWhen this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
Possession Engine
Boosted SloopMenace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Boosted Sloop
Smuggler's BuggyHideaway 4 (When this artifact enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever this Vehicle deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this Vehicle to its owner's hand.
Crew 2
Smuggler's Buggy
Adventurer's AirshipFlying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Adventurer's Airship
Cargo ShipFlying, vigilance
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Cargo Ship
HulldrifterFlying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Hulldrifter
Mobile GarrisonWhenever this Vehicle attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobile Garrison
The Lunar WhaleFlying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1
The Lunar Whale
Prowl, Stoic Strategist // Prowl, Pursuit VehicleMore Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Living metal (During your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle
Necron MonolithFlying, indestructible
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Necron Monolith
Bessie, the Doctor's RoadsterHaste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Bessie, the Doctor's Roadster
N'Yami-Class Mother ShipFlying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
N'Yami-Class Mother Ship
Thundersteel ColossusTrample, haste
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Thundersteel Colossus
Mole ModuleMenace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Mole Module
Megatron, Tyrant // Megatron, Destructive ForceMore Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)
Your opponents can't cast spells during combat.
At the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn. // Living metal (During your turn, this Vehicle is also a creature.)
Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
Megatron, Tyrant // Megatron, Destructive Force
Goldbug, Humanity's Ally // Goldbug, Scrappy ScoutMore Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)
Prevent all combat damage that would be dealt to attacking Humans you control.
Whenever you cast your second spell each turn, convert Goldbug. // Living metal (During your turn, this Vehicle is also a creature.)
Human spells you control can't be countered.
Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
Mindlink MechFlying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Mindlink Mech
Jetfire, Ingenious Scientist // Jetfire, Air GuardianMore Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. // Living metal (During your turn, this Vehicle is also a creature.)
Flying
{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
Jetfire, Ingenious Scientist // Jetfire, Air Guardian
Imperial Recovery UnitWhenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Imperial Recovery Unit
Phantom TrainTrample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Phantom Train
Rover BladesDouble strike
Equipped creature has double strike.
Equip {4}
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
Rover Blades
Veloheart BikeWhen this Vehicle enters, you gain 2 life.
{T}: Add one mana of any color.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Veloheart Bike
Mobile HomesteadThis Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobile Homestead
Cyclonus, the Saboteur // Cyclonus, Cybertronian FighterMore Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) // Living metal (During your turn, this Vehicle is also a creature.)
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter
Fell FlagshipPirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Fell Flagship
DermotaxiImprint — As this Vehicle enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Dermotaxi
Vibranium Mining MechTrample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{2}: This Vehicle gets +1/+0 until end of turn.
Crew 2
Vibranium Mining Mech
Royal Talon Fighter JetFlying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
Royal Talon Fighter Jet
Flamewar, Brash Veteran // Flamewar, Streetwise OperativeMore Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. // Living metal (During your turn, this Vehicle is also a creature.)
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
Untethered ExpressTrample
Whenever this Vehicle attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Untethered Express
Rocketeer BoostbuggyWhenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
Rocketeer Boostbuggy
Fleetwheel CruiserTrample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Fleetwheel Cruiser
BoommobileWhen this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
Boommobile
Clamorous IroncladMenace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {R} ({R}, Discard this card: Draw a card.)
Clamorous Ironclad
Arcee, Sharpshooter // Arcee, Acrobatic CoupeMore Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)
First strike
{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. // Living metal (During your turn, this Vehicle is also a creature.)
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
Arcee, Sharpshooter // Arcee, Acrobatic Coupe
Night ScytheFlying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Night Scythe
Ghost ArkFlying
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Ghost Ark
Aethersphere HarvesterFlying
When this Vehicle enters, you get {E}{E} (two energy counters).
Pay {E}: This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Aethersphere Harvester
Avengers QuinjetFlying
Whenever this Vehicle enters or attacks, choose one —
• You may put a Hero creature card from your hand onto the battlefield.
• Return target Hero creature card from your graveyard to your hand.
Crew 3
Avengers Quinjet
Goliath TruckStowage — Whenever this Vehicle attacks, put two +1/+1 counters on another target attacking creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Goliath Truck
Voyager GlidecarWhen this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
Voyager Glidecar
Mysterious LimousineWhenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Mysterious Limousine
The Thanos-CopterFlying, haste
When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
Whenever a Vehicle you control deals combat damage to a player, draw a card.
Crew 2
The Thanos-Copter
Spring-Loaded Sawblades // Bladewheel ChariotFlash
When this artifact enters, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Spring-Loaded Sawblades // Bladewheel Chariot
Heart of KiranFlying, vigilance
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Heart of Kiran
EarthrumblerVigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Earthrumbler
Damocles Base, Sword of KangFlying, deathtouch
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3
Damocles Base, Sword of Kang
Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying. // Flying
Aetherwing's power is equal to the number of artifacts you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship
Gastal ThrillrollerTrample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
Gastal Thrillroller
Turtle VanWhenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Turtle Van
Aradara ExpressMenace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Aradara Express
Carrion CruiserWhen this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Carrion Cruiser
Bomat Bazaar BargeWhen this Vehicle enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Bomat Bazaar Barge
Filigree RacerWhen this Vehicle enters, you get {E}{E}{E}{E} (four energy counters).
Whenever this Vehicle attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Crew 1
Filigree Racer
Dependable QuinjetFlying
{T}: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Dependable Quinjet
Detention ChariotWhen this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {W} ({W}, Discard this card: Draw a card.)
Detention Chariot
Spire MechcycleHaste
Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.)
Crew 2
Spire Mechcycle
The Last RideThe Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
The Last Ride
Ultra Magnus, Tactician // Ultra Magnus, Armored CarrierMore Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)
Ward {2}
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. // Living metal (During your turn, this Vehicle is also a creature.)
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
Foreboding SteamboatWhen this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield.
Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.
Crew 2
Foreboding Steamboat
Grond, the GatebreakerTrample
As long as it's your turn and you control an Army, Grond is an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Grond, the Gatebreaker
Spider-MobileTrample
Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
Crew 2
Spider-Mobile
Burner RocketFlash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Burner Rocket
Smoldering StagecoachSmoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
Smoldering Stagecoach
Silent SubmersibleWhenever this Vehicle deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Silent Submersible
Demolition StomperThis Vehicle can't be blocked by creatures with power 2 or less.
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Demolition Stomper
Invasion SubmersibleWhen this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Invasion Submersible
RibskiffToxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When this Vehicle enters, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Ribskiff
Midnight ManglerDuring turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Midnight Mangler
Waterlogged Hulk // Watertight Gondola{T}: Mill a card. (Put the top card of your library into your graveyard.)
Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Vigilance
Descend 8 — This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Waterlogged Hulk // Watertight Gondola
Getaway CarHaste
Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1
Getaway Car
Mukotai SoulripperWhenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Mukotai Soulripper
Brute SuitVigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Brute Suit
Great Gilded BoatWhenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Great Gilded Boat
Ovalchase DragsterTrample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Ovalchase Dragster
Skybox FerryFlying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Skybox Ferry
Subway TrainWhen this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Subway Train
The FantasticarFlying
Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
The Fantasticar
Cloudspire SkycycleFlying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
Cloudspire Skycycle
Dodgy JalopyTrample
Dodgy Jalopy's power is equal to the greatest mana value among creatures you control.
Crew 3
Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Dodgy Jalopy
Skyseer's ChariotFlying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost {2} more to activate.
Crew 2
Skyseer's Chariot
Tangle TumblerVigilance
{3}, {T}: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: This Vehicle becomes an artifact creature until end of turn.
Tangle Tumbler
Fire Nation WarshipReach
When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Fire Nation Warship
Spotcycle ScouterWhen this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Spotcycle Scouter
Broadcast RamblerWhen this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Broadcast Rambler
Air Response UnitFlying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Air Response Unit
Passenger FerryWhenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Passenger Ferry
Mizzium TankTrample
Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Mizzium Tank
Rangers' RefuelerWhenever you activate an exhaust ability, draw a card.
Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
Rangers' Refueler
War BalloonFlying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
War Balloon
Tundra TankFirebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
When this Vehicle enters, target creature you control gains indestructible until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Tundra Tank
Ripclaw WranglerWhen this Vehicle enters, each opponent discards a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Ripclaw Wrangler
Strixhaven SkycoachFlying
When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Strixhaven Skycoach
Sky SkiffFlying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sky Skiff
Enchanted CarriageWhen this Vehicle enters, create two 1/1 white Mouse creature tokens.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchanted Carriage
Dune DrifterWhen this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Dune Drifter
Sidequest: Card Collection // Magicked CardWhen this enchantment enters, draw three cards, then discard two cards.
At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment. // Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sidequest: Card Collection // Magicked Card
Renegade FreighterWhenever this Vehicle attacks, it gets +1/+1 and gains trample until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Renegade Freighter
Haunted HellrideWhenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Haunted Hellride
Dragonfly SuitFlying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Dragonfly Suit
Futurist SentinelCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Futurist Sentinel
The Prima VistaFlying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
The Prima Vista
Magitek ArmorWhen this Vehicle enters, create a 1/1 colorless Hero creature token.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Magitek Armor
S.H.I.E.L.D. Flying CarFlash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1