Enlightened TutorSearch your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enlightened Tutor
Open the ArmorySearch your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory
Idyllic TutorSearch your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Idyllic Tutor
Sterling GroveOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Sterling Grove
Moon-Blessed ClericDivine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Moon-Blessed Cleric
Zur the EnchanterFlying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Zur the Enchanter
Light-Paws, Emperor's VoiceWhenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Light-Paws, Emperor's Voice
Kellan, the Fae-Blooded // Birthright BoonDouble strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan. // Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Kellan, the Fae-Blooded // Birthright Boon
Axgard ArmoryThis land enters tapped.
{T}: Add {W}.
{1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Axgard Armory
Heliod's PilgrimWhen this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Heliod's Pilgrim
Search for GlorySearch your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Search for Glory
Aang's JourneyKicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Aang's Journey
Brightglass GearhulkFirst strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Brightglass Gearhulk
Academy RectorWhen this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Academy Rector
Sanctum of AllAt the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Sanctum of All
Invasion of Theros // Ephara, Ever-Sheltering(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. // Ephara has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.
Invasion of Theros // Ephara, Ever-Sheltering
Central Elevator // Promising StairsWhen you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Central Elevator // Promising Stairs
Curse of MisfortunesEnchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Curse of Misfortunes
Plea for GuidanceSearch your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Plea for Guidance
Three DreamsSearch your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Three Dreams
Sovereigns of Lost AlaraExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Sovereigns of Lost Alara
Shrine StewardWhen this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Shrine Steward
Sun-Spider, Nimble WebberDuring your turn, Sun-Spider has flying.
When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sun-Spider, Nimble Webber
Bitterheart WitchDeathtouch
When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Bitterheart Witch
Eternal DominionSearch target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Eternal Dominion
The Masters of EvilOther Villains you control get +2/+1.
{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
The Masters of Evil
Lost AuramancersVanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Lost Auramancers
Enduring IdealSearch your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Enduring Ideal
Wild Research{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Wild Research
Auratouched MageWhen this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Auratouched Mage
Boonweaver GiantWhen this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Boonweaver Giant
Totem-Guide HartebeestWhen this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Totem-Guide Hartebeest
Pia, Aether AsceticWhen Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Pia, Aether Ascetic
TallowispWhenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Tallowisp
Goblin TutorRoll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Goblin Tutor
Incoming!Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.