Best Enchantment Tutors

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Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Enlightened Tutor

Open the Armory Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Open the Armory

Idyllic Tutor Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Idyllic Tutor

Sterling Grove Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Sterling Grove

Moon-Blessed Cleric Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Moon-Blessed Cleric

Zur the Enchanter Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur the Enchanter

Light-Paws, Emperor's Voice Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.

Light-Paws, Emperor's Voice

Kellan, the Fae-Blooded // Birthright Boon Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan. // Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Kellan, the Fae-Blooded // Birthright Boon

Axgard Armory This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Axgard Armory

Heliod's Pilgrim When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Heliod's Pilgrim

Search for Glory Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Search for Glory

Aang's Journey Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.

Aang's Journey

Brightglass Gearhulk First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Brightglass Gearhulk

Academy Rector When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Academy Rector

Sanctum of All At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Sanctum of All

Invasion of Theros // Ephara, Ever-Sheltering (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. // Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.

Invasion of Theros // Ephara, Ever-Sheltering

Central Elevator // Promising Stairs When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Central Elevator // Promising Stairs

Curse of Misfortunes Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

Curse of Misfortunes

Plea for Guidance Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.

Plea for Guidance

Three Dreams Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Three Dreams

Sovereigns of Lost Alara Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.

Sovereigns of Lost Alara

Shrine Steward When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.

Shrine Steward

Sun-Spider, Nimble Webber During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sun-Spider, Nimble Webber

Bitterheart Witch Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.

Bitterheart Witch

Eternal Dominion Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Eternal Dominion

The Masters of Evil Other Villains you control get +2/+1. {1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.

The Masters of Evil

Lost Auramancers Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

Lost Auramancers

Enduring Ideal Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Enduring Ideal

Wild Research {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Wild Research

Auratouched Mage When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

Auratouched Mage

Boonweaver Giant When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.

Boonweaver Giant

Totem-Guide Hartebeest When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Totem-Guide Hartebeest

Pia, Aether Ascetic When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Pia, Aether Ascetic

Tallowisp Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

Tallowisp

Goblin Tutor Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Goblin Tutor

Incoming! Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Incoming!