Rhystic StudyWhenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Rhystic Study
Smothering TitheWhenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Smothering Tithe
Garruk's UprisingWhen this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Garruk's Uprising
Mystic RemoraCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Mystic Remora
Phyrexian ArenaAt the beginning of your upkeep, you draw a card and you lose 1 life.
Phyrexian Arena
PropagandaCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Propaganda
Urza's Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Urza's Saga
Black Market ConnectionsAt the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Black Market Connections
Ghostly PrisonCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Ghostly Prison
Hardened ScalesIf one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Hardened Scales
Impact TremorsWhenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Impact Tremors
Doubling SeasonIf an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Doubling Season
Wild GrowthEnchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Wild Growth
Rhythm of the WildCreature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Rhythm of the Wild
Animate DeadEnchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Animate Dead
Sylvan LibraryAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Sylvan Library
ExplorationYou may play an additional land on each of your turns.
Exploration
Guardian ProjectWhenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project
Bastion of RemembranceWhen this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Bastion of Remembrance
Kindred DiscoveryAs this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Kindred Discovery
Utopia SprawlEnchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Utopia Sprawl
Authority of the ConsulsCreatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Authority of the Consuls
Anointed ProcessionIf an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Anointed Procession
Branching EvolutionIf one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Branching Evolution
Land TaxAt the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Land Tax
Underworld BreachEach nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Underworld Breach
Parallel LivesIf an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Parallel Lives
Bident of ThassaWhenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
Bident of Thassa
Unnatural GrowthAt the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Unnatural Growth
Goblin BombardmentSacrifice a creature: This enchantment deals 1 damage to any target.
Goblin Bombardment
Blind ObedienceExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Blind Obedience
Sanguine BondWhenever you gain life, target opponent loses that much life.
Sanguine Bond
Felidar RetreatLandfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Retreat
NecropotenceSkip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Necropotence
The Meathook MassacreWhen The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
The Meathook Massacre
Exquisite BloodWhenever an opponent loses life, you gain that much life.
Exquisite Blood
Ripples of UndeathAt the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.
Ripples of Undeath
Cathars' CrusadeWhenever a creature you control enters, put a +1/+1 counter on each creature you control.
Cathars' Crusade
Beastmaster AscensionWhenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Beastmaster Ascension
Growing Rites of Itlimoc // Itlimoc, Cradle of the SunWhen Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // (Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Elemental BondWhenever a creature you control with power 3 or greater enters, draw a card.
Elemental Bond
Grave PactWhenever a creature you control dies, each other player sacrifices a creature of their choice.
Grave Pact
Darksteel MutationEnchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Darksteel Mutation
CuriosityEnchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Curiosity
Teferi's Ageless InsightIf you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Teferi's Ageless Insight
Tribute to the World TreeWhenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Tribute to the World Tree
BitterblossomAt the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Bitterblossom
All That GlittersEnchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
All That Glitters
Trouble in PairsIf an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Trouble in Pairs
Wizard Class(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class
Caretaker's Talent(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
Caretaker's Talent
Greater GoodSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Greater Good
Intangible VirtueCreature tokens you control get +1/+1 and have vigilance.
Intangible Virtue
Black MarketWhenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Black Market
Reflections of LittjaraAs this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Reflections of Littjara
Sphere of SafetyCreatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Sphere of Safety
Innkeeper's Talent(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Innkeeper's Talent
Shared AnimosityWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Shared Animosity
Mirari's WakeCreatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Mirari's Wake
Aggravated Assault{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Aggravated Assault
Warstorm SurgeWhenever a creature you control enters, it deals damage equal to its power to any target.
Warstorm Surge
Rising of the DayCreatures you control have haste.
Legendary creatures you control get +1/+0.
Rising of the Day
Cryptolith RiteCreatures you control have "{T}: Add one mana of any color."
Cryptolith Rite
Curse of OpulenceEnchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Curse of Opulence
Whip of ErebosCreatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Whip of Erebos
Kenrith's TransformationEnchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Kenrith's Transformation
Leyline of AnticipationIf this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Leyline of Anticipation
SpelunkingWhen this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Spelunking
Aqueous FormEnchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Aqueous Form
Bloodchief AscensionAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodchief Ascension
Imprisoned in the MoonEnchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Imprisoned in the Moon
Kaya's GhostformEnchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Kaya's Ghostform
Flowering of the White TreeLegendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
Flowering of the White Tree
RancorEnchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Rancor
City on FireConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
City on Fire
Fiery EmancipationIf a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Fiery Emancipation
Dragon TempestWhenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon Tempest
Sigarda's AidYou may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Sigarda's Aid
Tocasia's WelcomeWhenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Tocasia's Welcome
TerrasymbiosisWhenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Terrasymbiosis
Temur AscendancyCreatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Temur Ascendancy
Reconnaissance MissionWhenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
Reconnaissance Mission
Bear UmbraEnchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Bear Umbra
Warleader's CallCreatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Warleader's Call
Descent into AvernusAt the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Descent into Avernus
BurgeoningWhenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Burgeoning
Reconnaissance{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Reconnaissance
Thopter Spy NetworkAt the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Thopter Spy Network
Wilderness ReclamationAt the beginning of your end step, untap all lands you control.
Wilderness Reclamation
Phyrexian Reclamation{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Phyrexian Reclamation
Enchantress's PresenceWhenever you cast an enchantment spell, draw a card.
Enchantress's Presence
Moldervine ReclamationWhenever a creature you control dies, you gain 1 life and draw a card.
Moldervine Reclamation
Mechanized ProductionEnchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Mechanized Production
Teleportation CircleAt the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Teleportation Circle
Dictate of ErebosFlash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Dictate of Erebos
NecromancyYou may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Necromancy
Annie Joins UpWhen Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Annie Joins Up
OmniscienceYou may cast spells from your hand without paying their mana costs.
Omniscience
Inexorable TideWhenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Inexorable Tide
Aura ShardsWhenever a creature you control enters, you may destroy target artifact or enchantment.
Aura Shards
Training GroundsActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Training Grounds
Fertile GroundEnchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Fertile Ground
Ethereal ArmorEnchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Ethereal Armor
Up the BeanstalkWhen this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Up the Beanstalk
Grasp of FateWhen this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Grasp of Fate
Fiery InscriptionWhen this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Fiery Inscription
Monologue TaxWhenever an opponent casts their second spell each turn, you create a Treasure token.
Monologue Tax
Revel in RichesWhenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Revel in Riches
MirrormadeYou may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Mirrormade
Painful QuandaryWhenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Painful Quandary
Sterling GroveOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Sterling Grove
Primal VigorIf one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Primal Vigor
Amphibian DownpourFlash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Amphibian Downpour
Carpet of FlowersAt the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Carpet of Flowers
Shark TyphoonWhenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Shark Typhoon
Waste NotWhenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Waste Not
Forge AnewWhen this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Forge Anew
Simic Ascendancy{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Simic Ascendancy
Duelist's HeritageWhenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Duelist's Heritage
Defense of the HeartAt the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Defense of the Heart
AsceticismCreatures you control have hexproof.
{1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Asceticism
Binding the Old Gods(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Binding the Old Gods
Colossal MajestyAt the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Colossal Majesty
Sheltered by GhostsEnchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Sheltered by Ghosts
Sigil of the Empty ThroneWhenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Sigil of the Empty Throne
Sphere GridWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Sphere Grid
Vampiric Rites{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Vampiric Rites
Mantle of the AncientsEnchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Mantle of the Ancients
Windcrag SiegeAs this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Windcrag Siege
Shiny ImpetusEnchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Shiny Impetus
Elven ChorusYou may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
Elven Chorus
All Will Be OneWhenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
All Will Be One
Thousand-Year StormWhenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Thousand-Year Storm
Ominous SeasWhenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Ominous Seas
Insidious RootsCreature tokens you control have "{T}: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Insidious Roots
Call of the RingAt the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Call of the Ring
Underworld DreamsWhenever an opponent draws a card, this enchantment deals 1 damage to that player.
Underworld Dreams
Case of the Locked HothouseYou may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Case of the Locked Hothouse
Blood MoonNonbasic lands are Mountains.
Blood Moon
Cover of DarknessAs this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Cover of Darkness
Sneak Attack{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Sneak Attack
Snake UmbraEnchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Snake Umbra
Dreadhorde InvasionAt the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Dreadhorde Invasion
Concordant CrossroadsAll creatures have haste.
Concordant Crossroads
No MercyWhenever a creature deals damage to you, destroy it.
No Mercy
Cleric Class(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Cleric Class
Gratuitous ViolenceIf a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Gratuitous Violence
Coastal PiracyWhenever a creature you control deals combat damage to an opponent, you may draw a card.
Coastal Piracy
Echoes of EternityIf a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Echoes of Eternity
Rites of FlourishingAt the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Rites of Flourishing
Tortured Existence{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Tortured Existence
Artist's Talent(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
{2}{R}: Level 2
Noncreature spells you cast cost {1} less to cast.
{2}{R}: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Artist's Talent
Awakening ZoneAt the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Awakening Zone
Valakut ExplorationLandfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Valakut Exploration
Rain of RichesWhen this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rain of Riches
Druid Class(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class
Freed from the RealEnchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
Freed from the Real
Eldrazi ConscriptionEnchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Eldrazi Conscription
Resourceful DefenseWhenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
Resourceful Defense
Court of GraceWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Court of Grace
Whirlwind of ThoughtWhenever you cast a noncreature spell, draw a card.
Whirlwind of Thought
Timely WardYou may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Timely Ward
Ophidian EyeFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Ophidian Eye
Valgavoth's LairHexproof
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Valgavoth's Lair
Oversold CemeteryAt the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Oversold Cemetery
Frostcliff SiegeAs this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Frostcliff Siege
Smuggler's ShareAt the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Smuggler's Share
Spirit MantleEnchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Spirit Mantle
Leyline of the GuildpactIf this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Leyline of the Guildpact
Intruder AlarmCreatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Intruder Alarm
Extravagant ReplicationAt the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Extravagant Replication
Retreat to CoralhelmLandfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Retreat to Coralhelm
Walk-In Closet // Forgotten CellarYou may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Walk-In Closet // Forgotten Cellar
Proft's Eidetic MemoryWhen Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Proft's Eidetic Memory
Psychic CorrosionWhenever you draw a card, each opponent mills two cards.