Best Landfall Cards

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Tireless Provisioner Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Tireless Provisioner

Scute Swarm Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Scute Swarm

Avenger of Zendikar When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Avenger of Zendikar

Lotus Cobra Landfall — Whenever a land you control enters, add one mana of any color.

Lotus Cobra

Rampaging Baloths Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

Rampaging Baloths

Evolution Sage Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Evolution Sage

Tatyova, Benthic Druid Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Tatyova, Benthic Druid

Felidar Retreat Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Felidar Retreat

Icetill Explorer You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.

Icetill Explorer

Tireless Tracker Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Tireless Tracker

Springheart Nantuko Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Springheart Nantuko

Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

Mossborn Hydra

Aesi, Tyrant of Gyre Strait You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

Aesi, Tyrant of Gyre Strait

Bristly Bill, Spine Sower Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Bristly Bill, Spine Sower

Omnath, Locus of Rage Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

Omnath, Locus of Rage

Moraug, Fury of Akoum Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Moraug, Fury of Akoum

Bloodghast This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

Bloodghast

Ruin Crab Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Ruin Crab

Courser of Kruphix Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Courser of Kruphix

Hedron Crab Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Hedron Crab

Valakut Exploration Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Valakut Exploration

Druid Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Druid Class

Tannuk, Memorial Ensign Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.

Tannuk, Memorial Ensign

Retreat to Coralhelm Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Retreat to Coralhelm

Ob Nixilis, the Fallen Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.

Ob Nixilis, the Fallen

Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Emeria Angel

Emeria Shepherd Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Emeria Shepherd

Nissa, Resurgent Animist Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Nissa, Resurgent Animist

Earthbender Ascension When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Earthbender Ascension

Primeval Bounty Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.

Primeval Bounty

Zendikar's Roil Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Zendikar's Roil

Sabotender Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Sabotender

Retreat to Kazandu Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

Retreat to Kazandu

Tifa Lockhart Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

Tifa Lockhart

Khalni Heart Expedition Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Khalni Heart Expedition

Retreat to Hagra Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.

Retreat to Hagra

Scythecat Cub Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.

Scythecat Cub

Greensleeves, Maro-Sorcerer Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.

Greensleeves, Maro-Sorcerer

Geode Rager First strike Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Geode Rager

Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Sazh's Chocobo

Toph, Earthbending Master Landfall — Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Toph, Earthbending Master

Mightform Harmonizer Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn. Warp {2}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Mightform Harmonizer

Iridescent Vinelasher Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

Iridescent Vinelasher

Chocobo Racetrack Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

Chocobo Racetrack

Ride the Shoopuf Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.

Ride the Shoopuf

Omnath, Locus of the Roil When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

Omnath, Locus of the Roil

Nesting Dragon Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"

Nesting Dragon

Maja, Bretagard Protector Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

Maja, Bretagard Protector

Sporemound Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

Sporemound

The Necrobloom Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

The Necrobloom

Spitfire Lagac Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Spitfire Lagac

Roil Elemental Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

Roil Elemental

Sapling Nursery Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Sapling Nursery

Omnath, Locus of Creation When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Omnath, Locus of Creation

Seer's Sundial Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.

Seer's Sundial

Tato Farmer Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.

Tato Farmer

Mole Man, Moloid Master You may play lands from your graveyard. Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."

Mole Man, Moloid Master

Glacier Godmaw Trample When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.

Glacier Godmaw

Elfsworn Giant Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

Elfsworn Giant

Tunneling Geopede Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Tunneling Geopede

Rydia, Summoner of Mist Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

Rydia, Summoner of Mist

Roil Cartographer Landfall — Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.

Roil Cartographer

Jaddi Offshoot Defender Landfall — Whenever a land you control enters, you gain 1 life.

Jaddi Offshoot

Phylath, World Sculptor When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.

Phylath, World Sculptor

Roaring Earth Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

Roaring Earth

Grappling Kraken Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Grappling Kraken

Ambrosia Whiteheart Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

Ambrosia Whiteheart

Dragonback Assault When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

Dragonback Assault

Nissa of Shadowed Boughs Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Nissa of Shadowed Boughs

Oran-Rief Hydra Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.

Oran-Rief Hydra

Choco, Seeker of Paradise Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

Choco, Seeker of Paradise

Zimone, Mystery Unraveler Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Zimone, Mystery Unraveler

Dancing from Dark to Dawn Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.

Dancing from Dark to Dawn

Retreat to Emeria Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.

Retreat to Emeria

Adventuring Gear Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Adventuring Gear

Kazandu Nectarpot Landfall — Whenever a land you control enters, you gain 1 life.

Kazandu Nectarpot

Eusocial Engineering Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)

Eusocial Engineering

Eumidian Terrabotanist Landfall — Whenever a land you control enters, you gain 1 life.

Eumidian Terrabotanist

Sidequest: Raise a Chocobo // Black Chocobo When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.

Sidequest: Raise a Chocobo // Black Chocobo

Toggo, Goblin Weaponsmith Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. Partner (You can have two commanders if both have partner.)

Toggo, Goblin Weaponsmith

Gladiolus Amicitia When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.

Gladiolus Amicitia

Floral Evoker Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. {G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.

Floral Evoker

Embodiment of Insight Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Embodiment of Insight

Nissa, Worldsoul Speaker Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). You may pay eight {E} rather than pay the mana cost for permanent spells you cast.

Nissa, Worldsoul Speaker

Admonition Angel Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Admonition Angel

Territorial Scythecat Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Territorial Scythecat

Groundswell Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Groundswell

Undergrowth Champion If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Undergrowth Champion

Thranduil, Sindarin Liege // Silvan Rally Other Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. // Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)

Thranduil, Sindarin Liege // Silvan Rally

Akoum Hellkite Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.

Akoum Hellkite

Weather Maker Landfall — Whenever a land you control enters, put a charge counter on this artifact. {T}: Add one mana of any color. {T}, Remove two charge counters from this artifact: Add {C}{C}. {T}, Remove three charge counters from this artifact: It deals 3 damage to any target.

Weather Maker

Beorn's Hospitality Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)

Beorn's Hospitality

Architect of the Untamed Landfall — Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.

Architect of the Untamed

Kazandu Mammoth // Kazandu Valley Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. // This land enters tapped. {T}: Add {G}.

Kazandu Mammoth // Kazandu Valley

Territory Culler Devoid (This card has no color.) Reach Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Territory Culler

Omnath, Locus of the Void Omnath gets +1/+1 for each unspent mana you have. If you would lose unspent mana, that mana becomes colorless instead. Landfall — Whenever a land you control enters, add {C}{C}.

Omnath, Locus of the Void

Tam, Observant Sequencer // Deep Sight Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You draw a card and gain 1 life.

Tam, Observant Sequencer // Deep Sight

Eternity Vessel This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

Eternity Vessel

Quest for the Necropolis Landfall — Whenever a land you control enters, put a quest counter on this enchantment. {5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.

Quest for the Necropolis

Trench Behemoth Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.

Trench Behemoth

Nissa, Leyline Tamer Deathtouch, vigilance Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Nissa, Leyline Tamer

Stone-Seeder Hierophant Landfall — Whenever a land you control enters, untap this creature. {T}: Untap target land.

Stone-Seeder Hierophant

Glyph Elemental Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.

Glyph Elemental

Skyclave Pick-Axe When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)

Skyclave Pick-Axe

Claim the Kingdom Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.

Claim the Kingdom

Thranduil's Company As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.

Thranduil's Company

Elven Raft-Steerer Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control.

Elven Raft-Steerer

Seedship Agrarian Whenever this creature becomes tapped, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Seedship Agrarian

Grazing Gladehart Landfall — Whenever a land you control enters, you may gain 2 life.

Grazing Gladehart

Obuun, Mul Daya Ancestor At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

Obuun, Mul Daya Ancestor

Trove Warden Vigilance Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard. When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

Trove Warden

Canyon Jerboa Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.

Canyon Jerboa

Embodiment of Fury Trample Land creatures you control have trample. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Embodiment of Fury

Baloth Woodcrasher Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Baloth Woodcrasher

Koth, the Geomancer Reach Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add {R}.

Koth, the Geomancer

Dúnedain Rangers Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.

Dúnedain Rangers

Guardian of Tazeem Flying Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Guardian of Tazeem

Gandalf, Shadow's Foe Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.

Gandalf, Shadow's Foe

Vinelasher Kudzu Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Vinelasher Kudzu

Prowling Felidar Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Prowling Felidar

Thranduil the Strategist Other Elves you control have "{T}: Add {G} or {U}." Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

Thranduil the Strategist

Skyclave Shade Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

Skyclave Shade

Tideforce Elemental {U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land you control enters, you may untap this creature.

Tideforce Elemental

Ka-Zar of the Savage Land You may look at the top card of your library any time. You may play lands from the top of your library. When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."

Ka-Zar of the Savage Land

Akoum Hellhound Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Akoum Hellhound

Rest for the Weary Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Rest for the Weary

Genemorph Imago Flying Landfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.

Genemorph Imago

Ior Ruin Expedition Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.

Ior Ruin Expedition

Down in the Valley (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.

Down in the Valley

Scrib Nibblers {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land you control enters, you may untap this creature.

Scrib Nibblers

Brushfire Elemental Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Brushfire Elemental

Homer, the Hermit Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.

Homer, the Hermit

Silvan Reveler When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.

Silvan Reveler

Fearless Fledgling Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.

Fearless Fledgling

Turntimber Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.

Turntimber Basilisk

Retreat to Valakut Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.

Retreat to Valakut

Attercop Reach, deathtouch Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Attercop

Rabaroo Troop Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Rabaroo Troop

Cosi's Ravager Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.

Cosi's Ravager

Strider, Ranger of the North Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

Strider, Ranger of the North

Sunstar Expansionist When this creature enters, if an opponent controls more lands than you, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.

Sunstar Expansionist

Return of the Mole Man Landfall — Whenever a land you control enters, you may mill two cards. {5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.

Return of the Mole Man

Searing Blaze Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Searing Blaze

Reckless Pyrosurfer Haste Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)

Reckless Pyrosurfer

Territorial Bruntar Reach Landfall — Whenever a land you control enters, exile cards from the top of your library until you exile a nonland card. You may cast that card this turn.

Territorial Bruntar

Canopy Baloth Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Canopy Baloth

Caustic Crawler Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.

Caustic Crawler

Koth of the Homestead Landfall — Whenever a land you control enters, you gain 1 life. Whenever a Plains you control enters, put a +1/+1 counter on target creature.

Koth of the Homestead

Avatar of Burgeoning Echoes Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."

Avatar of Burgeoning Echoes

Soul Stair Expedition Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Soul Stair Expedition

Akoum Firebird Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.

Akoum Firebird

Sunspring Expedition Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.

Sunspring Expedition

Makindi Ox Landfall — Whenever a land you control enters, tap target creature an opponent controls.

Makindi Ox

Zektar Shrine Expedition Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zektar Shrine Expedition

Boughside Wanderers When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Boughside Wanderers

Dreadwurm Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dreadwurm

Guul Draz Overseer Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

Guul Draz Overseer

Scythe Leopard Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Scythe Leopard

Icecave Crasher Trample Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.

Icecave Crasher

Skyclave Geopede Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Skyclave Geopede

Steppe Lynx Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Steppe Lynx

Territorial Baloth Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Territorial Baloth

Remnant Elemental Reach Landfall — Whenever a land you control enters, this creature gets +2/+0 until end of turn.

Remnant Elemental

Grove Rumbler Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Grove Rumbler

Windrider Eel Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Windrider Eel

Mysteries of the Deep Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Mysteries of the Deep

Calcite Snapper Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.

Calcite Snapper

Mirkwood Meditator Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.

Mirkwood Meditator

Plated Geopede First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Plated Geopede

Snapping Gnarlid Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Snapping Gnarlid

Fledgling Griffin Landfall — Whenever a land you control enters, this creature gains flying until end of turn.

Fledgling Griffin

Valakut Predator Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Valakut Predator

Akoum Stonewaker Landfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

Akoum Stonewaker

Hedron Scrabbler Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Hedron Scrabbler

Hedron Rover Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Hedron Rover