Tireless ProvisionerLandfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Tireless Provisioner
Scute SwarmLandfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Scute Swarm
Avenger of ZendikarWhen this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Avenger of Zendikar
Lotus CobraLandfall — Whenever a land you control enters, add one mana of any color.
Lotus Cobra
Rampaging BalothsTrample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Rampaging Baloths
Evolution SageLandfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Evolution Sage
Tatyova, Benthic DruidLandfall — Whenever a land you control enters, you gain 1 life and draw a card.
Tatyova, Benthic Druid
Felidar RetreatLandfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Retreat
Icetill ExplorerYou may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Icetill Explorer
Tireless TrackerLandfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Tireless Tracker
Springheart NantukoBestow {1}{G}
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Springheart Nantuko
Mossborn HydraTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Mossborn Hydra
Aesi, Tyrant of Gyre StraitYou may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Aesi, Tyrant of Gyre Strait
Bristly Bill, Spine SowerLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
Bristly Bill, Spine Sower
Omnath, Locus of RageLandfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Omnath, Locus of Rage
Moraug, Fury of AkoumEach creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Moraug, Fury of Akoum
BloodghastThis creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Bloodghast
Ruin CrabLandfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Ruin Crab
Courser of KruphixPlay with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Courser of Kruphix
Hedron CrabLandfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Hedron Crab
Valakut ExplorationLandfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Valakut Exploration
Druid Class(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class
Tannuk, Memorial EnsignLandfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Tannuk, Memorial Ensign
Retreat to CoralhelmLandfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Retreat to Coralhelm
Ob Nixilis, the FallenLandfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Ob Nixilis, the Fallen
Emeria AngelFlying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Angel
Emeria ShepherdFlying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Emeria Shepherd
Nissa, Resurgent AnimistLandfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Nissa, Resurgent Animist
Earthbender AscensionWhen this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Earthbender Ascension
Primeval BountyWhenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Primeval Bounty
Zendikar's RoilLandfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Zendikar's Roil
SabotenderReach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Sabotender
Retreat to KazanduLandfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Retreat to Kazandu
Tifa LockhartTrample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Tifa Lockhart
Khalni Heart ExpeditionLandfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Khalni Heart Expedition
Retreat to HagraLandfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Retreat to Hagra
Scythecat CubTrample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Scythecat Cub
Greensleeves, Maro-SorcererProtection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves, Maro-Sorcerer
Geode RagerFirst strike
Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Geode Rager
Sazh's ChocoboLandfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Sazh's Chocobo
Toph, Earthbending MasterLandfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph, Earthbending Master
Mightform HarmonizerLandfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp {2}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Mightform Harmonizer
Iridescent VinelasherOffspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Iridescent Vinelasher
Chocobo RacetrackLandfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Chocobo Racetrack
Ride the ShoopufLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Ride the Shoopuf
Omnath, Locus of the RoilWhen Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Omnath, Locus of the Roil
Nesting DragonFlying
Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
Nesting Dragon
Maja, Bretagard ProtectorOther creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Maja, Bretagard Protector
SporemoundLandfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Sporemound
The NecrobloomLandfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
The Necrobloom
Spitfire LagacLandfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Spitfire Lagac
Roil ElementalFlying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Roil Elemental
Sapling NurseryAffinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Sapling Nursery
Omnath, Locus of CreationWhen Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Omnath, Locus of Creation
Seer's SundialLandfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
Seer's Sundial
Tato FarmerLandfall — Whenever a land you control enters, you may get two rad counters.
{T}: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.
Tato Farmer
Mole Man, Moloid MasterYou may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Mole Man, Moloid Master
Glacier GodmawTrample
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Glacier Godmaw
Elfsworn GiantReach (This creature can block creatures with flying.)
Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Elfsworn Giant
Tunneling GeopedeLandfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Tunneling Geopede
Rydia, Summoner of MistLandfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Rydia, Summoner of Mist
Roil CartographerLandfall — Whenever a land you control enters, you get {E} (an energy counter).
{T}, Pay six {E}: Draw three cards.
Roil Cartographer
Jaddi OffshootDefender
Landfall — Whenever a land you control enters, you gain 1 life.
Jaddi Offshoot
Phylath, World SculptorWhen Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Phylath, World Sculptor
Roaring EarthLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Roaring Earth
Grappling KrakenLandfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Grappling Kraken
Ambrosia WhiteheartFlash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Ambrosia Whiteheart
Dragonback AssaultWhen this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Dragonback Assault
Nissa of Shadowed BoughsLandfall — Whenever a land you control enters, put a loyalty counter on Nissa.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa of Shadowed Boughs
Oran-Rief HydraTrample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Oran-Rief Hydra
Choco, Seeker of ParadiseWhenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Choco, Seeker of Paradise
Zimone, Mystery UnravelerLandfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Zimone, Mystery Unraveler
Dancing from Dark to DawnWhenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Dancing from Dark to Dawn
Retreat to EmeriaLandfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Retreat to Emeria
Adventuring GearLandfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Adventuring Gear
Kazandu NectarpotLandfall — Whenever a land you control enters, you gain 1 life.
Kazandu Nectarpot
Eusocial EngineeringLandfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Eusocial Engineering
Eumidian TerrabotanistLandfall — Whenever a land you control enters, you gain 1 life.
Eumidian Terrabotanist
Sidequest: Raise a Chocobo // Black ChocoboWhen this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
Sidequest: Raise a Chocobo // Black Chocobo
Toggo, Goblin WeaponsmithLandfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.
Partner (You can have two commanders if both have partner.)
Toggo, Goblin Weaponsmith
Gladiolus AmicitiaWhen Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Gladiolus Amicitia
Floral EvokerLandfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
{G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
Floral Evoker
Embodiment of InsightVigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Embodiment of Insight
Nissa, Worldsoul SpeakerLandfall — Whenever a land you control enters, you get {E}{E} (two energy counters).
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
Nissa, Worldsoul Speaker
Admonition AngelFlying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Admonition Angel
Territorial ScythecatTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Territorial Scythecat
GroundswellTarget creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Groundswell
Undergrowth ChampionIf damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Undergrowth Champion
Thranduil, Sindarin Liege // Silvan RallyOther Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. // Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)
Thranduil, Sindarin Liege // Silvan Rally
Akoum HellkiteFlying
Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
Akoum Hellkite
Weather MakerLandfall — Whenever a land you control enters, put a charge counter on this artifact.
{T}: Add one mana of any color.
{T}, Remove two charge counters from this artifact: Add {C}{C}.
{T}, Remove three charge counters from this artifact: It deals 3 damage to any target.
Weather Maker
Beorn's HospitalityLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Beorn's Hospitality
Architect of the UntamedLandfall — Whenever a land you control enters, you get {E} (an energy counter).
Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
Architect of the Untamed
Kazandu Mammoth // Kazandu ValleyLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. // This land enters tapped.
{T}: Add {G}.
Kazandu Mammoth // Kazandu Valley
Territory CullerDevoid (This card has no color.)
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Territory Culler
Omnath, Locus of the VoidOmnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add {C}{C}.
Omnath, Locus of the Void
Tam, Observant Sequencer // Deep SightLandfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You draw a card and gain 1 life.
Tam, Observant Sequencer // Deep Sight
Eternity VesselThis artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
Eternity Vessel
Quest for the NecropolisLandfall — Whenever a land you control enters, put a quest counter on this enchantment.
{5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Quest for the Necropolis
Trench BehemothReturn a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
Trench Behemoth
Nissa, Leyline TamerDeathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Nissa, Leyline Tamer
Stone-Seeder HierophantLandfall — Whenever a land you control enters, untap this creature.
{T}: Untap target land.
Stone-Seeder Hierophant
Glyph ElementalBestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
Glyph Elemental
Skyclave Pick-AxeWhen this Equipment enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Skyclave Pick-Axe
Claim the KingdomLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Claim the Kingdom
Thranduil's CompanyAs long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
Thranduil's Company
Elven Raft-SteererLandfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Elven Raft-Steerer
Seedship AgrarianWhenever this creature becomes tapped, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Seedship Agrarian
Grazing GladehartLandfall — Whenever a land you control enters, you may gain 2 life.
Grazing Gladehart
Obuun, Mul Daya AncestorAt the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Obuun, Mul Daya Ancestor
Trove WardenVigilance
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Trove Warden
Canyon JerboaLandfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Canyon Jerboa
Embodiment of FuryTrample
Land creatures you control have trample.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Embodiment of Fury
Baloth WoodcrasherLandfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Baloth Woodcrasher
Koth, the GeomancerReach
Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add {R}.
Koth, the Geomancer
Dúnedain RangersLandfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
Dúnedain Rangers
Guardian of TazeemFlying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Guardian of Tazeem
Gandalf, Shadow's FoeVigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Gandalf, Shadow's Foe
Vinelasher KudzuLandfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Vinelasher Kudzu
Prowling FelidarVigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Prowling Felidar
Thranduil the StrategistOther Elves you control have "{T}: Add {G} or {U}."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Thranduil the Strategist
Skyclave ShadeKicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Shade
Tideforce Elemental{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap this creature.
Tideforce Elemental
Ka-Zar of the Savage LandYou may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Ka-Zar of the Savage Land
Akoum HellhoundLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Akoum Hellhound
Rest for the WearyTarget player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Rest for the Weary
Genemorph ImagoFlying
Landfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.
Genemorph Imago
Ior Ruin ExpeditionLandfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
Ior Ruin Expedition
Down in the Valley(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
Down in the Valley
Scrib Nibblers{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land you control enters, you may untap this creature.
Scrib Nibblers
Brushfire ElementalHaste
This creature can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Brushfire Elemental
Homer, the HermitLandfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.
Homer, the Hermit
Silvan RevelerWhen this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.
Silvan Reveler
Fearless FledglingLandfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Fearless Fledgling
Turntimber BasiliskDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Turntimber Basilisk
Retreat to ValakutLandfall — Whenever a land you control enters, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
Retreat to Valakut
AttercopReach, deathtouch
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Attercop
Rabaroo TroopLandfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Rabaroo Troop
Cosi's RavagerLandfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
Cosi's Ravager
Strider, Ranger of the NorthLandfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Strider, Ranger of the North
Sunstar ExpansionistWhen this creature enters, if an opponent controls more lands than you, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Sunstar Expansionist
Return of the Mole ManLandfall — Whenever a land you control enters, you may mill two cards.
{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Return of the Mole Man
Searing BlazeSearing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Searing Blaze
Reckless PyrosurferHaste
Landfall — Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Reckless Pyrosurfer
Territorial BruntarReach
Landfall — Whenever a land you control enters, exile cards from the top of your library until you exile a nonland card. You may cast that card this turn.
Territorial Bruntar
Canopy BalothLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Canopy Baloth
Caustic CrawlerLandfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Caustic Crawler
Koth of the HomesteadLandfall — Whenever a land you control enters, you gain 1 life.
Whenever a Plains you control enters, put a +1/+1 counter on target creature.
Koth of the Homestead
Avatar of Burgeoning EchoesLandfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
Avatar of Burgeoning Echoes
Soul Stair ExpeditionLandfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Soul Stair Expedition
Akoum FirebirdFlying, haste
This creature attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.
Akoum Firebird
Sunspring ExpeditionLandfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Sunspring Expedition
Makindi OxLandfall — Whenever a land you control enters, tap target creature an opponent controls.
Makindi Ox
Zektar Shrine ExpeditionLandfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Zektar Shrine Expedition
Boughside WanderersWhen this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Boughside Wanderers
DreadwurmLandfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Dreadwurm
Guul Draz OverseerFlying
Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Guul Draz Overseer
Scythe LeopardLandfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Scythe Leopard
Icecave CrasherTrample
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Icecave Crasher
Skyclave GeopedeTrample
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Skyclave Geopede
Steppe LynxLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Steppe Lynx
Territorial BalothLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Territorial Baloth
Remnant ElementalReach
Landfall — Whenever a land you control enters, this creature gets +2/+0 until end of turn.
Remnant Elemental
Grove RumblerTrample
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Grove Rumbler
Windrider EelFlying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Windrider Eel
Mysteries of the DeepDraw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Mysteries of the Deep
Calcite SnapperShroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Calcite Snapper
Mirkwood MeditatorLandfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.
Mirkwood Meditator
Plated GeopedeFirst strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Plated Geopede
Snapping GnarlidLandfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Snapping Gnarlid
Fledgling GriffinLandfall — Whenever a land you control enters, this creature gains flying until end of turn.
Fledgling Griffin
Valakut PredatorLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Valakut Predator
Akoum StonewakerLandfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Akoum Stonewaker
Hedron ScrabblerLandfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Hedron Scrabbler
Hedron RoverLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.