BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
Garruk's UprisingWhen this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Garruk's Uprising
PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
OptScry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Opt
PreordainScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Preordain
Growth SpiralDraw a card. You may put a land card from your hand onto the battlefield.
Growth Spiral
ExploreYou may play an additional land this turn.
Draw a card.
Explore
Baleful StrixFlying, deathtouch
When this creature enters, draw a card.
Baleful Strix
ConsiderSurveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Consider
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe
Veil of SummerDraw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Veil of Summer
ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Kenrith's TransformationEnchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Kenrith's Transformation
SpelunkingWhen this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Spelunking
Eidolon of BlossomsConstellation — Whenever this creature or another enchantment you control enters, draw a card.
Eidolon of Blossoms
Serum VisionsDraw a card. Scry 2.
Serum Visions
Spirited CompanionWhen this creature enters, draw a card.
Spirited Companion
Ichor WellspringWhen this artifact enters or is put into a graveyard from the battlefield, draw a card.
Ichor Wellspring
Wall of OmensDefender
When this creature enters, draw a card.
Wall of Omens
Up the BeanstalkWhen this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Up the Beanstalk
Archon of CrueltyFlying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Archon of Cruelty
ExpediteTarget creature gains haste until end of turn.
Draw a card.
Expedite
Tataru TaruWhen Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Tataru Taru
Enter the EnigmaTarget creature can't be blocked this turn.
Draw a card.
Enter the Enigma
Coiling OracleWhen this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Coiling Oracle
Uro, Titan of Nature's WrathWhen Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Uro, Titan of Nature's Wrath
Aether ChannelerWhen this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
Brass's Tunnel-Grinder // Tecutlan, the Searing RiftWhen Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) // (Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
Cryptic CommandChoose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Cryptic Command
Inspiring OverseerFlying
When this creature enters, you gain 1 life and draw a card.
Inspiring Overseer
Sublime EpiphanyChoose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Epiphany
Thought ScourTarget player mills two cards.
Draw a card.
Thought Scour
Proft's Eidetic MemoryWhen Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Proft's Eidetic Memory
Sage's ReverieEnchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage's Reverie
Fists of FlameDraw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Fists of Flame
Insidious Fungus{2}, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Insidious Fungus
Helpful HunterWhen this creature enters, draw a card.
Helpful Hunter
Crash ThroughCreatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Crash Through
Jacked RabbitRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Jacked Rabbit
Kozilek's CommandChoose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Kozilek's Command
Wall of BlossomsDefender
When this creature enters, draw a card.
Wall of Blossoms
Think TwiceDraw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Think Twice
Contentious PlanProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Contentious Plan
Slip Through SpaceDevoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Slip Through Space
BlurExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Blur
Elvish VisionaryWhen this creature enters, draw a card.
Elvish Visionary
ManamorphoseAdd two mana in any combination of colors.
Draw a card.
Manamorphose
Unquestioned AuthorityEnchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Unquestioned Authority
Abundant GrowthEnchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Abundant Growth
Crimson WispsTarget creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.)
Draw a card.
Crimson Wisps
Prologue to PhyresisEach opponent gets a poison counter.
Draw a card.
Prologue to Phyresis
Heritage ReclamationChoose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Heritage Reclamation
Shadow RiftTarget creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Shadow Rift
Splash PortalExile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Splash Portal
OvermasterThe next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Overmaster
Renegade TacticsTarget creature can't block this turn.
Draw a card.
Renegade Tactics
ShelterTarget creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Shelter
LembasWhen this artifact enters, scry 1, then draw a card.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Lembas
Visions of BeyondDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Visions of Beyond
Angelic GiftEnchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Angelic Gift
Dress DownFlash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Dress Down
Flick a CoinFlick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Draw a card.
Flick a Coin
Llanowar VisionaryWhen this creature enters, draw a card.
{T}: Add {G}.
Llanowar Visionary
Might of the MeekTarget creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Might of the Meek
Feather of FlightFlash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Feather of Flight
Beza, the Bounding SpringWhen Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Beza, the Bounding Spring
Omnath, Locus of CreationWhen Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Omnath, Locus of Creation
Birthday EscapeDraw a card. The Ring tempts you.
Birthday Escape
LeapTarget creature gains flying until end of turn.
Draw a card.
Leap
RevitalizeYou gain 3 life.
Draw a card.
Revitalize
Airbending LessonAirbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
Airbending Lesson
Cryogen RelicWhen this artifact enters or leaves the battlefield, draw a card.
{1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Cryogen Relic
Dream FractureCounter target spell. Its controller draws a card.
Draw a card.
Dream Fracture
Pawpatch FormationChoose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Pawpatch Formation
Dusk Legion ZealotWhen this creature enters, you draw a card and you lose 1 life.
Dusk Legion Zealot
PeekLook at target player's hand.
Draw a card.
Peek
Cerulean WispsTarget creature becomes blue until end of turn. Untap that creature.
Draw a card.
Cerulean Wisps
RemandCounter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Remand
Psychotic FuryTarget multicolored creature gains double strike until end of turn.
Draw a card.
Psychotic Fury
CurateSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Curate
Boomerang BasicsReturn target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Boomerang Basics
SporocystRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Sporocyst
Joint ExplorationKicker {G} (You may pay an additional {G} as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Joint Exploration
DeliberateScry 2, then draw a card.
Deliberate
Ancestral AngerTarget creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Ancestral Anger
Prophetic PrismWhen this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
Prophetic Prism
DeduceDraw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Deduce
Steady ProgressProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Steady Progress
Lord Skitter's ButcherWhen this creature enters, choose one —
• Create a 1/1 black Rat creature token with "This token can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
Lord Skitter's Butcher
Celes, Rune KnightWhen Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Celes, Rune Knight
ScrollshiftExile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Scrollshift
RileRile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Rile
GravelighterFlying
When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
Gravelighter
Zegana, Utopian SpeakerWhen Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Zegana, Utopian Speaker
Into the RoilKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Into the Roil
Gaea's BlessingTarget player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Gaea's Blessing
Hindering LightCounter target spell that targets you or a permanent you control.
Draw a card.
Hindering Light
Acrobatic ManeuverExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Acrobatic Maneuver
Instant RamenFlash
When this artifact enters, draw a card.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
Instant Ramen
Defiant StrikeTarget creature gets +1/+0 until end of turn.
Draw a card.
Defiant Strike
Carven CaryatidDefender (This creature can't attack.)
When this creature enters, draw a card.
Carven Caryatid
Warlord's FuryCreatures you control gain first strike until end of turn.
Draw a card.
Warlord's Fury
Tyrant GuardRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Tyrant Guard
AberrantRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Aberrant
TervigonRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
Tervigon
Elven FarsightScry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Elven Farsight
Wheel and DealAny number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Wheel and Deal
SkyscannerFlying
When this creature enters, draw a card.
Skyscanner
Keep SafeCounter target spell that targets a permanent you control.
Draw a card.
Keep Safe
Siren's RuseExile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Siren's Ruse
Tune the NarrativeDraw a card. You get {E}{E} (two energy counters).
Tune the Narrative
Pond ProphetWhen this creature enters, draw a card.
Pond Prophet
Priest of Ancient LoreWhen this creature enters, you gain 1 life and draw a card.
Priest of Ancient Lore
QuickenThe next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Quicken
Omen of the SeaFlash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
{2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Omen of the Sea
Scale the HeightsPut a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.
Scale the Heights
Dragon MantleEnchant creature
When this Aura enters, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Dragon Mantle
Prismari CharmChoose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Prismari Charm
Bane's ContingencyCounter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Bane's Contingency
Azorius CharmChoose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Azorius Charm
Foulmire Knight // Profane InsightDeathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Foulmire Knight // Profane Insight
Needle DropNeedle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Needle Drop
Termagant SwarmRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.
Termagant Swarm
Charge ThroughTarget creature gains trample until end of turn.
Draw a card.
Charge Through
Impolite EntranceTarget creature gains trample and haste until end of turn.
Draw a card.
Impolite Entrance
EnergybendingLands you control gain all basic land types until end of turn.
Draw a card.
Energybending
Rune of SustenanceEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Rune of Sustenance
To Arms!Untap all creatures you control.
Draw a card.
To Arms!
Sicarian InfiltratorFlash
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Sicarian Infiltrator
Dreamtail HeronMutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
Dreamtail Heron
ZoanthropeRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Flying, ward {2}
Warp Blast — When this creature enters, it deals X damage to any target.
Zoanthrope
Price of FreedomDestroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Price of Freedom
Introduction to ProphecyScry 2, then draw a card.
Introduction to Prophecy
Aquitect's WillPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Aquitect's Will
ElectrolyzeElectrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Electrolyze
Chain AssassinationFreerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
Chain Assassination
Eye of VecnaWhen Eye of Vecna enters, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Eye of Vecna
Afterlife InsuranceCreatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Afterlife Insurance
ExocrineRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
Exocrine
Playful ShovePlayful Shove deals 1 damage to any target.
Draw a card.
Playful Shove
You Are Already DeadDestroy target creature that was dealt damage this turn.
Draw a card.
You Are Already Dead
Twisted ImageSwitch target creature's power and toughness until end of turn.
Draw a card.
Twisted Image
MawlocRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Mawloc
CremateExile target card from a graveyard.
Draw a card.
Cremate
Cleansing WildfireDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Cleansing Wildfire
RefocusUntap target creature.
Draw a card.
Refocus
Clear the MindTarget player shuffles their graveyard into their library.
Draw a card.
Clear the Mind
GravepurgePut any number of target creature cards from your graveyard on top of your library.
Draw a card.
Gravepurge
HonorPut a +1/+1 counter on target creature.
Draw a card.
Honor
AccelerateTarget creature gains haste until end of turn.
Draw a card.
Accelerate
Refurbished FamiliarAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
Refurbished Familiar
Splitskin DollWhen this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Splitskin Doll
Yuna's DecisionChoose one —
• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.
• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.
Yuna's Decision
Illusionist's StratagemExile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Illusionist's Stratagem
Benefactor's DraughtUntap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Benefactor's Draught
Hithlain KnotsTap target creature. Scry 1.
Draw a card.
Hithlain Knots
Forever YoungPut any number of target creature cards from your graveyard on top of your library.
Draw a card.
Forever Young
Callous BloodmageWhen this creature enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Callous Bloodmage
Shatter the SkyEach player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Shatter the Sky
Obsessive SearchDraw a card.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Obsessive Search
Slick SequenceSlick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Slick Sequence
Weapons VendorWhen this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Weapons Vendor
Golden EggWhen this artifact enters, draw a card.
{1}, {T}, Sacrifice this artifact: Add one mana of any color.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
Golden Egg
Dreams of LagunaSurveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dreams of Laguna
Confounding ConundrumWhen this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Conundrum
Cling to DustExile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Cling to Dust
Illusion of ChoiceYou choose how each player votes this turn.
Draw a card.
Illusion of Choice
Ice-Fang CoatlFlash
Flying
When this creature enters, draw a card.
This creature has deathtouch as long as you control at least three other snow permanents.
Ice-Fang Coatl
Wedding InvitationWhen this artifact enters, draw a card.
{T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
Wedding Invitation
Wibbly-wobbly, Timey-wimeyTime travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
Wibbly-wobbly, Timey-wimey
BroodlordRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.
Broodlord
Shielding Plax({G/U} can be paid with either {G} or {U}.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Shielding Plax
Leadership VacuumTarget player returns each commander they control from the battlefield to the command zone.
Draw a card.
Leadership Vacuum
Invasion of Amonkhet // Lazotep Convert(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) // You may have this creature enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.