Best Cantrips

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Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstorm

Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Garruk's Uprising

Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Ponder

Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Opt

Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Preordain

Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield.

Growth Spiral

Explore You may play an additional land this turn. Draw a card.

Explore

Baleful Strix Flying, deathtouch When this creature enters, draw a card.

Baleful Strix

Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Consider

Gitaxian Probe ({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Gitaxian Probe

Veil of Summer Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card.

Borne Upon a Wind

Kenrith's Transformation Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Spelunking When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Spelunking

Eidolon of Blossoms Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Eidolon of Blossoms

Serum Visions Draw a card. Scry 2.

Serum Visions

Spirited Companion When this creature enters, draw a card.

Spirited Companion

Ichor Wellspring When this artifact enters or is put into a graveyard from the battlefield, draw a card.

Ichor Wellspring

Wall of Omens Defender When this creature enters, draw a card.

Wall of Omens

Up the Beanstalk When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

Up the Beanstalk

Archon of Cruelty Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Archon of Cruelty

Expedite Target creature gains haste until end of turn. Draw a card.

Expedite

Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

Tataru Taru

Enter the Enigma Target creature can't be blocked this turn. Draw a card.

Enter the Enigma

Coiling Oracle When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Coiling Oracle

Uro, Titan of Nature's Wrath When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Uro, Titan of Nature's Wrath

Aether Channeler When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Aether Channeler

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) // (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Cryptic Command Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Cryptic Command

Inspiring Overseer Flying When this creature enters, you gain 1 life and draw a card.

Inspiring Overseer

Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Sublime Epiphany

Thought Scour Target player mills two cards. Draw a card.

Thought Scour

Proft's Eidetic Memory When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Proft's Eidetic Memory

Sage's Reverie Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Sage's Reverie

Fists of Flame Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Fists of Flame

Insidious Fungus {2}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Insidious Fungus

Helpful Hunter When this creature enters, draw a card.

Helpful Hunter

Crash Through Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Crash Through

Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.

Jacked Rabbit

Kozilek's Command Choose two — • Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." • Target player scries X, then draws a card. • Exile target creature with mana value X or less. • Exile up to X target cards from graveyards.

Kozilek's Command

Wall of Blossoms Defender When this creature enters, draw a card.

Wall of Blossoms

Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Think Twice

Contentious Plan Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Contentious Plan

Slip Through Space Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Slip Through Space

Blur Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Blur

Elvish Visionary When this creature enters, draw a card.

Elvish Visionary

Manamorphose Add two mana in any combination of colors. Draw a card.

Manamorphose

Unquestioned Authority Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

Unquestioned Authority

Abundant Growth Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Abundant Growth

Crimson Wisps Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

Crimson Wisps

Prologue to Phyresis Each opponent gets a poison counter. Draw a card.

Prologue to Phyresis

Heritage Reclamation Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.

Heritage Reclamation

Shadow Rift Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Shadow Rift

Splash Portal Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.

Splash Portal

Overmaster The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

Overmaster

Renegade Tactics Target creature can't block this turn. Draw a card.

Renegade Tactics

Shelter Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Shelter

Lembas When this artifact enters, scry 1, then draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.

Lembas

Visions of Beyond Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Visions of Beyond

Angelic Gift Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Angelic Gift

Dress Down Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.

Dress Down

Flick a Coin Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.

Flick a Coin

Llanowar Visionary When this creature enters, draw a card. {T}: Add {G}.

Llanowar Visionary

Might of the Meek Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.

Might of the Meek

Feather of Flight Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.

Feather of Flight

Beza, the Bounding Spring When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

Beza, the Bounding Spring

Omnath, Locus of Creation When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Omnath, Locus of Creation

Birthday Escape Draw a card. The Ring tempts you.

Birthday Escape

Leap Target creature gains flying until end of turn. Draw a card.

Leap

Revitalize You gain 3 life. Draw a card.

Revitalize

Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.

Airbending Lesson

Cryogen Relic When this artifact enters or leaves the battlefield, draw a card. {1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Cryogen Relic

Dream Fracture Counter target spell. Its controller draws a card. Draw a card.

Dream Fracture

Pawpatch Formation Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Pawpatch Formation

Dusk Legion Zealot When this creature enters, you draw a card and you lose 1 life.

Dusk Legion Zealot

Peek Look at target player's hand. Draw a card.

Peek

Cerulean Wisps Target creature becomes blue until end of turn. Untap that creature. Draw a card.

Cerulean Wisps

Remand Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Remand

Psychotic Fury Target multicolored creature gains double strike until end of turn. Draw a card.

Psychotic Fury

Curate Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Curate

Boomerang Basics Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Boomerang Basics

Sporocyst Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

Sporocyst

Joint Exploration Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Joint Exploration

Deliberate Scry 2, then draw a card.

Deliberate

Ancestral Anger Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

Ancestral Anger

Prophetic Prism When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

Prophetic Prism

Deduce Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Deduce

Steady Progress Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Steady Progress

Lord Skitter's Butcher When this creature enters, choose one — • Create a 1/1 black Rat creature token with "This token can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.

Lord Skitter's Butcher

Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

Celes, Rune Knight

Scrollshift Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Scrollshift

Rile Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.

Rile

Gravelighter Flying When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.

Gravelighter

Zegana, Utopian Speaker When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.

Zegana, Utopian Speaker

Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Into the Roil

Gaea's Blessing Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Blessing

Hindering Light Counter target spell that targets you or a permanent you control. Draw a card.

Hindering Light

Acrobatic Maneuver Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Acrobatic Maneuver

Instant Ramen Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Instant Ramen

Defiant Strike Target creature gets +1/+0 until end of turn. Draw a card.

Defiant Strike

Carven Caryatid Defender (This creature can't attack.) When this creature enters, draw a card.

Carven Caryatid

Warlord's Fury Creatures you control gain first strike until end of turn. Draw a card.

Warlord's Fury

Tyrant Guard Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

Tyrant Guard

Aberrant Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Aberrant

Tervigon Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

Tervigon

Elven Farsight Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.

Elven Farsight

Wheel and Deal Any number of target opponents each discard their hands, then draw seven cards. Draw a card.

Wheel and Deal

Skyscanner Flying When this creature enters, draw a card.

Skyscanner

Keep Safe Counter target spell that targets a permanent you control. Draw a card.

Keep Safe

Siren's Ruse Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Siren's Ruse

Tune the Narrative Draw a card. You get {E}{E} (two energy counters).

Tune the Narrative

Pond Prophet When this creature enters, draw a card.

Pond Prophet

Priest of Ancient Lore When this creature enters, you gain 1 life and draw a card.

Priest of Ancient Lore

Quicken The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

Quicken

Omen of the Sea Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Omen of the Sea

Scale the Heights Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Scale the Heights

Dragon Mantle Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Dragon Mantle

Prismari Charm Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand.

Prismari Charm

Bane's Contingency Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Bane's Contingency

Azorius Charm Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Azorius Charm

Foulmire Knight // Profane Insight Deathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Foulmire Knight // Profane Insight

Needle Drop Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.

Needle Drop

Termagant Swarm Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.

Termagant Swarm

Charge Through Target creature gains trample until end of turn. Draw a card.

Charge Through

Impolite Entrance Target creature gains trample and haste until end of turn. Draw a card.

Impolite Entrance

Energybending Lands you control gain all basic land types until end of turn. Draw a card.

Energybending

Rune of Sustenance Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Rune of Sustenance

To Arms! Untap all creatures you control. Draw a card.

To Arms!

Sicarian Infiltrator Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.

Sicarian Infiltrator

Dreamtail Heron Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

Dreamtail Heron

Zoanthrope Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward {2} Warp Blast — When this creature enters, it deals X damage to any target.

Zoanthrope

Price of Freedom Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Price of Freedom

Introduction to Prophecy Scry 2, then draw a card.

Introduction to Prophecy

Aquitect's Will Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Aquitect's Will

Electrolyze Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

Electrolyze

Chain Assassination Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.

Chain Assassination

Eye of Vecna When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.

Eye of Vecna

Afterlife Insurance Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

Afterlife Insurance

Exocrine Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.

Exocrine

Playful Shove Playful Shove deals 1 damage to any target. Draw a card.

Playful Shove

You Are Already Dead Destroy target creature that was dealt damage this turn. Draw a card.

You Are Already Dead

Twisted Image Switch target creature's power and toughness until end of turn. Draw a card.

Twisted Image

Mawloc Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.

Mawloc

Cremate Exile target card from a graveyard. Draw a card.

Cremate

Cleansing Wildfire Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Cleansing Wildfire

Refocus Untap target creature. Draw a card.

Refocus

Clear the Mind Target player shuffles their graveyard into their library. Draw a card.

Clear the Mind

Gravepurge Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Gravepurge

Honor Put a +1/+1 counter on target creature. Draw a card.

Honor

Accelerate Target creature gains haste until end of turn. Draw a card.

Accelerate

Refurbished Familiar Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.

Refurbished Familiar

Splitskin Doll When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Splitskin Doll

Yuna's Decision Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

Yuna's Decision

Illusionist's Stratagem Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Illusionist's Stratagem

Benefactor's Draught Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Benefactor's Draught

Hithlain Knots Tap target creature. Scry 1. Draw a card.

Hithlain Knots

Forever Young Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Forever Young

Callous Bloodmage When this creature enters, choose one — • Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.

Callous Bloodmage

Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Shatter the Sky

Obsessive Search Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Obsessive Search

Slick Sequence Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

Slick Sequence

Weapons Vendor When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.

Weapons Vendor

Golden Egg When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Golden Egg

Dreams of Laguna Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dreams of Laguna

Confounding Conundrum When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Confounding Conundrum

Cling to Dust Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Cling to Dust

Illusion of Choice You choose how each player votes this turn. Draw a card.

Illusion of Choice

Ice-Fang Coatl Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents.

Ice-Fang Coatl

Wedding Invitation When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

Wedding Invitation

Wibbly-wobbly, Timey-wimey Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.

Wibbly-wobbly, Timey-wimey

Broodlord Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.

Broodlord

Shielding Plax ({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.

Shielding Plax

Leadership Vacuum Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Leadership Vacuum

Invasion of Amonkhet // Lazotep Convert (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) // You may have this creature enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.

Invasion of Amonkhet // Lazotep Convert