Best Gods

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Birgi, God of Storytelling // Harnfel, Horn of Bounty Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. // Discard a card: Exile the top two cards of your library. You may play those cards this turn.

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Purphoros, God of the Forge Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Purphoros, God of the Forge

Ojer Taq, Deepest Foundation // Temple of Civilization Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Ojer Taq, Deepest Foundation // Temple of Civilization

Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Heliod, Sun-Crowned

Xenagos, God of Revels Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Xenagos, God of Revels

Thassa, Deep-Dwelling Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Thassa, Deep-Dwelling

Iroas, God of Victory Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

Iroas, God of Victory

Ojer Axonil, Deepest Might // Temple of Power Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Ojer Axonil, Deepest Might // Temple of Power

Tergrid, God of Fright // Tergrid's Lantern Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. // {T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. {3}{B}: Untap Tergrid's Lantern.

Tergrid, God of Fright // Tergrid's Lantern

The Scarab God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

The Scarab God

The Locust God Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

The Locust God

Thassa, God of the Sea Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

Thassa, God of the Sea

Ojer Kaslem, Deepest Growth // Temple of Cultivation Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.

Ojer Kaslem, Deepest Growth // Temple of Cultivation

God-Eternal Oketra Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Oketra

Halvar, God of Battle // Sword of the Realms Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}

Halvar, God of Battle // Sword of the Realms

Ilharg, the Raze-Boar Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Ilharg, the Raze-Boar

Esika, God of the Tree // The Prismatic Bridge Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Esika, God of the Tree // The Prismatic Bridge

Inga and Esika Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

Inga and Esika

Mogis, God of Slaughter Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.

Mogis, God of Slaughter

Aclazotz, Deepest Betrayal // Temple of the Dead Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Aclazotz, Deepest Betrayal // Temple of the Dead

Anzrag, the Quake-Mole Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

Anzrag, the Quake-Mole

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal

Ultima, Origin of Oblivion Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.

Ultima, Origin of Oblivion

Athreos, God of Passage Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

Athreos, God of Passage

Tiamat Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Tiamat

Erebos, God of the Dead Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.

Erebos, God of the Dead

The Warring Triad Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)

The Warring Triad

Karametra, God of Harvests Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

Karametra, God of Harvests

God-Eternal Bontu Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.

God-Eternal Bontu

Athreos, Shroud-Veiled Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

Athreos, Shroud-Veiled

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. // (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from this land. {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery.

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Heliod, God of the Sun Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Heliod, God of the Sun

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) // You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Nylea, God of the Hunt Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.

Nylea, God of the Hunt

Nylea, Keen-Eyed Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Nylea, Keen-Eyed

Svyelun of Sea and Sky Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Svyelun of Sea and Sky

Erebos, Bleak-Hearted Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Erebos, Bleak-Hearted

Zodiark, Umbral God Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.

Zodiark, Umbral God

Purphoros, Bronze-Blooded Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

Purphoros, Bronze-Blooded

Kruphix, God of Horizons Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.

Kruphix, God of Horizons

Rhonas the Indomitable Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.

Rhonas the Indomitable

Toralf, God of Fury // Toralf's Hammer Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. // Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip {1}{R}

Toralf, God of Fury // Toralf's Hammer

God-Eternal Rhonas Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Rhonas

The Scorpion God Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

The Scorpion God

Phenax, God of Deception Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."

Phenax, God of Deception

Klothys, God of Destiny Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Klothys, God of Destiny

Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

Tom Bombadil

Sab-Sunen, Luxa Embodied Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

Sab-Sunen, Luxa Embodied

Cosima, God of the Voyage // The Omenkeel At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1

Cosima, God of the Voyage // The Omenkeel

Djeru and Hazoret As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

Djeru and Hazoret

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. // Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Ephara, God of the Polis Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

Ephara, God of the Polis

The Ancient One Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

The Ancient One

Kratos, God of War Double strike All creatures have haste. At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn.

Kratos, God of War

Valki, God of Lies // Tibalt, Cosmic Impostor When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. // As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." +2: Exile the top card of each player's library. −3: Exile target artifact or creature. −8: Exile all graveyards. Add {R}{R}{R}.

Valki, God of Lies // Tibalt, Cosmic Impostor

Reidane, God of the Worthy // Valkmira, Protector's Shield Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Reidane, God of the Worthy // Valkmira, Protector's Shield

Asmodeus the Archfiend Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

Asmodeus the Archfiend

Keranos, God of Storms Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.

Keranos, God of Storms

Ketramose, the New Dawn Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

Ketramose, the New Dawn

Surtr, Fiery Jötun Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)

Surtr, Fiery Jötun

Kefnet the Mindful Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand.

Kefnet the Mindful

The Capitoline Triad Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

The Capitoline Triad

Invasion of Theros // Ephara, Ever-Sheltering (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. // Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.

Invasion of Theros // Ephara, Ever-Sheltering

Thor, God of Thunder Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.

Thor, God of Thunder

Loki, God of Mischief Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.

Loki, God of Mischief

Oketra the True Double strike, indestructible Oketra can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance.

Oketra the True

Atreus, Impulsive Son Reach {3}, {T}: Draw a card for each experience counter you have, then discard a card. Atreus deals 2 damage to each opponent. Partner—Father & son (You can have two commanders if both have this ability.)

Atreus, Impulsive Son

Havi, the All-Father Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

Havi, the All-Father

God-Eternal Kefnet Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Kefnet

Kolvori, God of Kinship // The Ringhart Crest As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // As The Ringhart Crest enters, choose a creature type. {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

Kolvori, God of Kinship // The Ringhart Crest

Hazoret, Godseeker Indestructible, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {1}, {T}: Target creature with power 2 or less can't be blocked this turn. Hazoret can't attack or block unless you have max speed.

Hazoret, Godseeker

Kid Loki Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki.

Kid Loki

Pharika, God of Affliction Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.

Pharika, God of Affliction

Bontu the Glorified Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

Bontu the Glorified

Ares, God of War Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand.

Ares, God of War

Loki, the Deceiver Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. Whenever one or more Villains you control deal combat damage to a player, draw a card.

Loki, the Deceiver

Myrkul, Lord of Bones As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

Myrkul, Lord of Bones

Loki, Lord of Misrule {U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.

Loki, Lord of Misrule

The Mighty Thor, Jane Foster Flying Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. Whenever an Equipment you control enters, draw a card.

The Mighty Thor, Jane Foster

Alrund, God of the Cosmos // Hakka, Whispering Raven Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. // Flying Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.

Alrund, God of the Cosmos // Hakka, Whispering Raven

Bast, Panther Goddess Reach, trample, indestructible Bast can't attack or block unless you control three or more creatures. Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.

Bast, Panther Goddess

Egon, God of Death // Throne of Death Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. // At the beginning of your upkeep, mill a card. {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.

Egon, God of Death // Throne of Death

Thor, Asgard's Avenger Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Thor, Asgard's Avenger

Jorn, God of Winter // Kaldring, the Rimestaff Whenever Jorn attacks, untap each snow permanent you control. // {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.

Jorn, God of Winter // Kaldring, the Rimestaff

Bane, Lord of Darkness As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Bane, Lord of Darkness

Thor Odinson Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)

Thor Odinson

Loki Laufeyson {1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy. Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Loki Laufeyson

Hazoret the Fervent Indestructible, haste Hazoret can't attack or block unless you have one or fewer cards in hand. {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.

Hazoret the Fervent

Kratos, Stoic Father Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter. At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have. Partner—Father & son (You can have two commanders if both have this ability.)

Kratos, Stoic Father

Thor, Guardian of Midgard Flying Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

Thor, Guardian of Midgard

Bhaal, Lord of Murder As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.

Bhaal, Lord of Murder

Lady Loki, Agent of Chaos Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.

Lady Loki, Agent of Chaos

Loki, God of Lies Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.

Loki, God of Lies

Sif's Spearmaster {T}: This creature deals damage equal to its power to target opponent.

Sif's Spearmaster

Gargantos, the Endbringer Deathtouch Gargantos enters with three +1/+1 counters on him. At the beginning of your upkeep, double the number of +1/+1 counters on Gargantos. Whenever Gargantos deals combat damage to an opponent, he deals that much damage to each other opponent.

Gargantos, the Endbringer

Hela, Mistress of Darkness // Dark Tutor Whenever a player loses life during your turn, you may create that many tapped 2/2 black Zombie creature tokens. Do this only once each turn. // (Cast only from your graveyard. Then exile it.) Search your library for a card, put it into your hand or graveyard, then shuffle. You lose 3 life.

Hela, Mistress of Darkness // Dark Tutor

Valkyrior Skyrider Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 4 life.

Valkyrior Skyrider

Xenagos Ascended Xenagos Ascended can't leave the battlefield as long as a Reveler is on the battlefield. When Xenagos Ascended leaves the battlefield, each player wins the game.

Xenagos Ascended