Best Flying Creatures

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Birds of Paradise Flying {T}: Add one mana of any color.

Birds of Paradise

Ornithopter of Paradise Flying {T}: Add one mana of any color.

Ornithopter of Paradise

Mirkwood Bats Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Mirkwood Bats

Faerie Mastermind Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Faerie Mastermind

Baleful Strix Flying, deathtouch When this creature enters, draw a card.

Baleful Strix

Goldspan Dragon Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."

Goldspan Dragon

Welcoming Vampire Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Welcoming Vampire

Terror of the Peaks Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Terror of the Peaks

Mulldrifter Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Mulldrifter

Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Selfless Spirit

Ancient Copper Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Ancient Copper Dragon

Consecrated Sphinx Flying Whenever an opponent draws a card, you may draw two cards.

Consecrated Sphinx

Mockingbird Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

Mockingbird

Loyal Apprentice Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Loyal Apprentice

Thought Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Thought Monitor

Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

Niv-Mizzet, Parun

Ornithopter Flying

Ornithopter

Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Talrand, Sky Summoner

Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible.

Avacyn, Angel of Hope

Hellkite Tyrant Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Hellkite Tyrant

Gilded Goose Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.

Gilded Goose

Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

Sai, Master Thopterist

Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

Twinflame Tyrant

Aurelia, the Warleader Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Aurelia, the Warleader

Wonder Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Wonder

Ledger Shredder Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Ledger Shredder

Thrummingbird Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Thrummingbird

Bloodletter of Aclazotz Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Bloodletter of Aclazotz

Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)

Bloodthirsty Conqueror

High Fae Trickster Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

High Fae Trickster

Old Gnawbone Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Old Gnawbone

Peregrine Drake Flying When this creature enters, untap up to five lands.

Peregrine Drake

Karmic Guide Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Karmic Guide

Windborn Muse Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Windborn Muse

Serra Ascendant Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Serra Ascendant

Cyberdrive Awakener Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

Cyberdrive Awakener

Jhoira's Familiar Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)

Jhoira's Familiar

Angel of the Ruins Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Lathliss, Dragon Queen Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.

Lathliss, Dragon Queen

Archon of Cruelty Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Archon of Cruelty

Drakuseth, Maw of Flames Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Drakuseth, Maw of Flames

Twilight Prophet Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Twilight Prophet

Vilis, Broker of Blood Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Vilis, Broker of Blood

Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Gisela, Blade of Goldnight

Steel Hellkite Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Steel Hellkite

Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

Luminous Broodmoth

Siren Stormtamer Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Siren Stormtamer

Archon of Sun's Grace Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Archon of Sun's Grace

Shalai, Voice of Plenty Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Shalai, Voice of Plenty

Aven Mindcensor Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Mindcensor

Junji, the Midnight Sky Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

Junji, the Midnight Sky

Moonshaker Cavalry Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Moonshaker Cavalry

Tekuthal, Inquiry Dominus Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ({U/P} can be paid with either {U} or 2 life.)

Tekuthal, Inquiry Dominus

Liberator, Urza's Battlethopter Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.

Liberator, Urza's Battlethopter

Balefire Dragon Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Balefire Dragon

Scourge of the Throne Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Scourge of the Throne

Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Exemplar of Light

Rune-Scarred Demon Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.

Rune-Scarred Demon

Archfiend of Ifnir Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)

Archfiend of Ifnir

Butcher of Malakir Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

Butcher of Malakir

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Valgavoth, Terror Eater Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

Valgavoth, Terror Eater

Atarka, World Render Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

Atarka, World Render

Summon: Bahamut (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

Summon: Bahamut

Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Sephara, Sky's Blade

Rankle, Master of Pranks Flying, haste Whenever Rankle deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.

Rankle, Master of Pranks

Restoration Angel Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Restoration Angel

Bonehoard Dracosaur Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

Bonehoard Dracosaur

Cloud of Faeries Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Cloud of Faeries

Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

Wan Shi Tong, Librarian

Enthusiastic Mechanaut Flying Artifact spells you cast cost {1} less to cast.

Enthusiastic Mechanaut

Electro, Assaulting Battery Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

Electro, Assaulting Battery

Abzan Falconer Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Abzan Falconer

Atsushi, the Blazing Sky Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.

Atsushi, the Blazing Sky

Ancient Silver Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Ancient Silver Dragon

Miirym, Sentinel Wyrm Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.

Miirym, Sentinel Wyrm

Beledros Witherbloom Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.

Beledros Witherbloom

Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.

Cavern-Hoard Dragon

Archangel of Thune Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Archangel of Thune

Westvale Abbey // Ormendahl, Profane Prince {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform this land, then untap it. // Flying, lifelink, indestructible, haste

Westvale Abbey // Ormendahl, Profane Prince

Odric, Lunarch Marshal At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Odric, Lunarch Marshal

Drana, Liberator of Malakir Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Drana, Liberator of Malakir

Guide of Souls Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Guide of Souls

Scourge of Valkas Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.

Scourge of Valkas

Utvara Hellkite Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

Utvara Hellkite

Dragonmaster Outcast At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Dragonmaster Outcast

Hydroid Krasis When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.

Hydroid Krasis

Exalted Sunborn Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Exalted Sunborn

Hangarback Walker This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.

Hangarback Walker

Aether Channeler When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Aether Channeler

Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Malcolm, Alluring Scoundrel

Ganax, Astral Hunter Flying Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)

Ganax, Astral Hunter

Archfiend of Depravity Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Archfiend of Depravity

Mazirek, Kraul Death Priest Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

Mazirek, Kraul Death Priest

Talion, the Kindly Lord Flying As Talion enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

Talion, the Kindly Lord

Inspiring Overseer Flying When this creature enters, you gain 1 life and draw a card.

Inspiring Overseer

Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible

Zetalpa, Primal Dawn

Savage Ventmaw Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.

Savage Ventmaw

Glen Elendra Archmage Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Glen Elendra Archmage

Sunscorch Regent Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

Sunscorch Regent

Hornet Queen Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Hornet Queen

Hoarding Broodlord Convoke Flying When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.

Hoarding Broodlord

The Locust God Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

The Locust God

Giada, Font of Hope Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Giada, Font of Hope

Ancient Brass Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Ancient Brass Dragon

Curiosity Crafter Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

Curiosity Crafter

Vampire Nighthawk Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampire Nighthawk

Stridehangar Automaton Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.

Stridehangar Automaton

Aurelia, the Law Above Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

Aurelia, the Law Above

Battle Angels of Tyr Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Battle Angels of Tyr

Platinum Angel Flying You can't lose the game and your opponents can't win the game.

Platinum Angel

Murmuring Mystic Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Murmuring Mystic

Dragon's Rage Channeler Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

Dragon's Rage Channeler

Doom Whisperer Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Doom Whisperer

Lyra Dawnbringer Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Lyra Dawnbringer

Archetype of Imagination Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Archetype of Imagination

Grateful Apparition Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Grateful Apparition

Razaketh, the Foulblooded Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Razaketh, the Foulblooded

Nighthawk Scavenger Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Nighthawk Scavenger

Firemane Commando Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Firemane Commando

Emrakul, the Promised End This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

Emrakul, the Promised End

Korvold, Fae-Cursed King Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Korvold, Fae-Cursed King

Drana and Linvala Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Drana and Linvala

Aven Interrupter Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Aven Interrupter

Dragonlord Dromoka This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Dragonlord Dromoka

Teshar, Ancestor's Apostle Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Teshar, Ancestor's Apostle

Breena, the Demagogue Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.

Breena, the Demagogue

Elenda's Hierophant Flying Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

Elenda's Hierophant

Maha, Its Feathers Night Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.

Maha, Its Feathers Night

Hellkite Courser Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Hellkite Courser

Spectral Sailor Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Spectral Sailor

Drumbellower Flying Untap all creatures you control during each other player's untap step.

Drumbellower

Falkenrath Noble Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Falkenrath Noble

Colossal Grave-Reaver Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.

Colossal Grave-Reaver

Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Emeria Angel

Junk Diver Flying When this creature dies, return another target artifact card from your graveyard to your hand.

Junk Diver

Sangromancer Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Sangromancer

Starscape Cleric Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.

Starscape Cleric

Volatile Stormdrake Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.

Volatile Stormdrake

Righteous Valkyrie Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Righteous Valkyrie

Vengeful Ancestor Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.

Vengeful Ancestor

Likeness Looter Flying {T}: Draw a card, then discard a card. {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

Likeness Looter

Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

Magda, the Hoardmaster

Goldlust Triad Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.

Goldlust Triad

Liesa, Forgotten Archangel Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.

Liesa, Forgotten Archangel

Angel of Vitality Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Angel of Vitality

Archon of Emeria Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

Archon of Emeria

Resplendent Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.

Resplendent Angel

Ancient Gold Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Ancient Gold Dragon

Emeria Shepherd Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Emeria Shepherd

Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Thunderclap Drake

Balmor, Battlemage Captain Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

Balmor, Battlemage Captain

Hellkite Charger Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Hellkite Charger

Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.

Bitterbloom Bearer

Psychic Frog Whenever this creature deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on this creature. Exile three cards from your graveyard: This creature gains flying until end of turn.

Psychic Frog

Brainstealer Dragon Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

Brainstealer Dragon

Whirler Rogue When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Whirler Rogue

Klauth, Unrivaled Ancient Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

Klauth, Unrivaled Ancient

Archangel of Tithes Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Archangel of Tithes

Triplicate Titan Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.

Triplicate Titan

Dragonhawk, Fate's Tempest Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

Dragonhawk, Fate's Tempest

Flickerwisp Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Flickerwisp

Valgavoth, Harrower of Souls Flying Ward—Pay 2 life. Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.

Valgavoth, Harrower of Souls

Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

Niv-Mizzet, Visionary

Wrathful Red Dragon Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

Wrathful Red Dragon

Brago, King Eternal Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Brago, King Eternal

Thieving Skydiver Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.

Thieving Skydiver

Kokusho, the Evening Star Flying When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Kokusho, the Evening Star

Leyline Tyrant Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.

Leyline Tyrant

Faerie Seer Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Faerie Seer

The Jolly Balloon Man Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

The Jolly Balloon Man

Bruna, the Fading Light When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Bruna, the Fading Light

Nulldrifter When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Nulldrifter

Sphinx of the Second Sun Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Sphinx of the Second Sun

Haughty Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.

Haughty Djinn