Best Dinosaurs

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Etali, Primal Storm Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Etali, Primal Storm

Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghalta, Primal Hunger

Etali, Primal Conqueror // Etali, Primal Sickness Trample When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. {9}{G/P}: Transform Etali. Activate only as a sorcery. // Trample, indestructible Whenever Etali deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)

Etali, Primal Conqueror // Etali, Primal Sickness

Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.

Wayward Swordtooth

Ghalta, Stampede Tyrant Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

Ghalta, Stampede Tyrant

Nezahal, Primal Tide This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Nezahal, Primal Tide

Topiary Stomper Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.

Topiary Stomper

Bonehoard Dracosaur Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

Bonehoard Dracosaur

Invasion of Ikoria // Zilortha, Apex of Ikoria (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. // Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Invasion of Ikoria // Zilortha, Apex of Ikoria

Apex Altisaur When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

Apex Altisaur

Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible

Zetalpa, Primal Dawn

Trumpeting Carnosaur Trample When this creature enters, discover 5. {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker.

Trumpeting Carnosaur

Vaultborn Tyrant Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Vaultborn Tyrant

Ghalta and Mavren Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.

Ghalta and Mavren

Zacama, Primal Calamity Reach, vigilance, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.

Zacama, Primal Calamity

Hulking Raptor Ward {2} At the beginning of your first main phase, add {G}{G}.

Hulking Raptor

Quartzwood Crasher Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Quartzwood Crasher

Verdant Sun's Avatar Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.

Verdant Sun's Avatar

Earthshaker Dreadmaw Trample When this creature enters, draw a card for each other Dinosaur you control.

Earthshaker Dreadmaw

Gishath, Sun's Avatar Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Gishath, Sun's Avatar

Regal Behemoth Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Regal Behemoth

Pantlaza, Sun-Favored Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Pantlaza, Sun-Favored

Runic Armasaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Runic Armasaur

Regisaur Alpha Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.

Regisaur Alpha

Kogla and Yidaro When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.

Kogla and Yidaro

Gold-Forged Thopteryx Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Gold-Forged Thopteryx

Wrathful Raptors Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

Wrathful Raptors

Rampaging Ferocidon Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.

Rampaging Ferocidon

Thrashing Brontodon {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Thrashing Brontodon

Ripjaw Raptor Enrage — Whenever this creature is dealt damage, draw a card.

Ripjaw Raptor

Curious Altisaur Reach, vigilance Whenever a Dinosaur you control deals combat damage to a player, draw a card.

Curious Altisaur

Marauding Raptor Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.

Marauding Raptor

Ranging Raptors Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ranging Raptors

Tyrranax Rex This spell can't be countered. Trample, ward {4}, haste Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)

Tyrranax Rex

Temple Altisaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Temple Altisaur

Flaming Tyrannosaurus Menace Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to each opponent.

Flaming Tyrannosaurus

Surly Badgersaur Whenever you discard a creature card, put a +1/+1 counter on this creature. Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.

Surly Badgersaur

Scytheclaw Raptor Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

Scytheclaw Raptor

Titanoth Rex Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle this card, put a trample counter on target creature you control.

Titanoth Rex

Wakening Sun's Avatar When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

Wakening Sun's Avatar

Scion of Calamity Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Scion of Calamity

Kinjalli's Sunwing Flying Creatures your opponents control enter tapped.

Kinjalli's Sunwing

Polyraptor Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.

Polyraptor

Sunfrill Imitator Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

Sunfrill Imitator

Palani's Hatcher Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

Palani's Hatcher

Hunting Velociraptor First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)

Hunting Velociraptor

Annoyed Altisaur Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Annoyed Altisaur

Rampaging Brontodon Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.

Rampaging Brontodon

Bronzebeak Foragers When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield. {X}{W}: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.

Bronzebeak Foragers

Gigantosaurus

Gigantosaurus

Agonasaur Rex Trample Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.

Agonasaur Rex

Displaced Dinosaurs As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)

Displaced Dinosaurs

Ravenous Tyrannosaurus Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.

Ravenous Tyrannosaurus

Quakestrider Ceratops

Quakestrider Ceratops

Rotting Regisaur At the beginning of your upkeep, discard a card.

Rotting Regisaur

Pugnacious Hammerskull Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Pugnacious Hammerskull

Dinosaurs on a Spaceship Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

Dinosaurs on a Spaceship

Silverclad Ferocidons Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

Silverclad Ferocidons

Spitting Dilophosaurus Whenever this creature enters or attacks, put a -1/-1 counter on up to one target creature. Creatures your opponents control with -1/-1 counters on them can't block.

Spitting Dilophosaurus

Dinosaur Egg Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When this creature dies, you may discover X, where X is its toughness.

Dinosaur Egg

The Tarrasque The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

The Tarrasque

Itzquinth, Firstborn of Gishath Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.

Itzquinth, Firstborn of Gishath

Carnage Tyrant This spell can't be countered. Trample, hexproof

Carnage Tyrant

Goring Ceratops Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.

Goring Ceratops

Tranquil Frillback When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

Tranquil Frillback

Sawhorn Nemesis As this creature enters, choose a player. If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.

Sawhorn Nemesis

Regal Imperiosaur Other Dinosaurs you control get +1/+1.

Regal Imperiosaur

Deathmist Raptor Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Deathmist Raptor

Terrian, World Tyrant

Terrian, World Tyrant

Raging Swordtooth Trample When this creature enters, it deals 1 damage to each other creature.

Raging Swordtooth

Amped Raptor First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.

Amped Raptor

Bellowing Aegisaur Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.

Bellowing Aegisaur

Yidaro, Wandering Monster Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Yidaro, Wandering Monster

Ancient Imperiosaur Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} This creature enters with two +1/+1 counters on it for each creature that convoked it.

Ancient Imperiosaur

Thundering Spineback Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Thundering Spineback

Compy Swarm At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of this creature.

Compy Swarm

Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.

Indoraptor, the Perfect Hybrid

Keruga, the Macrosage Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.

Keruga, the Macrosage

Spider-Rex, Daring Dino Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Spider-Rex, Daring Dino

Shifting Ceratops This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.

Shifting Ceratops

Zilortha, Strength Incarnate Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Zilortha, Strength Incarnate

Ghalta the Unstoppable This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample Other creatures you control have trample.

Ghalta the Unstoppable

Belligerent Yearling Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.

Belligerent Yearling

Raging Regisaur Whenever this creature attacks, it deals 1 damage to any target.

Raging Regisaur

Trapjaw Tyrant Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.

Trapjaw Tyrant

Swooping Pteranodon Flying, haste Whenever this creature or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.

Swooping Pteranodon

Thrasta, Tempest's Roar This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta has hexproof as long as it entered this turn.

Thrasta, Tempest's Roar

Illuna, Apex of Wishes Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Illuna, Apex of Wishes

Majestic Heliopterus Flying Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.

Majestic Heliopterus

Kalamax, the Stormsire Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.

Kalamax, the Stormsire

Indominus Rex, Alpha As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters, draw a card for each counter on it.

Indominus Rex, Alpha

Colossal Dreadmaw Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossal Dreadmaw

Urban Daggertooth Vigilance Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Urban Daggertooth

Burning Sun's Avatar When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

Burning Sun's Avatar

Tetzimoc, Primal Death Deathtouch {B}, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.

Tetzimoc, Primal Death

Cacophodon Enrage — Whenever this creature is dealt damage, untap target permanent.

Cacophodon

Balamb T-Rexaur Trample When this creature enters, you gain 3 life. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Balamb T-Rexaur

Giant Cindermaw Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Players can't gain life.

Giant Cindermaw

Cresting Mosasaurus Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When this creature enters, if you cast it, return each non-Dinosaur creature to its owner's hand.

Cresting Mosasaurus

Devil Dinosaur Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Devil Dinosaur

Needletooth Raptor Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.

Needletooth Raptor

Tyrranax Atrocity Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)

Tyrranax Atrocity

Ancient Brontodon

Ancient Brontodon

Deathgorge Scavenger Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.

Deathgorge Scavenger

Prehistoric Pet This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.

Prehistoric Pet

Rampaging Ceratops This creature can't be blocked except by three or more creatures.

Rampaging Ceratops

Labyrinth Raptor Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn.

Labyrinth Raptor

Nurturing Bristleback When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Nurturing Bristleback

Siegehorn Ceratops Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Siegehorn Ceratops

Ghalta the Immovable This spell costs {X} less to cast, where X is the greatest toughness among creatures you control. Creatures you control can attack as though they didn't have defender. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Ghalta the Immovable

Invasion of Ixalan // Belligerent Regisaur (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Trample Whenever you cast a spell, this creature gains indestructible until end of turn.

Invasion of Ixalan // Belligerent Regisaur

Orazca Frillback

Orazca Frillback

Vadrok, Apex of Thunder Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

Vadrok, Apex of Thunder

Grim Giganotosaurus {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, destroy all artifacts and creatures other than this creature.

Grim Giganotosaurus

Cloudpiercer Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.

Cloudpiercer

Marauding Brinefang Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Marauding Brinefang

Seismic Monstrosaur Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Seismic Monstrosaur

Raptor Hatchling Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.

Raptor Hatchling

Panicked Altisaur Reach {T}: This creature deals 2 damage to each opponent.

Panicked Altisaur

Snapdax, Apex of the Hunt Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

Snapdax, Apex of the Hunt

Triceraton Commander Flying When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn.

Triceraton Commander

Harnessed Snubhorn Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

Harnessed Snubhorn

Snapping Sailback Flash Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Snapping Sailback

Frilled Deathspitter Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.

Frilled Deathspitter

Colossadactyl Reach, trample

Colossadactyl

Soaring Sandwing Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Soaring Sandwing

Saheeli's Lattice // Mastercraft Raptor When this artifact enters, you may discard a card. If you do, draw two cards. Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.

Saheeli's Lattice // Mastercraft Raptor

Sun-Crowned Hunters Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.

Sun-Crowned Hunters

Imposing Vantasaur Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)

Imposing Vantasaur

Ravenous Sailback When this creature enters, choose one — • This creature gains haste until end of turn. • Destroy target artifact or enchantment.

Ravenous Sailback

Rampaging Spiketail When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Rampaging Spiketail

Raptor Companion

Raptor Companion

Cavern Stomper When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: This creature can't be blocked by creatures with power 2 or less this turn.

Cavern Stomper

Huatli's Raptor Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Huatli's Raptor

Charging Tuskodon Trample If this creature would deal combat damage to a player, it deals double that damage to that player instead.

Charging Tuskodon

Sky Terror Flying, menace

Sky Terror

Needletooth Pack Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.

Needletooth Pack

Pterafractyl Flying This creature enters with X +1/+1 counters on it. When this creature enters, you gain 2 life.

Pterafractyl

Pathfinding Axejaw When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Pathfinding Axejaw

Regal Leosaur Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

Regal Leosaur

Overgrown Armasaur Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.

Overgrown Armasaur

Territorial Allosaurus Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, it fights another target creature.

Territorial Allosaurus

Tyrox, Saurid Tyrant

Tyrox, Saurid Tyrant

Armored Kincaller When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

Armored Kincaller

Migrating Ketradon Reach When this creature enters, you gain 4 life. Cycling {2} ({2}, Discard this card: Draw a card.)

Migrating Ketradon

Rampaging Raptor Trample, haste {2}{R}: This creature gets +2/+0 until end of turn. Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.

Rampaging Raptor

Ravenous Daggertooth Enrage — Whenever this creature is dealt damage, you gain 2 life.

Ravenous Daggertooth

Phantasmal Dreadmaw Trample When this creature becomes the target of a spell or ability, sacrifice it.

Phantasmal Dreadmaw

Akim, the Soaring Wind Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.

Akim, the Soaring Wind

Charging Monstrosaur Trample, haste

Charging Monstrosaur

Armasaur Guide Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.

Armasaur Guide

Stegron the Dinosaur Man Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.

Stegron the Dinosaur Man

Territorial Hammerskull Whenever this creature attacks, tap target creature an opponent controls.

Territorial Hammerskull

Looming Altisaur

Looming Altisaur

Sauron, Dino Devotee Flying Whenever Sauron enters or attacks, choose one — • Cure Cancer — You gain 3 life. • Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.

Sauron, Dino Devotee

Ornery Dilophosaur Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.

Ornery Dilophosaur

Cherished Hatchling When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."

Cherished Hatchling

Dinotomaton Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature you control gains menace until end of turn.

Dinotomaton

Pyroceratops Trample Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Pyroceratops

Savage Land Dinosaur Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Savage Land Dinosaur

Crested Herdcaller Trample When this creature enters, create a 3/3 green Dinosaur creature token with trample.

Crested Herdcaller

Imperial Ceratops Enrage — Whenever this creature is dealt damage, you gain 2 life.

Imperial Ceratops

Visage of Dread // Dread Osseosaur When this artifact enters, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Menace Whenever this creature enters or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Visage of Dread // Dread Osseosaur

Maular, the Next Evolution Rulebreaker — A deck with this commander can have creature cards with mana value 7 or greater of any color identity and any basic land cards. Whenever a creature you control with mana value 7 or greater attacks, double its power and toughness until end of turn.

Maular, the Next Evolution

Tsagan, Raider Warlord Double strike Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever Tsagan attacks, creatures you control get +1/+0 until end of turn for each creature you control with first strike or double strike. Max speed — Tsagan has deathtouch and other creatures you control have first strike.

Tsagan, Raider Warlord

Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.

Moon Girl and Devil Dinosaur

Dracosaur Auxiliary Flying, haste Whenever this creature attacks while saddled, it deals 2 damage to any target. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Dracosaur Auxiliary

Belligerent Brontodon Each creature you control assigns combat damage equal to its toughness rather than its power.

Belligerent Brontodon

Resolute Veggiesaur Trample Whenever you roll your third die each turn, put a +1/+1 counter on this creature.

Resolute Veggiesaur

Ragamuffin Raptor When this creature enters, return up to one target creature or Food card from your graveyard to your hand.

Ragamuffin Raptor

Saurian Symbiote Reach (This creature can block creatures with flying.) When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 green Saproling creature token.

Saurian Symbiote

Zog, Triceraton Castaway Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Zog, Triceraton Castaway

Imperial Aerosaur Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.

Imperial Aerosaur

Drowsing Tyrannodon Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.

Drowsing Tyrannodon

Snubhorn Sentry Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.

Snubhorn Sentry