Avacyn, Angel of HopeFlying, vigilance, indestructible
Other permanents you control have indestructible.
Avacyn, Angel of Hope
Aurelia, the WarleaderFlying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Aurelia, the Warleader
Karmic GuideFlying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Karmic Guide
Angel of the RuinsFlying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Angel of the Ruins
Exemplar of LightFlying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Exemplar of Light
Gisela, Blade of GoldnightFlying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Gisela, Blade of Goldnight
Shalai, Voice of PlentyFlying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
Shalai, Voice of Plenty
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged AngelWhenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
Exalted SunbornFlying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Exalted Sunborn
Archangel of ThuneFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Archangel of Thune
Sephara, Sky's BladeYou may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Sephara, Sky's Blade
Restoration AngelFlash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Restoration Angel
Giada, Font of HopeFlying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
Giada, Font of Hope
Inspiring OverseerFlying
When this creature enters, you gain 1 life and draw a card.
Inspiring Overseer
Lyra DawnbringerFlying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Lyra Dawnbringer
Platinum AngelFlying
You can't lose the game and your opponents can't win the game.
Platinum Angel
Firemane CommandoFlying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Firemane Commando
Battle Angels of TyrFlying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Battle Angels of Tyr
Aurelia, the Law AboveFlying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Aurelia, the Law Above
Resplendent AngelFlying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Resplendent Angel
Righteous ValkyrieFlying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Righteous Valkyrie
Drana and LinvalaFlying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Drana and Linvala
Angel of VitalityFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Angel of Vitality
Emeria AngelFlying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Angel
Emeria ShepherdFlying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Emeria Shepherd
Archangel of TithesFlying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Archangel of Tithes
Liesa, Forgotten ArchangelFlying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Liesa, Forgotten Archangel
Serra's EmissaryFlying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Serra's Emissary
Atraxa, Praetors' VoiceFlying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Atraxa, Praetors' Voice
Bruna, the Fading LightWhen you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Bruna, the Fading Light
Gisela, the Broken BladeFlying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Gisela, the Broken Blade
Linvala, Keeper of SilenceFlying
Activated abilities of creatures your opponents control can't be activated.
Linvala, Keeper of Silence
Valkyrie HarbingerFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Valkyrie Harbinger
Dazzling AngelFlying
Whenever another creature you control enters, you gain 1 life.
Dazzling Angel
Youthful ValkyrieFlying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Youthful Valkyrie
Angel of DestinyFlying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Angel of Destiny
Herald of WarFlying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
Herald of War
Angel of IndemnityFlying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Angel of Indemnity
Norn's ChoirmasterFlying, first strike
Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Norn's Choirmaster
Serra ParagonFlying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Serra Paragon
Sigarda, Font of BlessingsFlying
Other permanents you control have hexproof.
You may look at the top card of your library any time.
You may cast Angel spells and Human spells from the top of your library.
Sigarda, Font of Blessings
Atraxa, Grand UnifierFlying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Atraxa, Grand Unifier
Angel of SerenityFlying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Angel of Serenity
Reya DawnbringerFlying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Reya Dawnbringer
Sunblast AngelFlying
When this creature enters, destroy all tapped creatures.
Sunblast Angel
Herald of Eternal DawnFlash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Herald of Eternal Dawn
Angel of FinalityFlying
When this creature enters, exile target player's graveyard.
Angel of Finality
Starfield ShepherdFlying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Starfield Shepherd
Shalai and HallarFlying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Shalai and Hallar
Angel of InventionFlying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Angel of Invention
Angelic Field MarshalFlying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Angelic Field Marshal
Metropolis ReformerFlying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Metropolis Reformer
Akroma, Angel of WrathFlying, first strike, vigilance, trample, haste, protection from black and from red
Akroma, Angel of Wrath
Avacyn, Angel of HorrorFlying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Avacyn, Angel of Horror
Thraben WatcherFlying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Thraben Watcher
Wojek InvestigatorFlying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Wojek Investigator
Angelic SkirmisherFlying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Angelic Skirmisher
Angel of SufferingFlying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Angel of Suffering
Baneslayer AngelFlying, first strike, lifelink, protection from Demons and from Dragons
Baneslayer Angel
Angel of JubilationFlying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Angel of Jubilation
Angel of DespairFlying
When this creature enters, destroy target permanent.
Angel of Despair
Angelic ArbiterFlying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Angelic Arbiter
Akroma, Vision of IxidorFlying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Akroma, Vision of Ixidor
Segovian AngelFlying, vigilance
Segovian Angel
Liesa, Shroud of DuskRather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
Liesa, Shroud of Dusk
Feather, the RedeemedFlying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Feather, the Redeemed
Steel SeraphPrototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Steel Seraph
Sigarda, Host of HeronsFlying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Sigarda, Host of Herons
Ixhel, Scion of AtraxaFlying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
Ixhel, Scion of Atraxa
Rodolf DuskbringerFlying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Rodolf Duskbringer
Darksteel AngelFlying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Darksteel Angel
Merchant of TruthFlying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Merchant of Truth
Glorious ProtectorFlash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell {2}{W}
Glorious Protector
Maelstrom ArchangelFlying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Maelstrom Archangel
Shattered AngelFlying
Whenever a land an opponent controls enters, you may gain 3 life.
Shattered Angel
Akroma, Angel of FuryThis spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn her face up any time for her morph cost.)
Akroma, Angel of Fury
Radiant SolarFlying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
{W}, Discard this card: Venture into the dungeon and you gain 3 life.
Radiant Solar
Aegis AngelFlying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Aegis Angel
Rienne, Angel of RebirthFlying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Rienne, Angel of Rebirth
Indomitable ArchangelFlying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
Indomitable Archangel
Linvala, Shield of Sea GateFlying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Linvala, Shield of Sea Gate
Archangel Avacyn // Avacyn, the PurifierFlash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. // Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
Archangel Avacyn // Avacyn, the Purifier
Ob Nixilis, the AscendedFlying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Ob Nixilis, the Ascended
Errant and GiadaFlash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
Errant and Giada
Guardian of GhirapurFlying
When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Guardian of Ghirapur
Firja, Judge of ValorFlying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Firja, Judge of Valor
Sanctuary WardenFlying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Sanctuary Warden
Admonition AngelFlying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Admonition Angel
Angel of Glory's RiseFlying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Angel of Glory's Rise
Eradicator ValkyrieFlying, lifelink, hexproof from planeswalkers
Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Eradicator Valkyrie
Herald of the HostFlying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Herald of the Host
Adarkar ValkyrieFlying, vigilance
{T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Adarkar Valkyrie
Angelic AberrationDevoid (This card has no color.)
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Angelic Aberration
Aurelia, Exemplar of JusticeFlying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Aurelia, Exemplar of Justice
Breathkeeper SeraphFlying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Breathkeeper Seraph
Astelli ReclaimerFlying
When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.
Warp {2}{W}
Astelli Reclaimer
Angelic Sell-SwordFlying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Angelic Sell-Sword
Sublime ArchangelFlying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Sublime Archangel
Sigarda's VanguardFlash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Sigarda's Vanguard
Angel of SanctionsFlying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Angel of Sanctions
Angel of the Dire HourFlash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Angel of the Dire Hour
Serra RedeemerFlying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Serra Redeemer
Ethereal ValkyrieFlying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Ethereal Valkyrie
Serra's GuardianFlying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
Serra's Guardian
Holy CowFlash
Flying
When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Holy Cow
Boon-Bringer ValkyrieBackup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Boon-Bringer Valkyrie
Subjugator AngelFlying
When this creature enters, tap all creatures your opponents control.
Subjugator Angel
Serra AngelFlying
Vigilance (Attacking doesn't cause this creature to tap.)
Serra Angel
Requiem AngelFlying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Requiem Angel
Lightstall InquisitorVigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.
Lightstall Inquisitor
Weeping AngelFlash
First strike, vigilance
Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.
If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Weeping Angel
Resolute ArchangelFlying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Resolute Archangel
Sigarda, Heron's GraceFlying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Sigarda, Heron's Grace
Enduring Angel // Angelic EnforcerFlying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game. // Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever this creature attacks, double your life total.
Enduring Angel // Angelic Enforcer
Magister of WorthFlying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Magister of Worth
Chancellor of the AnnexYou may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.
Chancellor of the Annex
Vanguard SeraphFlying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Vanguard Seraph
Tariel, Reckoner of SoulsFlying, vigilance
{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Tariel, Reckoner of Souls
Basilica ShepherdFlying
When this creature enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Basilica Shepherd
Lulu, Loyal HollyphantFlying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Lulu, Loyal Hollyphant
Tiana, Ship's CaretakerFlying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Tiana, Ship's Caretaker
Firemane AvengerFlying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Firemane Avenger
Serra AvengerYou can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Serra Avenger
Bruna, Light of AlabasterFlying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Bruna, Light of Alabaster
Vengeful ReaperFlying, deathtouch, haste
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Vengeful Reaper
Anya, Merciless AngelFlying
Anya gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Anya, Merciless Angel
Windshaper PlanetarFlash
Flying
When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Windshaper Planetar
Heavenly BlademasterFlying, double strike
When this creature enters, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Heavenly Blademaster
Angelic SleuthFlying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Angelic Sleuth
Victory's HeraldFlying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Victory's Herald
Lyra, Archangel of DawnFlying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Lyra, Archangel of Dawn
Sigarda, Champion of LightFlying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sigarda, Champion of Light
Goldnight CastigatorFlying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to this creature, it deals double that damage to this creature instead.
Goldnight Castigator
Renegade ReaperFlying
When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
Renegade Reaper
Resplendent MarshalFlying
When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
Resplendent Marshal
Exquisite ArchangelFlying
If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
Exquisite Archangel
Angelic GuardianFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Angelic Guardian
Dawnbreak ReclaimerFlying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Dawnbreak Reclaimer
Battlegrace AngelFlying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Battlegrace Angel
Blinding AngelFlying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
Blinding Angel
Angel of CondemnationFlying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Angel of Condemnation
Basandra, Battle SeraphFlying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
Basandra, Battle Seraph
Guardian of the GatelessFlying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Guardian of the Gateless
Wispweaver AngelFlying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Wispweaver Angel
Linvala, the PreserverFlying
When Linvala enters, if an opponent has more life than you, you gain 5 life.
When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Linvala, the Preserver
Emancipation AngelFlying
When this creature enters, return a permanent you control to its owner's hand.
Emancipation Angel
Twilight ShepherdFlying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Twilight Shepherd
Kasla, the Broken HaloConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
Kasla, the Broken Halo
Angel of Flight AlabasterFlying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Angel of Flight Alabaster
Sunblade AngelFlying, first strike, vigilance, lifelink
Sunblade Angel
Feather, Radiant ArbiterFlying, lifelink
Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
Feather, Radiant Arbiter
Seraph of DawnFlying, lifelink
Seraph of Dawn
Seraph of the MassesConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Seraph of the Masses
Avacyn, Guardian AngelFlying, vigilance
{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Avacyn, Guardian Angel
Aurelia's VindicatorFlying, lifelink, ward {2}
Disguise {X}{3}{W}
When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Aurelia's Vindicator
Invasion of Dominaria // Serra Faithkeeper(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you gain 4 life and draw a card. // Flying, vigilance
Invasion of Dominaria // Serra Faithkeeper
Filigree AngelFlying
When this creature enters, you gain 3 life for each artifact you control.
Filigree Angel
Patron of the ValiantFlying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Patron of the Valiant
Seraph of the ScalesFlying
{W}: This creature gains vigilance until end of turn.
{B}: This creature gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Seraph of the Scales
Lyra, Tolarian ArchangelFlying
At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.
{3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Lyra, Tolarian Archangel
Exalted AngelFlying
Whenever this creature deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Exalted Angel
Stoic AngelFlying, vigilance
Players can't untap more than one creature during their untap steps.
Stoic Angel
Angelic CuratorFlying, protection from artifacts
Angelic Curator
Angelic OverseerFlying
As long as you control a Human, this creature has hexproof and indestructible.
Angelic Overseer
Angelic CubWhenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
Angelic Cub
Regna, the RedeemerPartner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Regna, the Redeemer
Seraph of the SwordFlying
Prevent all combat damage that would be dealt to this creature.
Seraph of the Sword
Angel of GraceFlash
Flying
When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile this card from your graveyard: Your life total becomes 10.
Angel of Grace
Angel of RenewalFlying
When this creature enters, you gain 1 life for each creature you control.
Angel of Renewal
Angelic PageFlying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Angelic Page
Shepherd of the CosmosFlying
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Shepherd of the Cosmos
Hailstorm ValkyrieFlying, trample
{S}{S}: This creature gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.)
Hailstorm Valkyrie
Light of the LegionFlying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When this creature dies, put a +1/+1 counter on each white creature you control.
Light of the Legion
Planar AllyFlying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Planar Ally
Angel of the DawnFlying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.