Best Angels

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Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible.

Avacyn, Angel of Hope

Aurelia, the Warleader Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Aurelia, the Warleader

Karmic Guide Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Karmic Guide

Angel of the Ruins Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Exemplar of Light

Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Gisela, Blade of Goldnight

Shalai, Voice of Plenty Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Shalai, Voice of Plenty

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Exalted Sunborn Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Exalted Sunborn

Archangel of Thune Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Archangel of Thune

Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Sephara, Sky's Blade

Restoration Angel Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Restoration Angel

Giada, Font of Hope Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Giada, Font of Hope

Inspiring Overseer Flying When this creature enters, you gain 1 life and draw a card.

Inspiring Overseer

Lyra Dawnbringer Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Lyra Dawnbringer

Platinum Angel Flying You can't lose the game and your opponents can't win the game.

Platinum Angel

Firemane Commando Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Firemane Commando

Battle Angels of Tyr Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Battle Angels of Tyr

Aurelia, the Law Above Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

Aurelia, the Law Above

Resplendent Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.

Resplendent Angel

Righteous Valkyrie Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Righteous Valkyrie

Drana and Linvala Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Drana and Linvala

Angel of Vitality Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Angel of Vitality

Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Emeria Angel

Emeria Shepherd Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Emeria Shepherd

Archangel of Tithes Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Archangel of Tithes

Liesa, Forgotten Archangel Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.

Liesa, Forgotten Archangel

Serra's Emissary Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.

Serra's Emissary

Atraxa, Praetors' Voice Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Atraxa, Praetors' Voice

Bruna, the Fading Light When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Bruna, the Fading Light

Gisela, the Broken Blade Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Gisela, the Broken Blade

Linvala, Keeper of Silence Flying Activated abilities of creatures your opponents control can't be activated.

Linvala, Keeper of Silence

Valkyrie Harbinger Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Valkyrie Harbinger

Dazzling Angel Flying Whenever another creature you control enters, you gain 1 life.

Dazzling Angel

Youthful Valkyrie Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Youthful Valkyrie

Angel of Destiny Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

Angel of Destiny

Herald of War Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

Herald of War

Angel of Indemnity Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Angel of Indemnity

Norn's Choirmaster Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Norn's Choirmaster

Serra Paragon Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

Serra Paragon

Sigarda, Font of Blessings Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

Sigarda, Font of Blessings

Atraxa, Grand Unifier Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)

Atraxa, Grand Unifier

Angel of Serenity Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.

Angel of Serenity

Reya Dawnbringer Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Reya Dawnbringer

Sunblast Angel Flying When this creature enters, destroy all tapped creatures.

Sunblast Angel

Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.

Herald of Eternal Dawn

Angel of Finality Flying When this creature enters, exile target player's graveyard.

Angel of Finality

Starfield Shepherd Flying When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Starfield Shepherd

Shalai and Hallar Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

Shalai and Hallar

Angel of Invention Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.

Angel of Invention

Angelic Field Marshal Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.

Angelic Field Marshal

Metropolis Reformer Flying, vigilance You have hexproof. Whenever this creature is dealt damage, you gain that much life.

Metropolis Reformer

Akroma, Angel of Wrath Flying, first strike, vigilance, trample, haste, protection from black and from red

Akroma, Angel of Wrath

Avacyn, Angel of Horror Flying, deathtouch Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.

Avacyn, Angel of Horror

Thraben Watcher Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.

Thraben Watcher

Wojek Investigator Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Wojek Investigator

Angelic Skirmisher Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Angelic Skirmisher

Angel of Suffering Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.

Angel of Suffering

Baneslayer Angel Flying, first strike, lifelink, protection from Demons and from Dragons

Baneslayer Angel

Angel of Jubilation Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Angel of Jubilation

Angel of Despair Flying When this creature enters, destroy target permanent.

Angel of Despair

Angelic Arbiter Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

Angelic Arbiter

Akroma, Vision of Ixidor Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner

Akroma, Vision of Ixidor

Segovian Angel Flying, vigilance

Segovian Angel

Liesa, Shroud of Dusk Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.

Liesa, Shroud of Dusk

Feather, the Redeemed Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Feather, the Redeemed

Steel Seraph Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

Steel Seraph

Sigarda, Host of Herons Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.

Sigarda, Host of Herons

Ixhel, Scion of Atraxa Flying, vigilance, toxic 2 Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.

Ixhel, Scion of Atraxa

Rodolf Duskbringer Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Rodolf Duskbringer

Darksteel Angel Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them.

Darksteel Angel

Merchant of Truth Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Merchant of Truth

Glorious Protector Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}

Glorious Protector

Maelstrom Archangel Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Maelstrom Archangel

Shattered Angel Flying Whenever a land an opponent controls enters, you may gain 3 life.

Shattered Angel

Akroma, Angel of Fury This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn her face up any time for her morph cost.)

Akroma, Angel of Fury

Radiant Solar Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.

Radiant Solar

Aegis Angel Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Aegis Angel

Rienne, Angel of Rebirth Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Rienne, Angel of Rebirth

Indomitable Archangel Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

Indomitable Archangel

Linvala, Shield of Sea Gate Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Linvala, Shield of Sea Gate

Archangel Avacyn // Avacyn, the Purifier Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. // Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

Archangel Avacyn // Avacyn, the Purifier

Ob Nixilis, the Ascended Flying When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.

Ob Nixilis, the Ascended

Errant and Giada Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.

Errant and Giada

Guardian of Ghirapur Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Guardian of Ghirapur

Firja, Judge of Valor Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Firja, Judge of Valor

Sanctuary Warden Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Sanctuary Warden

Admonition Angel Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Admonition Angel

Angel of Glory's Rise Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Angel of Glory's Rise

Eradicator Valkyrie Flying, lifelink, hexproof from planeswalkers Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

Eradicator Valkyrie

Herald of the Host Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Herald of the Host

Adarkar Valkyrie Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.

Adarkar Valkyrie

Angelic Aberration Devoid (This card has no color.) Flying, vigilance When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.

Angelic Aberration

Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Aurelia, Exemplar of Justice

Breathkeeper Seraph Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

Breathkeeper Seraph

Astelli Reclaimer Flying When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature. Warp {2}{W}

Astelli Reclaimer

Angelic Sell-Sword Flying, vigilance Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever this creature attacks, if its power is 6 or greater, draw a card.

Angelic Sell-Sword

Sublime Archangel Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Sublime Archangel

Sigarda's Vanguard Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Sigarda's Vanguard

Angel of Sanctions Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Angel of Sanctions

Angel of the Dire Hour Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.

Angel of the Dire Hour

Serra Redeemer Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Serra Redeemer

Ethereal Valkyrie Flying Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)

Ethereal Valkyrie

Serra's Guardian Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.

Serra's Guardian

Holy Cow Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Holy Cow

Boon-Bringer Valkyrie Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink

Boon-Bringer Valkyrie

Subjugator Angel Flying When this creature enters, tap all creatures your opponents control.

Subjugator Angel

Serra Angel Flying Vigilance (Attacking doesn't cause this creature to tap.)

Serra Angel

Requiem Angel Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

Requiem Angel

Lightstall Inquisitor Vigilance When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.

Lightstall Inquisitor

Weeping Angel Flash First strike, vigilance Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn. If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

Weeping Angel

Resolute Archangel Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.

Resolute Archangel

Sigarda, Heron's Grace Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

Sigarda, Heron's Grace

Enduring Angel // Angelic Enforcer Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game. // Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever this creature attacks, double your life total.

Enduring Angel // Angelic Enforcer

Magister of Worth Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

Magister of Worth

Chancellor of the Annex You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.

Chancellor of the Annex

Vanguard Seraph Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Vanguard Seraph

Tariel, Reckoner of Souls Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

Tariel, Reckoner of Souls

Basilica Shepherd Flying When this creature enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)

Basilica Shepherd

Lulu, Loyal Hollyphant Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)

Lulu, Loyal Hollyphant

Tiana, Ship's Caretaker Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Tiana, Ship's Caretaker

Firemane Avenger Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

Firemane Avenger

Serra Avenger You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance

Serra Avenger

Bruna, Light of Alabaster Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

Bruna, Light of Alabaster

Vengeful Reaper Flying, deathtouch, haste Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Vengeful Reaper

Anya, Merciless Angel Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

Anya, Merciless Angel

Windshaper Planetar Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Windshaper Planetar

Heavenly Blademaster Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.

Heavenly Blademaster

Angelic Sleuth Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Angelic Sleuth

Victory's Herald Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.

Victory's Herald

Lyra, Archangel of Dawn Flying Whenever you gain life, put a +1/+1 counter on each Angel you control.

Lyra, Archangel of Dawn

Sigarda, Champion of Light Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Sigarda, Champion of Light

Goldnight Castigator Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to this creature, it deals double that damage to this creature instead.

Goldnight Castigator

Renegade Reaper Flying When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)

Renegade Reaper

Resplendent Marshal Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.

Resplendent Marshal

Exquisite Archangel Flying If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.

Exquisite Archangel

Angelic Guardian Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Angelic Guardian

Dawnbreak Reclaimer Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

Dawnbreak Reclaimer

Battlegrace Angel Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.

Battlegrace Angel

Blinding Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.

Blinding Angel

Angel of Condemnation Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)

Angel of Condemnation

Basandra, Battle Seraph Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.

Basandra, Battle Seraph

Guardian of the Gateless Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Guardian of the Gateless

Wispweaver Angel Flying When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Wispweaver Angel

Linvala, the Preserver Flying When Linvala enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

Linvala, the Preserver

Emancipation Angel Flying When this creature enters, return a permanent you control to its owner's hand.

Emancipation Angel

Twilight Shepherd Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Twilight Shepherd

Kasla, the Broken Halo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.

Kasla, the Broken Halo

Angel of Flight Alabaster Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Angel of Flight Alabaster

Sunblade Angel Flying, first strike, vigilance, lifelink

Sunblade Angel

Feather, Radiant Arbiter Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)

Feather, Radiant Arbiter

Seraph of Dawn Flying, lifelink

Seraph of Dawn

Seraph of the Masses Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

Seraph of the Masses

Avacyn, Guardian Angel Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

Avacyn, Guardian Angel

Aurelia's Vindicator Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.

Aurelia's Vindicator

Invasion of Dominaria // Serra Faithkeeper (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you gain 4 life and draw a card. // Flying, vigilance

Invasion of Dominaria // Serra Faithkeeper

Filigree Angel Flying When this creature enters, you gain 3 life for each artifact you control.

Filigree Angel

Patron of the Valiant Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Patron of the Valiant

Seraph of the Scales Flying {W}: This creature gains vigilance until end of turn. {B}: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Seraph of the Scales

Lyra, Tolarian Archangel Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.

Lyra, Tolarian Archangel

Exalted Angel Flying Whenever this creature deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Exalted Angel

Stoic Angel Flying, vigilance Players can't untap more than one creature during their untap steps.

Stoic Angel

Angelic Curator Flying, protection from artifacts

Angelic Curator

Angelic Overseer Flying As long as you control a Human, this creature has hexproof and indestructible.

Angelic Overseer

Angelic Cub Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.

Angelic Cub

Regna, the Redeemer Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Regna, the Redeemer

Seraph of the Sword Flying Prevent all combat damage that would be dealt to this creature.

Seraph of the Sword

Angel of Grace Flash Flying When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile this card from your graveyard: Your life total becomes 10.

Angel of Grace

Angel of Renewal Flying When this creature enters, you gain 1 life for each creature you control.

Angel of Renewal

Angelic Page Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.

Angelic Page

Shepherd of the Cosmos Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Shepherd of the Cosmos

Hailstorm Valkyrie Flying, trample {S}{S}: This creature gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.)

Hailstorm Valkyrie

Light of the Legion Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.

Light of the Legion

Planar Ally Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Planar Ally

Angel of the Dawn Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Angel of the Dawn