Mana Gathering Magic: the Gathering

Multicolor

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Modern


Aether Hub Ally Encampment Ancient Ziggurat Archway Commons Base Camp Cascading Cataracts
Pay 1 energy Spend only on ally spells Spend only on creature spells Pay 1 mana or sac Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Cave of Temptation Cavern Of Souls City of Brass Corrupted Crossroads Crucible of the Spirit Dragon Exotic Orchard
Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Produces colors of opponent's lands only

Forbidden Orchard Gateway Plaza Gemstone Caverns Gemstone Mine Glimmervoid Guildmages' Forum
Target opponent gets 1/1 spirit Pay 1 mana or sac Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn Pay 1 mana, +1/+1 counter if used on a multicolor creature

Hall of Oracles Haven of the Spirit Dragon Henge of Ramos Holdout Settlement Interplanar Beacon Lotus Field
Pay 1 mana Spend only on dragon spells Pay 2 mana Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color)

Mana Confluence Mirrodin's Core Nykthos, Shrine to Nyx Painted Bluffs Pillar of the Paruns Plaza of Harmony
Pay 1 life Remove charge counter Pay 2, make mana equal to devotion Pay 1 mana Spend only on multicolor spells Must control another Gate

Power Depot Primal Beyond Reflecting Pool Rupture Spire Shimmerdrift Vale Shimmering Grotto
Spend only on artifact spells and abilities Spend only on elemental spells and abilities Choose color of land you control Pay 1 mana or sac Choose a color when played Pay 1 mana

Sliver Hive Spire of Industry Springjack Pasture Survivors' Encampment Temple of the Dragon Queen
Spend only on sliver spells Pay 1, must control an artifact Sac X goats, produce X mana of any 1 color Tap creature Choose a color when played

Tendo Ice Bridge Throne of Makindi Transguild Promenade Unclaimed Territory Unknown Shores
Remove charge counter Spend only on kicked spells Pay 1 mana or sac Choose creature type Pay 1 mana

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh Vivid Crag Vivid Grove
White or remove charge counter Blue or remove charge counter Black or remove charge counter Red or remove charge counter Green or remove charge counter

One-shot multicolor

Crumbling Vestige
1 mana of any color when played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back Front Back
Dowsing Dagger Lost Vale Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back Front Back
Journey to Eternity Atzal, Cave of Eternity Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose Storm the Vault Vault of Catlacan
Front Back
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Evolving Wilds Fabled Passage Field of Ruin Prismatic Vista Terramorphic Expanse
Thespian's Stage Unstable Frontier Vesuva Warped Landscape



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