Mana Gathering

Magic: the Gathering

Multi-Colored

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Legacy, Vintage, and Commander


Aether Hub Ally Encampment Ancient Ziggurat
Pay 1 energy Spend only on ally spells Spend only on creature spells

Archway Commons Baldur's Gate Base Camp
Pay 2, make mana equal to other gates you control Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Captivating Cave Cascading Cataracts Cave of Temptation
Pay 1 to filter Pay 1 mana or sac Pay 1 mana

Cavern Of Souls City of Brass Command Tower
Spend only on chosen creature type 1 damage to you when tapped Commander only

Corrupted Crossroads Crucible of the Spirit Dragon Cryptic Spires
Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Choose 2 colors before start of game

Crystal Grotto Crystal Quarry Edgewall Inn
Pay 1 mana Pay 5, makes 1 of each color Choose a color when played

Exotic Orchard Forbidden Orchard Forsaken City
Produces colors of opponent's lands only Target opponent gets 1/1 spirit Exile card from hand to untap

Gallifrey Council Chamber Gateway Plaza Gemstone Caverns
Spend only on Time Lord or Alien spells and abilities Pay 1 mana or sac Must have a luck counter on it

Gemstone Mine Glimmervoid Gond Gate
Must have a mining counter on it Must control artifact, or sac at end of turn Produces color of gates you control

Grand Coliseum Great Hall of the Citadel Guildmages' Forum
Deals 1 damage to you Pay 1 mana, add 2 of any colors, spend only on legendary spells Pay 1 mana, +1/+1 counter if used on a multicolor creature

Hall of Oracles Hall of Tagsin Haven of the Spirit Dragon
Pay 1 mana Pay 1 mana Spend only on dragon spells

Heap Gate Henge of Ramos Holdout Settlement
Pay 1 mana Pay 2 mana Tap untapped creature you control

Interplanar Beacon Lotus Field Lotus Vale
Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color) Sac 2 lands (3 mana of 1 color)

Mana Confluence Mech Hangar Meteor Crater
Pay 1 life Spend only on pilot and vehicle spells Choose color of permanent you control

Mirrodin's Core Nykthos, Shrine to Nyx Opal Palace
Remove charge counter Pay 2, make mana equal to devotion Pay 1, Commander only

Painted Bluffs Paliano, the High City Path of Ancestry
Pay 1 mana Draft only Commander only

Pillar of the Paruns Pit of Offerings Plaza of Harmony
Spend only on multicolor spells Colors of cards exiled from graveyard Must control another Gate

Plaza of Heroes Power Depot Primal Beyond
Legendary spells or color of legend you control Spend only on artifact spells and abilities Sac unles you tap an untapped artifact or land
public-thoroughfare Rainbow Vale Reflecting Pool
Spend only on elemental spells and abilities Opponent gains control at end of turn Choose color of land you control

Rhystic Cave Rupture Spire Scene of the Crime
Tap an untapped creature you control Opponent can counter by paying 1 Pay 1 mana or sac

School of the Unseen Secluded Courtyard Shimmerdrift Vale
Pay 2 mana Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played

Shimmering Grotto Sliver Hive Spire of Industry
Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact

Springjack Pasture Study Hall Sunken Citadel
Sac X goats, produce X mana of any 1 color Pay 1 mana One of the chosen color, two for land abilities

Survivors' Encampment Tarnished Citadel Temple of the Dragon Queen
Tap creature 3 damage to you Choose a color when played

Tendo Ice Bridge The Grey Havens The Mycosynth Gardens
Remove charge counter Produces colors of legendary creatures in your graveyard Pay 1 mana

The Seedcore Thran Portal Thran Quarry
Spend only on Phyrexian creatures Choose basic land type when played, pay 1 life Must control creature, or sac at end of turn

Throne of Makindi Transguild Promenade Uncharted Haven
Spend only on kicked spells Pay 1 mana or sac Choose a color when played
Unclaimed Territory Undiscovered Paradise
Choose creature type Bounce at untap
Unknown Shores Voldaren Estate
Pay 1 mana Pay 1 life, spend only on vampire spells

Commander Legends Gates

Citadel Gate Sea Gate Black Dragon Gate
White or one of chosen color Blue or one of chosen color Black or one of chosen color
Cliffgate Manor Gate
Red or one of chosen color Green or one of chosen color

Thriving lands

Thriving Heath Thriving Isle Thriving Moor
White or one of chosen color Blue or one of chosen color Black or one of chosen color
Thriving Bluff Thriving Grove
Red or one of chosen color Green or one of chosen color

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh
White or remove charge counter Blue or remove charge counter Black or remove charge counter
Vivid Crag Vivid Grove
Red or remove charge counter Green or remove charge counter

One-shot multicolor

Abandoned Outpost Seafloor Debris Bog Wreckage
White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color
Ravaged Highlands Timberland Ruins
Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig Crumbling Vestige Mirrex
Colorless or sacrifice for any color 1 mana of any color when played 1 mana of any color only on the turn it was played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Profane Procession Tomb of the Dusk Rose
Journey to Eternity Atzal, Cave of Eternity
Hadana's Climb Winged Temple of Orazca
Storm the Vault Vault of Catlacan
Path of Mettle Metzali, Tower of Triumph

Honorable Mentions

Deserted Temple Evolving Wilds Fabled Passage
Field of Ruin Myriad Landscape Prismatic Vista
Shire Terrace Terminal Moraine Terrain Generator
Terramorphic Expanse Thawing Glaciers Thespian's Stage
Unstable Frontier Vesuva Warped Landscape