Mana Gathering

Magic: the Gathering

Multi-Colored

Click on a card to check price, printings, and more.


Legacy, Vintage, and Commander


Aether Hub Ally Encampment Ancient Ziggurat
Pay 1 energy Spend only on ally spells Spend only on creature spells

Archway Commons Baldur's Gate Base Camp
Pay 2, make mana equal to other gates you control Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Cascading Cataracts Cave of Temptation Cavern Of Souls
Pay 1 mana or sac Pay 1 mana Spend only on chosen creature type

City of Brass Command Tower Corrupted Crossroads
1 damage to you when tapped Commander only Pay 1 life, spend only on devoid spells

Crucible of the Spirit Dragon Cryptic Spires Crystal Grotto
Remove storage counter, Dragons only Choose 2 colors before start of game Pay 1 mana

Crystal Quarry Exotic Orchard Forbidden Orchard
Pay 5, makes 1 of each color Produces colors of opponent's lands only Target opponent gets 1/1 spirit

Forsaken City Gateway Plaza Gemstone Caverns
Exile card from hand to untap Pay 1 mana or sac Must have a luck counter on it

Gemstone Mine Glimmervoid Gond Gate
Must have a mining counter on it Must control artifact, or sac at end of turn Produces color of gates you control

Grand Coliseum Guildmages' Forum Hall of Oracles
Deals 1 damage to you Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana

Hall of Tagsin Haven of the Spirit Dragon Heap Gate
Pay 1 mana Spend only on dragon spells Pay 1 mana

Henge of Ramos Holdout Settlement Interplanar Beacon
Pay 2 mana Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors)

Lotus Field Lotus Vale Mana Confluence
Sac 2 lands (3 mana of 1 color) Sac 2 lands (3 mana of 1 color) Pay 1 life

Mech Hangar Meteor Crater Mirrodin's Core
Spend only on pilot and vehicle spells Choose color of permanent you control Remove charge counter

Nykthos, Shrine to Nyx Opal Palace Painted Bluffs
Pay 2, make mana equal to devotion Pay 1, Commander only Pay 1 mana

Paliano, the High City Path of Ancestry Pillar of the Paruns
Draft only Commander only Spend only on multicolor spells

Plaza of Harmony Plaza of Heroes Power Depot
Must control another Gate Legendary spells or color of legend you control Spend only on artifact spells and abilities

Primal Beyond Rainbow Vale Reflecting Pool
Spend only on elemental spells and abilities Opponent gains control at end of turn Choose color of land you control

Rhystic Cave Rupture Spire School of the Unseen
Opponent can counter by paying 1 Pay 1 mana or sac Pay 2 mana

Secluded Courtyard Shimmerdrift Vale Shimmering Grotto
Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played Pay 1 mana

Sliver Hive Spire of Industry Springjack Pasture
Spend only on sliver spells Pay 1 life, must control an artifact Sac X goats, produce X mana of any 1 color

Study Hall Survivors' Encampment Tarnished Citadel
Pay 1 mana Tap creature 3 damage to you

Temple of the Dragon Queen Tendo Ice Bridge The Mycosynth Gardens
Choose a color when played Remove charge counter Pay 1 mana

The Seedcore Thran Portal Thran Quarry
Spend only on Phyrexian creatures Choose basic land type when played, pay 1 life Must control creature, or sac at end of turn

Throne of Makindi Transguild Promenade Uncharted Haven
Spend only on kicked spells Pay 1 mana or sac Choose a color when played

Unclaimed Territory Undiscovered Paradise Unknown Shores
Choose creature type Bounce at untap Pay 1 mana

Voldaren Estate
Pay 1 life, spend only on vampire spells

Gates

Citadel Gate Sea Gate Black Dragon Gate
White or one of chosen color Blue or one of chosen color Black or one of chosen color

Gates

Cliffgate Manor Gate
Red or one of chosen color Green or one of chosen color

Thriving lands

Thriving Heath Thriving Isle Thriving Moor
White or one of chosen color Blue or one of chosen color Black or one of chosen color
Thriving Bluff Thriving Grove
Red or one of chosen color Green or one of chosen color

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh
White or remove charge counter Blue or remove charge counter Black or remove charge counter
Vivid Crag Vivid Grove
Red or remove charge counter Green or remove charge counter

One-shot multicolor

Abandoned Outpost Seafloor Debris Bog Wreckage
White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color
Ravaged Highlands Timberland Ruins
Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig Crumbling Vestige Mirrex
Colorless or sacrifice for any color 1 mana of any color when played 1 mana of any color only on the turn it was played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Journey to Eternity Atzal, Cave of Eternity
Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose
Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Deserted Temple Evolving Wilds Fabled Passage
Field of Ruin Myriad Landscape Prismatic Vista
Terminal Moraine Terrain Generator Terramorphic Expanse
Thawing Glaciers Thespian's Stage Unstable Frontier
Vesuva Warped Landscape