Mana Gathering

Magic: the Gathering

Multi-Colored

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Standard

Gateway Plaza Guildmages' Forum Interplanar Beacon
Pay 1 mana or sac Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana, spend only on planeswalker spells (2 mana of different colors)

Lotus Field Plaza of Harmony Unknown Shores
Sac 2 lands (3 mana of 1 color) Must control another Gate Pay 1 mana

Honorable Mentions

Evolving Wilds Fabled Passage Field of Ruin

Pioneer

Aether Hub Ally Encampment Cascading Cataracts
Pay 1 energy Spend only on ally spells Pay 5, get 5 mana of any color combination

Corrupted Crossroads Crucible of the Spirit Dragon Haven of the Spirit Dragon
Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Spend only on dragon spells

Holdout Settlement Mana Confluence Nykthos, Shrine to Nyx
Tap untapped creature you control Pay 1 life Pay 2, make mana equal to devotion

Painted Bluffs Rupture Spire Shimmering Grotto
Pay 1 mana Pay 1 mana or sac Pay 1 mana

Sliver Hive Spire of Industry Survivors' Encampment
Spend only on sliver spells Pay 1, must control an artifact Tap creature

Transguild Promenade Unclaimed Territory
Pay 1 mana or sac Choose creature type

One-shot multicolor

Crumbling Vestige
1 mana of any color when played

Honorable Mentions

Thespian's Stage Warped Landscape

Transform Lands

These cards transform into lands that produce mana of any color.

Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Journey to Eternity Atzal, Cave of Eternity
Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose
Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca

Modern

Ancient Ziggurat Cave of Temptation Cavern Of Souls
Spend only on creature spells Pay 1 mana Spend only on chosen creature type

City of Brass Exotic Orchard Forbidden Orchard
1 damage to you when tapped Produces colors of opponent's lands only Target opponent gets 1/1 spirit

Gemstone Caverns Gemstone Mine Glimmervoid
Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn

Henge of Ramos Mirrodin's Core Pillar of the Paruns
Pay 2 mana Remove charge counter Spend only on multicolor spells

Primal Beyond Reflecting Pool Springjack Pasture
Spend only on elemental spells Choose color of land you control Sac X goats, produce X mana of any 1 color

Tendo Ice Bridge
Remove charge counter

Vivid lands and one-shot multicolor

Vivid Meadow Vivid Creek
White or remove charge counter Blue or remove charge counter

Vivid Marsh Vivid Crag Vivid Grove
Black or remove charge counter Red or remove charge counter Green or remove charge counter

Honorable Mentions

Prismatic Vista Terramorphic Expanse
Unstable Frontier Vesuva

Legacy, Vintage, and Commander

Command Tower Crystal Quarry Forsaken City
Commander only Pay 5, makes 1 of each color Exile card from hand to untap

Grand Coliseum Lotus Vale Meteor Crater
Deals 1 damage to you Sac 2 lands (3 mana of 1 color) Choose color of permanent you control

Opal Palace Paliano, the High City Path of Ancestry
Pay 1, Commander only Draft only Commander only

Rainbow Vale Rhystic Cave School of the Unseen
Opponent gains control at end of turn Opponent can counter by paying 1 Pay 2 mana

Tarnished Citadel Thran Quarry Undiscovered Paradise
3 damage to you Must control creature, or sac at end of turn Bounce at untap

One-shot multicolor

Abandoned Outpost Seafloor Debris
White or sacrifice for any color Blue or sacrifice for any color

Bog Wreckage Ravaged Highlands Timberland Ruins
Black or sacrifice for any color Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig
Colorless or sacrifice for any color

Honorable Mentions

Deserted Temple Myriad Landscape Terminal Moraine
Terrain Generator Thawing Glaciers