Mana Gathering

Magic: the Gathering

Multi-Colored

Click on a card to check price, printings, and more.


Legacy, Vintage, and Commander


Aether Hub Ally Encampment Ancient Ziggurat
Pay 1 energy Spend only on ally spells Spend only on creature spells

Archway Commons Baldur's Gate Base Camp
Pay 2, make mana equal to other gates you control Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Cascading Cataracts Cave of Temptation Cavern Of Souls
Pay 1 mana or sac Pay 1 mana Spend only on chosen creature type

City of Brass Command Tower Corrupted Crossroads
1 damage to you when tapped Commander only Pay 1 life, spend only on devoid spells

Crucible of the Spirit Dragon Cryptic Spires Crystal Grotto
Remove storage counter, Dragons only Choose 2 colors before start of game Pay 1 mana

Crystal Quarry Exotic Orchard Forbidden Orchard
Pay 5, makes 1 of each color Produces colors of opponent's lands only Target opponent gets 1/1 spirit

Forsaken City Gateway Plaza Gemstone Caverns
Exile card from hand to untap Pay 1 mana or sac Must have a luck counter on it

Gemstone Mine Glimmervoid Gond Gate
Must have a mining counter on it Must control artifact, or sac at end of turn Produces color of gates you control

Grand Coliseum Guildmages' Forum Hall of Oracles
Deals 1 damage to you Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana

Haven of the Spirit Dragon Heap Gate Henge of Ramos
Spend only on dragon spells Pay 1 mana Pay 2 mana

Holdout Settlement Interplanar Beacon Lotus Field
Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color)

Lotus Vale Mana Confluence Mech Hangar
Sac 2 lands (3 mana of 1 color) Pay 1 life Spend only on pilot and vehicle spells

Meteor Crater Mirrodin's Core Nykthos, Shrine to Nyx
Choose color of permanent you control Remove charge counter Pay 2, make mana equal to devotion

Opal Palace Painted Bluffs Paliano, the High City
Pay 1, Commander only Pay 1 mana Draft only

Path of Ancestry Pillar of the Paruns Plaza of Harmony
Commander only Spend only on multicolor spells Must control another Gate

Plaza of Heroes Power Depot Primal Beyond
Legendary spells or color of legend you control Spend only on artifact spells and abilities Spend only on elemental spells and abilities

Rainbow Vale Reflecting Pool Rhystic Cave
Opponent gains control at end of turn Choose color of land you control Opponent can counter by paying 1

Rupture Spire School of the Unseen Secluded Courtyard
Pay 1 mana or sac Pay 2 mana Choose a creature type, spend only on spells or abilities of chosen type

Shimmerdrift Vale Shimmering Grotto Sliver Hive
Choose a color when played Pay 1 mana Spend only on sliver spells

Spire of Industry Springjack Pasture Study Hall
Pay 1 life, must control an artifact Sac X goats, produce X mana of any 1 color Pay 1 mana

Survivors' Encampment Tarnished Citadel Temple of the Dragon Queen
Tap creature 3 damage to you Choose a color when played

Tendo Ice Bridge Thran Portal Thran Quarry
Remove charge counter Choose basic land type when played, pay 1 life Must control creature, or sac at end of turn

Throne of Makindi Transguild Promenade Uncharted Haven
Spend only on kicked spells Pay 1 mana or sac Choose a color when played

Unclaimed Territory Undiscovered Paradise Unknown Shores
Choose creature type Bounce at untap Pay 1 mana

Voldaren Estate
Pay 1 life, spend only on vampire spells

Gates

Citadel Gate Sea Gate Black Dragon Gate
White or one of chosen color Blue or one of chosen color Black or one of chosen color

Gates

Cliffgate Manor Gate
Red or one of chosen color Green or one of chosen color

Thriving lands

Thriving Heath Thriving Isle Thriving Moor
White or one of chosen color Blue or one of chosen color Black or one of chosen color
Thriving Bluff Thriving Grove
Red or one of chosen color Green or one of chosen color

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh
White or remove charge counter Blue or remove charge counter Black or remove charge counter
Vivid Crag Vivid Grove
Red or remove charge counter Green or remove charge counter

One-shot multicolor

Abandoned Outpost Seafloor Debris Bog Wreckage
White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color
Ravaged Highlands Timberland Ruins
Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig Crumbling Vestige
Colorless or sacrifice for any color 1 mana of any color when played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Journey to Eternity Atzal, Cave of Eternity
Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose
Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Deserted Temple Evolving Wilds Fabled Passage
Field of Ruin Myriad Landscape Prismatic Vista
Terminal Moraine Terrain Generator Terramorphic Expanse
Thawing Glaciers Thespian's Stage Unstable Frontier
Vesuva Warped Landscape