Mana Gathering

Magic: the Gathering


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Legacy, Vintage, and Commander

Aether Hub Ally Encampment Ancient Ziggurat
Pay 1 energy Spend only on ally spells Spend only on creature spells

Archway Commons Base Camp Cascading Cataracts
Pay 1 mana or sac Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Cave of Temptation Cavern Of Souls City of Brass
Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped

Command Tower Corrupted Crossroads Crucible of the Spirit Dragon
Commander only Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only

Crystal Quarry Exotic Orchard Forbidden Orchard
Pay 5, makes 1 of each color Produces colors of opponent's lands only Target opponent gets 1/1 spirit

Forsaken City Gateway Plaza Gemstone Caverns
Exile card from hand to untap Pay 1 mana or sac Must have a luck counter on it

Gemstone Mine Glimmervoid Grand Coliseum
Must have a mining counter on it Must control artifact, or sac at end of turn Deals 1 damage to you

Guildmages' Forum Hall of Oracles Haven of the Spirit Dragon
Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana Spend only on dragon spells

Henge of Ramos Holdout Settlement Interplanar Beacon
Pay 2 mana Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors)

Lotus Field Lotus Vale Mana Confluence
Sac 2 lands (3 mana of 1 color) Sac 2 lands (3 mana of 1 color) Pay 1 life

Meteor Crater Mirrodin's Core Nykthos, Shrine to Nyx
Choose color of permanent you control Remove charge counter Pay 2, make mana equal to devotion

Opal Palace Painted Bluffs Paliano, the High City
Pay 1, Commander only Pay 1 mana Draft only

Path of Ancestry Pillar of the Paruns Plaza of Harmony
Commander only Spend only on multicolor spells Must control another Gate

Power Depot Primal Beyond Rainbow Vale
Spend only on artifact spells and abilities Spend only on elemental spells and abilities Opponent gains control at end of turn

Reflecting Pool Rhystic Cave Rupture Spire
Choose color of land you control Opponent can counter by paying 1 Pay 1 mana or sac

School of the Unseen Shimmerdrift Vale Shimmering Grotto
Pay 2 mana Choose a color when played Pay 1 mana

Sliver Hive Spire of Industry Springjack Pasture
Spend only on sliver spells Pay 1, must control an artifact Sac X goats, produce X mana of any 1 color

Study Hall Survivors' Encampment Tarnished Citadel
Pay 1 mana Tap creature 3 damage to you

Temple of the Dragon Queen Tendo Ice Bridge Thran Quarry
Choose a color when played Remove charge counter Must control creature, or sac at end of turn

Throne of Makindi Transguild Promenade Unclaimed Territory
Spend only on kicked spells Pay 1 mana or sac Choose creature type

Undiscovered Paradise Unknown Shores
Bounce at untap Pay 1 mana

Thriving lands

Thriving Heath Thriving Isle Thriving Moor
White or one of chosen color Blue or one of chosen color Black or one of chosen color
Thriving Bluff Thriving Grove
Red or one of chosen color Green or one of chosen color

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh
White or remove charge counter Blue or remove charge counter Black or remove charge counter
Vivid Crag Vivid Grove
Red or remove charge counter Green or remove charge counter

One-shot multicolor

Abandoned Outpost Seafloor Debris Bog Wreckage
White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color
Ravaged Highlands Timberland Ruins
Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig Crumbling Vestige
Colorless or sacrifice for any color 1 mana of any color when played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Journey to Eternity Atzal, Cave of Eternity
Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose
Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Deserted Temple Evolving Wilds Fabled Passage
Field of Ruin Myriad Landscape Prismatic Vista
Terminal Moraine Terrain Generator Terramorphic Expanse
Thawing Glaciers Thespian's Stage Unstable Frontier
Vesuva Warped Landscape