Mana Gathering

Magic: the Gathering Multi-Colored

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Aether Hub Ally Encampment Ancient Ziggurat
Pay 1 energy Spend only on ally spells Spend only on creature spells

Cascading Cataracts Cave of Temptation Cavern Of Souls
Pay 5, get 5 mana of any color combination Pay 1 mana Spend only on chosen creature type

City of Brass Command Tower Corrupted Crossroads
1 damage to you when tapped Commander only Pay 1 life, spend only on devoid spells

Crucible of the Spirit Dragon Crystal Quarry Exotic Orchard
Remove storage counter, Dragons only Pay 5, makes 1 of each color Produces colors of opponent's lands only

Forbidden Orchard Forsaken City Gateway Plaza
Target opponent gets 1/1 spirit Exile card from hand to untap Pay 1 mana or sac

Gemstone Caverns Gemstone Mine Glimmervoid
Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn

Grand Coliseum Guildmages' Forum Haven of the Spirit Dragon
Deals 1 damage to you Pay 1 mana, +1/+1 if used on a multicolor creature Spend only on dragon spells

Henge of Ramos Holdout Settlement Interplanar Beacon
Pay 2 mana Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors)

Lotus Field Lotus Vale Mana Confluence
Sac 2 lands (3 mana) Sac 2 lands (3 mana) Pay 1 life

Meteor Crater Mirrodin's Core Nykthos, Shrine to Nyx
Choose color of permanent you control Remove charge counter Pay 2, make mana equal to devotion

Opal Palace Painted Bluffs Paliano, the High City
Pay 1, Commander only Pay 1 mana Draft only

Path of Ancestry Pillar of the Paruns Plaza of Harmony
Commander only Spend only on multicolor spells Must control another Gate

Primal Beyond Rainbow Vale Reflecting Pool
Spend only on elemental spells Opponent gains control at end of turn Choose color of land you control

Rhystic Cave Rupture Spire School of the Unseen
Opponent can counter by paying 1 Pay 1 mana or sac Pay 2 mana

Shimmering Grotto Sliver Hive Spire of Industry
Pay 1 mana Spend only on sliver spells Pay 1, must control an artifact

Springjack Pasture Survivors' Encampment Tarnished Citadel
Sac X goats, produce X mana of any 1 color Tap creature 3 damage to you

Tendo Ice Bridge Thran Quarry Transguild Promenade
Remove charge counter Must control creature, or sac at end of turn Pay 1 mana or sac

Unclaimed Territory Undiscovered Paradise Unknown Shores
Choose creature type Bounce at untap Pay 1 mana

Vivid lands and one-shot multicolor
Vivid Meadow Vivid Creek Vivid Marsh
White or remove charge counter Blue or remove charge counter Black or remove charge counter

Vivid Crag Vivid Grove Abandoned Outpost
Red or remove charge counter Green or remove charge counter White or sacrifice for any color

Seafloor Debris Bog Wreckage Ravaged Highlands
Blue or sacrifice for any color Black or sacrifice for any color Red or sacrifice for any color

Timberland Ruins Archaeological Dig Crumbling Vestige
Green or sacrifice for any color Colorless or sacrifice for any color 1 mana of any color when played

Honorable Mentions
Deserted Temple Evolving Wilds Fabled Passage

Field of Ruin Myriad Landscape Prismatic Vista

Terminal Moraine Terrain Generator Terramorphic Expanse

Thawing Glaciers Thespian's Stage Unstable Frontier

Vesuva Warped Landscape

Transform Lands
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Journey to Eternity Atzal, Cave of Eternity
Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose
Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca

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Dual Lands Tri Lands Ability Lands
Colorless Lands CCA Lands Manaless Lands
Mana Rocks Special Lands

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