Mana Gathering

Magic: the Gathering


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Aether Hub Ally Encampment Ancient Ziggurat
Pay 1 energy Spend only on ally spells Spend only on creature spells

Archway Commons Base Camp Cascading Cataracts
Pay 1 mana or sac Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Cave of Temptation Cavern Of Souls City of Brass
Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped

Corrupted Crossroads Crucible of the Spirit Dragon Exotic Orchard
Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Produces colors of opponent's lands only

Forbidden Orchard Gateway Plaza Gemstone Caverns
Target opponent gets 1/1 spirit Pay 1 mana or sac Must have a luck counter on it

Gemstone Mine Glimmervoid Guildmages' Forum
Must have a mining counter on it Must control artifact, or sac at end of turn Pay 1 mana, +1/+1 counter if used on a multicolor creature

Hall of Oracles Haven of the Spirit Dragon Henge of Ramos
Pay 1 mana Spend only on dragon spells Pay 2 mana

Holdout Settlement Interplanar Beacon Lotus Field
Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color)

Mana Confluence Mirrodin's Core Nykthos, Shrine to Nyx
Pay 1 life Remove charge counter Pay 2, make mana equal to devotion

Painted Bluffs Pillar of the Paruns Plaza of Harmony
Pay 1 mana Spend only on multicolor spells Must control another Gate

Power Depot Primal Beyond Reflecting Pool
Spend only on artifact spells and abilities Spend only on elemental spells and abilities Choose color of land you control

Rupture Spire Shimmerdrift Vale Shimmering Grotto
Pay 1 mana or sac Choose a color when played Pay 1 mana

Sliver Hive Spire of Industry Springjack Pasture
Spend only on sliver spells Pay 1, must control an artifact Sac X goats, produce X mana of any 1 color

Survivors' Encampment Temple of the Dragon Queen Tendo Ice Bridge
Tap creature Choose a color when played Remove charge counter

Throne of Makindi Transguild Promenade Unclaimed Territory
Spend only on kicked spells Pay 1 mana or sac Choose creature type

Unknown Shores
Pay 1 mana

Vivid lands

Vivid Meadow Vivid Creek
White or remove charge counter Blue or remove charge counter

Vivid Marsh Vivid Crag Vivid Grove
Black or remove charge counter Red or remove charge counter Green or remove charge counter

One-shot multicolor

Crumbling Vestige
1 mana of any color when played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Journey to Eternity Atzal, Cave of Eternity
Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose
Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Evolving Wilds Fabled Passage Field of Ruin
Prismatic Vista Terramorphic Expanse Thespian's Stage
Unstable Frontier Vesuva Warped Landscape