Mana Gathering

Magic: the Gathering


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Aether Hub Ally Encampment Ancient Ziggurat
Pay 1 energy Spend only on ally spells Spend only on creature spells

Archway Commons Base Camp Cascading Cataracts
Pay 1 mana or sac Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities Pay 5, get 5 mana of any color combination

Cave of Temptation Cavern Of Souls City of Brass
Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped

Corrupted Crossroads Crucible of the Spirit Dragon Crystal Grotto
Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Pay 1 mana

Exotic Orchard Forbidden Orchard Gateway Plaza
Produces colors of opponent's lands only Target opponent gets 1/1 spirit Pay 1 mana or sac

Gemstone Caverns Gemstone Mine Glimmervoid
Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn

Guildmages' Forum Hall of Oracles Haven of the Spirit Dragon
Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana Spend only on dragon spells

Henge of Ramos Holdout Settlement Interplanar Beacon
Pay 2 mana Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors)

Lotus Field Mana Confluence Mech Hangar
Sac 2 lands (3 mana of 1 color) Pay 1 life Spend only on pilot and vehicle spells

Mirrodin's Core Nykthos, Shrine to Nyx Painted Bluffs
Remove charge counter Pay 2, make mana equal to devotion Pay 1 mana

Pillar of the Paruns Plaza of Harmony Plaza of Heroes
Spend only on multicolor spells Must control another Gate Legendary spells or color of legend you control

Power Depot Primal Beyond Reflecting Pool
Spend only on artifact spells and abilities Spend only on elemental spells and abilities Choose color of land you control

Rupture Spire Secluded Courtyard Shimmerdrift Vale
Pay 1 mana or sac Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played

Shimmering Grotto Sliver Hive Spire of Industry
Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact

Springjack Pasture Survivors' Encampment Temple of the Dragon Queen
Sac X goats, produce X mana of any 1 color Tap creature Choose a color when played

Tendo Ice Bridge Thran Portal Throne of Makindi
Remove charge counter Choose basic land type when played, pay 1 life Spend only on kicked spells

Transguild Promenade Uncharted Haven Unclaimed Territory
Pay 1 mana or sac Choose a color when played Choose creature type

Unknown Shores Voldaren Estate
Pay 1 mana Pay 1 life, spend only on vampire spells

Vivid lands

Vivid Meadow Vivid Creek
White or remove charge counter Blue or remove charge counter

Vivid Marsh Vivid Crag Vivid Grove
Black or remove charge counter Red or remove charge counter Green or remove charge counter

One-shot multicolor

Crumbling Vestige
1 mana of any color when played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Journey to Eternity Atzal, Cave of Eternity
Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose
Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca

Honorable Mentions

Evolving Wilds Fabled Passage Field of Ruin
Prismatic Vista Terramorphic Expanse Thespian's Stage
Unstable Frontier Vesuva Warped Landscape