All Zendikar Expedition Lands
Last modified: August 6, 2026, 2:32 PM UTC
Ancient Tomb
{T}: Add {C}{C}. This land deals 2 damage to you.
Arid Mesa
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Bloodstained Mire
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Canopy Vista
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Cinder Glade
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Dust Bowl
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Eye of Ugin
Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Fetid Heath
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Fire-Lit Thicket
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Flooded Strand
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Forbidden Orchard
{T}: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Graven Cairns
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Horizon Canopy
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
Kor Haven
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Mana Confluence
{T}, Pay 1 life: Add one mana of any color.
Marsh Flats
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Misty Rainforest
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Mystic Gate
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Polluted Delta
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Prairie Stream
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Scalding Tarn
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Smoldering Marsh
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Strip Mine
{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land.
Sunken Hollow
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Sunken Ruins
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Tectonic Edge
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Twilight Mire
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Verdant Catacombs
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Wasteland
{T}: Add {C}.
{T}, Sacrifice this land: Destroy target nonbasic land.
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Windswept Heath
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Wooded Bastion
{T}: Add {C}.
{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
Wooded Foothills
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.