Mana Gathering Magic: the Gathering

Multicolor

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Legacy, Vintage, and Commander


Aether Hub

Aether Hub

Ally Encampment

Ally Encampment

Ancient Ziggurat

Ancient Ziggurat

Archway Commons

Archway Commons

Baldur's Gate

Baldur's Gate

Base Camp

Base Camp

Pay 1 energy Spend only on ally spells Spend only on creature spells Pay 1 mana or sac Pay 2, make mana equal to other gates you control Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities

Captivating Cave

Captivating Cave

Cascading Cataracts

Cascading Cataracts

Cave of Temptation

Cave of Temptation

Cavern Of Souls

Cavern Of Souls

City of Brass

City of Brass

Command Tower

Command Tower

Pay 1 to filter Pay 5, get 5 mana of any color combination Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped Commander only

Corrupted Crossroads

Corrupted Crossroads

Crucible of the Spirit Dragon

Crucible of the Spirit Dragon

Cryptic Spires

Cryptic Spires

Crystal Grotto

Crystal Grotto

Crystal Quarry

Crystal Quarry

Edgewall Inn

Edgewall Inn

Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Choose 2 colors before start of game Pay 1 mana Pay 5, makes 1 of each color Choose a color when played

Exotic Orchard

Exotic Orchard

Forbidden Orchard

Forbidden Orchard

Forsaken City

Forsaken City

Gallifrey Council Chamber

Gallifrey Council Chamber

Gateway Plaza

Gateway Plaza

Gemstone Caverns

Gemstone Caverns

Produces colors of opponent's lands only Target opponent gets 1/1 spirit Exile card from hand to untap Spend only on Time Lord or Alien spells and abilities Pay 1 mana or sac Must have a luck counter on it

Gemstone Mine

Gemstone Mine

Glimmervoid

Glimmervoid

Gond Gate

Gond Gate

Grand Coliseum

Grand Coliseum

Great Hall of the Citadel

Great Hall of the Citadel

Guildmages' Forum

Guildmages' Forum

Must have a mining counter on it Must control artifact, or sac at end of turn Produces color of gates you control Deals 1 damage to you Pay 1 mana, add 2 of any colors, spend only on legendary spells Pay 1 mana, +1/+1 counter if used on a multicolor creature

Hall of Oracles

Hall of Oracles

Hall of Tagsin

Hall of Tagsin

Haven of the Spirit Dragon

Haven of the Spirit Dragon

Heap Gate

Heap Gate

Henge of Ramos

Henge of Ramos

Holdout Settlement

Holdout Settlement

Pay 1 mana Pay 1 mana Spend only on dragon spells Pay 1 mana Pay 2 mana Tap untapped creature you control

Interplanar Beacon

Interplanar Beacon

Lotus Field

Lotus Field

Lotus Vale

Lotus Vale

Mana Confluence

Mana Confluence

Mech Hangar

Mech Hangar

Meteor Crater

Meteor Crater

Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sac 2 lands (3 mana of 1 color) Sac 2 lands (3 mana of 1 color) Pay 1 life Spend only on pilot and vehicle spells Choose color of permanent you control

Mirrodin's Core

Mirrodin's Core

Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx

Opal Palace

Opal Palace

Painted Bluffs

Painted Bluffs

Paliano, the High City

Paliano, the High City

Path of Ancestry

Path of Ancestry

Remove charge counter Pay 2, make mana equal to devotion Pay 1, Commander only Pay 1 mana Draft only Commander only

Pillar of the Paruns

Pillar of the Paruns

Pit of Offerings

Pit of Offerings

Plaza of Harmony

Plaza of Harmony

Plaza of Heroes

Plaza of Heroes

Power Depot

Power Depot

Primal Beyond

Primal Beyond

Spend only on multicolor spells Colors of cards exiled from graveyard Must control another Gate Legendary spells or color of legend you control Spend only on artifact spells and abilities Spend only on elemental spells and abilities

Public Thoroughfare

Public Thoroughfare

Rainbow Vale

Rainbow Vale

Reflecting Pool

Reflecting Pool

Rhystic Cave

Rhystic Cave

Rupture Spire

Rupture Spire

Scene of the Crime

Scene of the Crime

Sac unles you tap an untapped artifact or land Opponent gains control at end of turn Choose color of land you control Opponent can counter by paying 1 Pay 1 mana or sac Tap an untapped creature you control

School of the Unseen

School of the Unseen

Secluded Courtyard

Secluded Courtyard

Shimmerdrift Vale

Shimmerdrift Vale

Shimmering Grotto

Shimmering Grotto

Sliver Hive

Sliver Hive

Spire of Industry

Spire of Industry

Pay 2 mana Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact

Springjack Pasture

Springjack Pasture

Study Hall

Study Hall

Sunken Citadel

Sunken Citadel

Survivors' Encampment

Survivors' Encampment

Tarnished Citadel

Tarnished Citadel

Temple of the Dragon Queen

Temple of the Dragon Queen

Sac X goats, produce X mana of any 1 color Pay 1 mana One of the chosen color, two for land abilities Tap creature 3 damage to you Choose a color when played

Tendo Ice Bridge

Tendo Ice Bridge

The Grey Havens

The Grey Havens

The Mycosynth Gardens

The Mycosynth Gardens

The Seedcore

The Seedcore

Thran Portal

Thran Portal

Thran Quarry

Thran Quarry

Remove charge counter Produces colors of legendary creatures in your graveyard Pay 1 mana Spend only on Phyrexian creatures Choose basic land type when played, pay 1 life Must control creature, or sac at end of turn

Throne of Makindi

Throne of Makindi

Transguild Promenade

Transguild Promenade

Uncharted Haven

Uncharted Haven

Unclaimed Territory

Unclaimed Territory

Spend only on kicked spells Pay 1 mana or sac Choose a color when played Choose creature type
Undiscovered Paradise

Undiscovered Paradise

Unknown Shores

Unknown Shores

Bounce at untap Pay 1 mana

Commander Legends Gates

Voldaren Estate

Voldaren Estate

Citadel Gate

Citadel Gate

Sea Gate

Sea Gate

Black Dragon Gate

Black Dragon Gate

Cliffgate

Cliffgate

Manor Gate

Manor Gate

Pay 1 life, spend only on vampire spells White or one of chosen color Blue or one of chosen color Black or one of chosen color Red or one of chosen color Green or one of chosen color

Thriving lands

Thriving Heath

Thriving Heath

Thriving Isle

Thriving Isle

Thriving Moor

Thriving Moor

Thriving Bluff

Thriving Bluff

Thriving Grove

Thriving Grove

White or one of chosen color Blue or one of chosen color Black or one of chosen color Red or one of chosen color Green or one of chosen color

Vivid lands

Vivid Meadow

Vivid Meadow

Vivid Creek

Vivid Creek

Vivid Marsh

Vivid Marsh

Vivid Crag

Vivid Crag

Vivid Grove

Vivid Grove

White or remove charge counter Blue or remove charge counter Black or remove charge counter Red or remove charge counter Green or remove charge counter

One-shot multicolor

Abandoned Outpost

Abandoned Outpost

Seafloor Debris

Seafloor Debris

Bog Wreckage

Bog Wreckage

Ravaged Highlands

Ravaged Highlands

Timberland Ruins

Timberland Ruins

White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig

Archaeological Dig

Crumbling Vestige

Crumbling Vestige

Mirrex

Mirrex

Colorless or sacrifice for any color 1 mana of any color when played 1 mana of any color only on the turn it was played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back Front Back
Dowsing Dagger

Dowsing Dagger

Lost Vale

Lost Vale

Primal Amulet

Primal Amulet

Primal Wellspring

Primal Wellspring

Golden Guardian

Golden Guardian

Gold-Forge Garrison

Gold-Forge Garrison

Azor's Gateway

Azor's Gateway

Sanctum of the Sun

Sanctum of the Sun


These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back Front Back
Profane Procession

Profane Procession

Tomb of the Dusk Rose

Tomb of the Dusk Rose

Journey to Eternity

Journey to Eternity

Atzal, Cave of Eternity

Atzal, Cave of Eternity

Hadana's Climb

Hadana's Climb

Winged Temple of Orazca

Winged Temple of Orazca

Storm the Vault

Storm the Vault

Vault of Catlacan

Vault of Catlacan

Front Back
Path of Mettle

Path of Mettle

Metzali, Tower of Triumph

Metzali, Tower of Triumph


Honorable Mentions

Deserted Temple

Deserted Temple

Evolving Wilds

Evolving Wilds

Fabled Passage

Fabled Passage

Field of Ruin

Field of Ruin

Myriad Landscape

Myriad Landscape

Prismatic Vista

Prismatic Vista

Shire Terrace

Shire Terrace

Terminal Moraine

Terminal Moraine

Terrain Generator

Terrain Generator

Terramorphic Expanse

Terramorphic Expanse

Thawing Glaciers

Thawing Glaciers

Thespian's Stage

Thespian's Stage

Unstable Frontier

Unstable Frontier

Vesuva

Vesuva

Warped Landscape

Warped Landscape