Mana Gathering

Multi-Colored Magic: the Gathering


Click on a card to check price, printings, and more.

Aether Hub Ally Encampment Ancient Ziggurat Cascading Cataracts Cave of Temptation Cavern Of Souls
Pay 1 energy Spend only on ally spells Spend only on creature spells Pay 5, get 5 mana of any color combination Pay 1 mana Spend only on chosen creature type






City of Brass Command Tower Corrupted Crossroads Crucible of the Spirit Dragon Crystal Quarry Exotic Orchard
1 damage to you when tapped Commander only Pay 1 life, spend only on devoid spells Remove storage counter, Dragons only Pay 5, makes 1 of each color Produces colors of opponent's lands only






Forbidden Orchard Forsaken City Gateway Plaza Gemstone Caverns Gemstone Mine Glimmervoid
Target opponent gets 1/1 spirit Exile card from hand to untap Pay 1 mana or sac Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn






Grand Coliseum Guildmages' Forum Haven of the Spirit Dragon Henge of Ramos Holdout Settlement Interplanar Beacon
Deals 1 damage to you Pay 1 mana, +1/+1 counter if used on a multicolor creature Spend only on dragon spells Pay 2 mana Tap untapped creature you control Pay 1 mana, spend only on planeswalker spells (2 mana of different colors)






Lotus Field Lotus Vale Mana Confluence Meteor Crater Mirrodin's Core Nykthos, Shrine to Nyx
Sac 2 lands (3 mana of 1 color) Sac 2 lands (3 mana of 1 color) Pay 1 life Choose color of permanent you control Remove charge counter Pay 2, make mana equal to devotion






Opal Palace Painted Bluffs Paliano, the High City Path of Ancestry Pillar of the Paruns Plaza of Harmony
Pay 1, Commander only Pay 1 mana Draft only Commander only Spend only on multicolor spells Must control another Gate






Primal Beyond Rainbow Vale Reflecting Pool Rhystic Cave Rupture Spire School of the Unseen
Spend only on elemental spells Opponent gains control at end of turn Choose color of land you control Opponent can counter by paying 1 Pay 1 mana or sac Pay 2 mana






Shimmering Grotto Sliver Hive Spire of Industry Springjack Pasture Survivors' Encampment Tarnished Citadel
Pay 1 mana Spend only on sliver spells Pay 1, must control an artifact Sac X goats, produce X mana of any 1 color Tap creature 3 damage to you






Tendo Ice Bridge Thran Quarry Transguild Promenade Unclaimed Territory Undiscovered Paradise Unknown Shores
Remove charge counter Must control creature, or sac at end of turn Pay 1 mana or sac Choose creature type Bounce at untap Pay 1 mana









Vivid lands and one-shot multicolor
Vivid Meadow Vivid Creek Vivid Marsh Vivid Crag Vivid Grove
White or remove charge counter Blue or remove charge counter Black or remove charge counter Red or remove charge counter Green or remove charge counter





Abandoned Outpost Seafloor Debris Bog Wreckage Ravaged Highlands Timberland Ruins
White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color Red or sacrifice for any color Green or sacrifice for any color





Archaeological Dig Crumbling Vestige
Colorless or sacrifice for any color 1 mana of any color when played



Honorable Mentions
Deserted Temple Evolving Wilds Fabled Passage Field of Ruin Myriad Landscape





Prismatic Vista Terminal Moraine Terrain Generator Terramorphic Expanse Thawing Glaciers





Thespian's Stage Unstable Frontier Vesuva Warped Landscape



Transform Lands
Dowsing Dagger Lost Vale Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Journey to Eternity Atzal, Cave of Eternity Path of Mettle Metzali, Tower of Triumph
Profane Procession Tomb of the Dusk Rose Storm the Vault Vault of Catlacan
Hadana's Climb Winged Temple of Orazca



Dual Lands Tri Lands Ability Lands
Colorless Lands CCA Lands Manaless Lands
Mana Rocks Special Lands



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