Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Watery Grave
Hidden Lair{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Hidden Lair
A.I.M. LabsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
A.I.M. Labs
Serpent's PassThis land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
Serpent's Pass
Sinister HideoutThis land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sinister Hideout
Treno, Dark CityThis land enters tapped.
{T}: Add {U} or {B}.
Treno, Dark City
Dismal BackwaterThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Dismal Backwater
Temple of DeceitThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {B}.
Temple of Deceit
Dimir GuildgateThis land enters tapped.
{T}: Add {U} or {B}.
Dimir Guildgate
Murky SewerThis land enters tapped unless a player has 13 or less life.
{T}: Add {U} or {B}.
Murky Sewer
Gloomlake Verge{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
Gloomlake Verge
Soured SpringsThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
Soured Springs
Undercity Sewers({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Undercity Sewers
Restless ReefThis land enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.