Rakdos Lands

Last modified:

Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt

Hell's Kitchen This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Hell's Kitchen

Dark Fortress {T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.

Dark Fortress

Boiling Rock Prison This land enters tapped. {T}: Add {B} or {R}. {4}, {T}, Sacrifice this land: Draw a card.

Boiling Rock Prison

Ominous Asylum This land enters tapped. {T}: Add {B} or {R}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Ominous Asylum

Vector, Imperial Capital This land enters tapped. {T}: Add {B} or {R}.

Vector, Imperial Capital

Bloodfell Caves This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Bloodfell Caves

Temple of Malice This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Temple of Malice

Rakdos Guildgate This land enters tapped. {T}: Add {B} or {R}.

Rakdos Guildgate

Razortrap Gorge This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {R}.

Razortrap Gorge

Blazemire Verge {T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.

Blazemire Verge

Jagged Barrens This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {B} or {R}.

Jagged Barrens

Raucous Theater ({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Raucous Theater

Restless Vents This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever this land attacks, you may discard a card. If you do, draw a card.

Restless Vents