Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Blood Crypt
Hell's KitchenThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Hell's Kitchen
Dark Fortress{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
Dark Fortress
Boiling Rock PrisonThis land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
Boiling Rock Prison
Ominous AsylumThis land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Ominous Asylum
Vector, Imperial CapitalThis land enters tapped.
{T}: Add {B} or {R}.
Vector, Imperial Capital
Bloodfell CavesThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Bloodfell Caves
Temple of MaliceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {R}.
Temple of Malice
Rakdos GuildgateThis land enters tapped.
{T}: Add {B} or {R}.
Rakdos Guildgate
Razortrap GorgeThis land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {R}.
Razortrap Gorge
Blazemire Verge{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Blazemire Verge
Jagged BarrensThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {R}.
Jagged Barrens
Raucous Theater({T}: Add {B} or {R}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Raucous Theater
Restless VentsThis land enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.