Colorless Lands

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Access Tunnel {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Access Tunnel

Accursed Duneyard {T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Accursed Duneyard

Adventurer's Inn When this land enters, you gain 2 life. {T}: Add {C}.

Adventurer's Inn

Amonkhet Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Target creature gains haste until end of turn.

Amonkhet Raceway

Ancient Tomb {T}: Add {C}{C}. This land deals 2 damage to you.

Ancient Tomb

Animal Sanctuary {T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Animal Sanctuary

Arcane Lighthouse {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Arcane Lighthouse

Arch of Orazca Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Arch of Orazca

Arid Archway This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.

Arid Archway

Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Ash Barrens

Avishkar Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {3}, {T}, Discard a card: Draw a card.

Avishkar Raceway

Bant Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant Panorama

Basilisk Gate {T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Basilisk Gate

Blasted Landscape {T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.)

Blasted Landscape

Blast Zone This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

Blast Zone

Blinkmoth Nexus {T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth Nexus

Blinkmoth Well {T}: Add {C}. {2}, {T}: Tap target noncreature artifact.

Blinkmoth Well

Bonders' Enclave {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Bonders' Enclave

Boseiju, Who Shelters All Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Boseiju, Who Shelters All

Buried Ruin {T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.

Buried Ruin

Cathedral of War This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.

Cathedral of War

Cavernous Maw {T}: Add {C}. {2}: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

Cavernous Maw

City of Shadows {T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.

City of Shadows

City of Traitors When you play another land, sacrifice this land. {T}: Add {C}{C}.

City of Traitors

Clive's Hideaway Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Clive's Hideaway

Cloudpost This land enters tapped. {T}: Add {C} for each Locus on the battlefield.

Cloudpost

Command Beacon {T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Command Beacon

Conqueror's Galleon // Conqueror's Foothold When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) // (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.

Conqueror's Galleon // Conqueror's Foothold

Contested War Zone Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.

Contested War Zone

Cradle of the Accursed {T}: Add {C}. {3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Cradle of the Accursed

Crawling Barrens {T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

Crawling Barrens

Cryptic Caves {T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Cryptic Caves

Crystal Vein {T}: Add {C}. {T}, Sacrifice this land: Add {C}{C}.

Crystal Vein

Darksteel Citadel Indestructible {T}: Add {C}.

Darksteel Citadel

Demolition Field {T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Demolition Field

Desert {T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

Desert

Deserted Temple {T}: Add {C}. {1}, {T}: Untap target land.

Deserted Temple

Detection Tower {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Detection Tower

Diamond City This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Diamond City

Dragon-Cursed Halls {T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."

Dragon-Cursed Halls

Drannith Ruins {T}: Add {C}. {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered this turn.

Drannith Ruins

Dread Statuary {T}: Add {C}. {4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Dread Statuary

Drownyard Temple {T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.

Drownyard Temple

Dunes of the Dead {T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Dunes of the Dead

Dungeon Descent This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Dungeon Descent

Dust Bowl {T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Dust Bowl

Echoing Deeps You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.

Echoing Deeps

Eden, Seat of the Sanctum {T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.

Eden, Seat of the Sanctum

Eldrazi Temple {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Eldrazi Temple

Elephant Graveyard {T}: Add {C}. {T}: Regenerate target Elephant.

Elephant Graveyard

Emergence Zone {T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Emergence Zone

Encroaching Wastes {T}: Add {C}. {4}, {T}, Sacrifice this land: Destroy target nonbasic land.

Encroaching Wastes

Endless Sands {T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.

Endless Sands

Esper Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Esper Panorama

Faceless Haven {T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)

Faceless Haven

Field of Ruin {T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Field of Ruin

Field of the Dead This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Field of the Dead

Fomori Vault {T}: Add {C}. {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Fomori Vault

Forge of Heroes {T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Forge of Heroes

Foundry of the Consuls {T}: Add {C}. {5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.

Foundry of the Consuls

Fountainport {T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.

Fountainport

Frostwalk Bastion {T}: Add {C}. {1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Frostwalk Bastion

Gargoyle Castle {T}: Add {C}. {5}, {T}, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Gargoyle Castle

Geier Reach Sanitarium {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Geier Reach Sanitarium

Ghost Quarter {T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Ghost Quarter

Ghost Town {T}: Add {C}. {0}: Return this land to its owner's hand. Activate only if it's not your turn.

Ghost Town

Glimmerpost When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.

Glimmerpost

Gods' Eye, Gate to the Reikai {T}: Add {C}. When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.

Gods' Eye, Gate to the Reikai

Grasping Dunes {T}: Add {C}. {1}, {T}, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.

Grasping Dunes

Griffin Canyon {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Griffin Canyon

Grixis Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Grixis Panorama

Guildless Commons This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {C}{C}.

Guildless Commons

Hall of the Bandit Lord Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Hall of the Bandit Lord

Haunted Fengraf {T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.

Haunted Fengraf

HELIOS One {T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

HELIOS One

High Market {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

High Market

Homeward Path {T}: Add {C}. {T}: Each player gains control of all creatures they own.

Homeward Path

Hostile Desert {T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.

Hostile Desert

Inkmoth Nexus {T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Inkmoth Nexus

Inventors' Fair At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Inventors' Fair

Isolated Watchtower {T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Isolated Watchtower

Jund Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Jund Panorama

Karn's Bastion {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Karn's Bastion

Krosan Verge This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Krosan Verge

Labyrinth of Skophos {T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.

Labyrinth of Skophos

Library of Alexandria {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.

Library of Alexandria

Mage-Ring Network {T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this way.

Mage-Ring Network

Mariposa Military Base You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Mariposa Military Base

Maze of Shadows {T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Maze of Shadows

Maze's End This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Maze's End

Mikokoro, Center of the Sea {T}: Add {C}. {2}, {T}: Each player draws a card.

Mikokoro, Center of the Sea

Miren, the Moaning Well {T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Miren, the Moaning Well

Mirrorpool This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.

Mirrorpool

Mishra's Factory {T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Mishra's Factory

Mishra's Foundry {T}: Add {C}. {2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.

Mishra's Foundry

Mishra's Toy Workshop {T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens.

Mishra's Toy Workshop

Mishra's Workshop {T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.

Mishra's Workshop

Mobilized District {T}: Add {C}. {4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.

Mobilized District

Mouth of Ronom {T}: Add {C}. {4}{S}, {T}, Sacrifice this land: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)

Mouth of Ronom

Muraganda Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed — {T}: Add {C}{C}.

Muraganda Raceway

Mutavault {T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mutavault

Myriad Landscape This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Myriad Landscape

Mystifying Maze {T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Mystifying Maze

Naya Panorama {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Naya Panorama

Nephalia Academy If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. {T}: Add {C}.

Nephalia Academy

Nesting Grounds {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Nesting Grounds

Northampton Farm {T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.

Northampton Farm

Ominous Cemetery {T}: Add {C}. {5}, {T}, Exile this land: Target creature's owner shuffles it into their library.

Ominous Cemetery

Petrified Field {T}: Add {C}. {T}, Sacrifice this land: Return target land card from your graveyard to your hand.

Petrified Field

Petrified Hamlet When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}.

Petrified Hamlet

Phyrexia's Core {T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life.

Phyrexia's Core

Promising Vein {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Promising Vein

Quicksand {T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.

Quicksand

Radiant Fountain When this land enters, you gain 2 life. {T}: Add {C}.

Radiant Fountain

Rath's Edge {T}: Add {C}. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.

Rath's Edge

R&D's Secret Lair Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

R&D's Secret Lair

Reliquary Tower You have no maximum hand size. {T}: Add {C}.

Reliquary Tower

Rishadan Port {T}: Add {C}. {1}, {T}: Tap target land.

Rishadan Port

Roadside Reliquary {T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Roadside Reliquary

Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Rogue's Passage

Ruins of Oran-Rief This land enters tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered this turn.

Ruins of Oran-Rief

Sanctum of Eternity {T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Sanctum of Eternity

Sanctum of Ugin {T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Sanctum of Ugin

Sandstorm Verge {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.

Sandstorm Verge

Scavenger Grounds {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Scavenger Grounds

Scorched Ruins If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.

Scorched Ruins

Scrying Sheets {T}: Add {C}. {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

Scrying Sheets

Sea Gate Wreckage {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

Sea Gate Wreckage

Secluded Starforge {T}: Add {C}. {2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery. {5}, {T}: Create a 2/2 colorless Robot artifact creature token.

Secluded Starforge

Secret Tunnel This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.

Secret Tunnel

Sequestered Stash {T}: Add {C}. {4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.

Sequestered Stash

Seraph Sanctuary When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.

Seraph Sanctuary

Sheltered Valley If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.

Sheltered Valley

Shire Terrace {T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Shire Terrace

Shrine of the Forsaken Gods {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

Shrine of the Forsaken Gods

Skycoach Waypoint {T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)

Skycoach Waypoint

Snow-Covered Wastes {T}: Add {C}.

Snow-Covered Wastes

Soulstone Sanctuary {T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.

Soulstone Sanctuary

Spawning Bed {T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."

Spawning Bed

Stalking Stones {T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Stalking Stones

Stardew Valley {T}: Add {C}. {2}, {T}, Tap an untapped creature you control: Create a Food token. {3}, {T}: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.

Stardew Valley

Strip Mine {T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Strip Mine

Sunscorched Desert When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.

Sunscorched Desert

Swarmyard {T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Swarmyard

Tectonic Edge {T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

Tectonic Edge

Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands.

Temple of the False God

Terminal Moraine {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Terminal Moraine

Terrain Generator {T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Terrain Generator

Thaumatic Compass // Spires of Orazca {3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform this artifact. // (Transforms from Thaumatic Compass.) {T}: Add {C}. {T}: Untap target attacking creature an opponent controls and remove it from combat.

Thaumatic Compass // Spires of Orazca

The Biblioplex {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

The Biblioplex

The Gold Saucer {T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

The Gold Saucer

The Great Mound {T}: Add {C}. {3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}, {T}: Draw a card.

The Great Mound

The Monumental Facade This land enters with two oil counters on it. {T}: Add {C}. {T}, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

The Monumental Facade

Thespian's Stage {T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Thespian's Stage

Throne of the High City {T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.

Throne of the High City

Tocasia's Dig Site {T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tocasia's Dig Site

Tomb of the Spirit Dragon {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.

Tomb of the Spirit Dragon

Tower of the Magistrate {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.

Tower of the Magistrate

Treasure Map // Treasure Cove {1}, {T}: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") // (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card.

Treasure Map // Treasure Cove

Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Treasure Vault

Trenchpost {T}: Add {C}. {3}, {T}: Target player mills a card for each Locus you control.

Trenchpost

Tyrite Sanctum {T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.

Tyrite Sanctum

Ugin's Labyrinth Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with this land, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.

Ugin's Labyrinth

Underdark Rift {T}: Add {C}. {5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Underdark Rift

Unstable Frontier {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.

Unstable Frontier

Untaidake, the Cloud Keeper Untaidake enters tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.

Untaidake, the Cloud Keeper

Urza's Cave {T}: Add {C}. {3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Urza's Cave

Urza's Factory {T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.

Urza's Factory

Urza's Fun House {T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.

Urza's Fun House

Urza's Mine {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Urza's Mine

Urza's Power Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Urza's Power Plant

Urza's Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Urza's Saga

Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Urza's Tower

Urza's Workshop {T}: Add {C}. Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.

Urza's Workshop

Volatile Fault {T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

Volatile Fault