Access Tunnel{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Access Tunnel
Accursed Duneyard{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Accursed Duneyard
Adventurer's InnWhen this land enters, you gain 2 life.
{T}: Add {C}.
Adventurer's Inn
Amonkhet RacewayStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Amonkhet Raceway
Ancient Tomb{T}: Add {C}{C}. This land deals 2 damage to you.
Ancient Tomb
Animal Sanctuary{T}: Add {C}.
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Animal Sanctuary
Arcane Lighthouse{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Lighthouse
Arch of OrazcaAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Arch of Orazca
Arid ArchwayThis land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}{C}.
Arid Archway
Ash Barrens{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Ash Barrens
Avishkar RacewayStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Avishkar Raceway
Bant Panorama{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bant Panorama
Basilisk Gate{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Basilisk Gate
Blasted Landscape{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Blasted Landscape
Blast ZoneThis land enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on this land.
{3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Blast Zone
Blinkmoth Nexus{T}: Add {C}.
{1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Blinkmoth Nexus
Blinkmoth Well{T}: Add {C}.
{2}, {T}: Tap target noncreature artifact.
Blinkmoth Well
Bonders' Enclave{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Bonders' Enclave
Boseiju, Who Shelters AllBoseiju enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Boseiju, Who Shelters All
Buried Ruin{T}: Add {C}.
{2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Buried Ruin
Cathedral of WarThis land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {C}.
Cathedral of War
Cavernous Maw{T}: Add {C}.
{2}: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Cavernous Maw
City of Shadows{T}, Exile a creature you control: Put a storage counter on this land.
{T}: Add {C} for each storage counter on this land.
City of Shadows
City of TraitorsWhen you play another land, sacrifice this land.
{T}: Add {C}{C}.
City of Traitors
Clive's HideawayHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{T}: Add {C}.
{2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Clive's Hideaway
CloudpostThis land enters tapped.
{T}: Add {C} for each Locus on the battlefield.
Cloudpost
Command Beacon{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Beacon
Conqueror's Galleon // Conqueror's FootholdWhen this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) // (Transforms from Conqueror's Galleon.)
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
Conqueror's Galleon // Conqueror's Foothold
Contested War ZoneWhenever a creature deals combat damage to you, that creature's controller gains control of this land.
{T}: Add {C}.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
Contested War Zone
Cradle of the Accursed{T}: Add {C}.
{3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Cradle of the Accursed
Crawling Barrens{T}: Add {C}.
{4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Crawling Barrens
Cryptic Caves{T}: Add {C}.
{1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Cryptic Caves
Crystal Vein{T}: Add {C}.
{T}, Sacrifice this land: Add {C}{C}.
Crystal Vein
Darksteel CitadelIndestructible
{T}: Add {C}.
Darksteel Citadel
Demolition Field{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Demolition Field
Desert{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Detection Tower{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Detection Tower
Diamond CityThis land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Diamond City
Dragon-Cursed Halls{T}: Add {C}.
{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Dragon-Cursed Halls
Drannith Ruins{T}: Add {C}.
{2}, {T}: Put two +1/+1 counters on target non-Human creature that entered this turn.
Drannith Ruins
Dread Statuary{T}: Add {C}.
{4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Dread Statuary
Drownyard Temple{T}: Add {C}.
{3}: Return this card from your graveyard to the battlefield tapped.
Drownyard Temple
Dunes of the Dead{T}: Add {C}.
When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Dunes of the Dead
Dungeon DescentThis land enters tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Echoing DeepsYou may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
Echoing Deeps
Eden, Seat of the Sanctum{T}: Add {C}.
{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Eden, Seat of the Sanctum
Eldrazi Temple{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Endless Sands{T}: Add {C}.
{2}, {T}: Exile target creature you control.
{4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Endless Sands
Esper Panorama{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Esper Panorama
Faceless Haven{T}: Add {C}.
{S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Faceless Haven
Field of Ruin{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Field of Ruin
Field of the DeadThis land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Field of the Dead
Fomori Vault{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Fomori Vault
Forge of Heroes{T}: Add {C}.
{T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Forge of Heroes
Foundry of the Consuls{T}: Add {C}.
{5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
Foundry of the Consuls
Fountainport{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Fountainport
Frostwalk Bastion{T}: Add {C}.
{1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Frostwalk Bastion
Gargoyle Castle{T}: Add {C}.
{5}, {T}, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Gargoyle Castle
Geier Reach Sanitarium{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
Geier Reach Sanitarium
Ghost Quarter{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Ghost Quarter
Ghost Town{T}: Add {C}.
{0}: Return this land to its owner's hand. Activate only if it's not your turn.
Ghost Town
GlimmerpostWhen this land enters, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
Glimmerpost
Gods' Eye, Gate to the Reikai{T}: Add {C}.
When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Gods' Eye, Gate to the Reikai
Grasping Dunes{T}: Add {C}.
{1}, {T}, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Grasping Dunes
Griffin Canyon{T}: Add {C}.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Griffin Canyon
Grixis Panorama{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Grixis Panorama
Guildless CommonsThis land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {C}{C}.
Guildless Commons
Hall of the Bandit LordHall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Hall of the Bandit Lord
Haunted Fengraf{T}: Add {C}.
{3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Haunted Fengraf
HELIOS One{T}: Add {C}.
{1}, {T}: You get {E} (an energy counter).
{3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
HELIOS One
High Market{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
High Market
Homeward Path{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Homeward Path
Hostile Desert{T}: Add {C}.
{2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Hostile Desert
Inkmoth Nexus{T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Inkmoth Nexus
Inventors' FairAt the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Inventors' Fair
Isolated Watchtower{T}: Add {C}.
{2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Isolated Watchtower
Jund Panorama{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Jund Panorama
Karn's Bastion{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Karn's Bastion
Krosan VergeThis land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge
Labyrinth of Skophos{T}: Add {C}.
{4}, {T}: Remove target attacking or blocking creature from combat.
Labyrinth of Skophos
Library of Alexandria{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
Library of Alexandria
Mage-Ring Network{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this way.
Mage-Ring Network
Mariposa Military BaseYou may have this land enter tapped. If you do, you get two rad counters.
{T}: Add {C}.
{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
Mariposa Military Base
Maze of Shadows{T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze of Shadows
Maze's EndThis land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Maze's End
Mikokoro, Center of the Sea{T}: Add {C}.
{2}, {T}: Each player draws a card.
Mikokoro, Center of the Sea
Miren, the Moaning Well{T}: Add {C}.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Miren, the Moaning Well
MirrorpoolThis land enters tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
Mirrorpool
Mishra's Factory{T}: Add {C}.
{1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mishra's Factory
Mishra's Foundry{T}: Add {C}.
{2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Mishra's Foundry
Mishra's Toy Workshop{T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens.
Mishra's Toy Workshop
Mishra's Workshop{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
Mishra's Workshop
Mobilized District{T}: Add {C}.
{4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Mobilized District
Mouth of Ronom{T}: Add {C}.
{4}{S}, {T}, Sacrifice this land: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
Mouth of Ronom
Muraganda RacewayStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Muraganda Raceway
Mutavault{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Mutavault
Myriad LandscapeThis land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape
Mystifying Maze{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Mystifying Maze
Naya Panorama{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Naya Panorama
Nephalia AcademyIf a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C}.
Nephalia Academy
Nesting Grounds{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Nesting Grounds
Northampton Farm{T}: Add {C}.
{1}, {T}: Exile target creature you own.
{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
Northampton Farm
Ominous Cemetery{T}: Add {C}.
{5}, {T}, Exile this land: Target creature's owner shuffles it into their library.
Ominous Cemetery
Petrified Field{T}: Add {C}.
{T}, Sacrifice this land: Return target land card from your graveyard to your hand.
Petrified Field
Petrified HamletWhen this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}.
Petrified Hamlet
Phyrexia's Core{T}: Add {C}.
{1}, {T}, Sacrifice an artifact: You gain 1 life.
Phyrexia's Core
Promising Vein{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Promising Vein
Quicksand{T}: Add {C}.
{T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Quicksand
Radiant FountainWhen this land enters, you gain 2 life.
{T}: Add {C}.
Radiant Fountain
Rath's Edge{T}: Add {C}.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
Rath's Edge
R&D's Secret LairPlay cards as written. Ignore all errata.
{T}: Add {C}. (This mana is still added to your mana pool.)
R&D's Secret Lair
Reliquary TowerYou have no maximum hand size.
{T}: Add {C}.
Reliquary Tower
Rishadan Port{T}: Add {C}.
{1}, {T}: Tap target land.
Rishadan Port
Roadside Reliquary{T}: Add {C}.
{2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Roadside Reliquary
Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rogue's Passage
Ruins of Oran-RiefThis land enters tapped.
{T}: Add {C}. ({C} represents colorless mana.)
{T}: Put a +1/+1 counter on target colorless creature that entered this turn.
Ruins of Oran-Rief
Sanctum of Eternity{T}: Add {C}.
{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Sanctum of Eternity
Sanctum of Ugin{T}: Add {C}.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Sanctum of Ugin
Sandstorm Verge{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Sandstorm Verge
Scavenger Grounds{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Scavenger Grounds
Scorched RuinsIf this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{C}{C}{C}.
Scorched Ruins
Scrying Sheets{T}: Add {C}.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Scrying Sheets
Sea Gate Wreckage{T}: Add {C}. ({C} represents colorless mana.)
{2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Sea Gate Wreckage
Secluded Starforge{T}: Add {C}.
{2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
{5}, {T}: Create a 2/2 colorless Robot artifact creature token.
Secluded Starforge
Secret TunnelThis land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Secret Tunnel
Sequestered Stash{T}: Add {C}.
{4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Sequestered Stash
Seraph SanctuaryWhen this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Seraph Sanctuary
Sheltered ValleyIf this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
Sheltered Valley
Shire Terrace{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shire Terrace
Shrine of the Forsaken Gods{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Shrine of the Forsaken Gods
Skycoach Waypoint{T}: Add {C}.
{3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
Skycoach Waypoint
Snow-Covered Wastes{T}: Add {C}.
Snow-Covered Wastes
Soulstone Sanctuary{T}: Add {C}.
{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Soulstone Sanctuary
Spawning Bed{T}: Add {C}.
{6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Spawning Bed
Stalking Stones{T}: Add {C}.
{6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Stalking Stones
Stardew Valley{T}: Add {C}.
{2}, {T}, Tap an untapped creature you control: Create a Food token.
{3}, {T}: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
Sunscorched DesertWhen this land enters, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
Sunscorched Desert
Swarmyard{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swarmyard
Tectonic Edge{T}: Add {C}.
{1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Tectonic Edge
Temple of the False God{T}: Add {C}{C}. Activate only if you control five or more lands.
Temple of the False God
Terminal Moraine{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Terminal Moraine
Terrain Generator{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Terrain Generator
Thaumatic Compass // Spires of Orazca{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact. // (Transforms from Thaumatic Compass.)
{T}: Add {C}.
{T}: Untap target attacking creature an opponent controls and remove it from combat.
Thaumatic Compass // Spires of Orazca
The Biblioplex{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
The Biblioplex
The Gold Saucer{T}: Add {C}.
{2}, {T}: Flip a coin. If you win the flip, create a Treasure token.
{3}, {T}, Sacrifice two artifacts: Draw a card.
The Gold Saucer
The Great Mound{T}: Add {C}.
{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Draw a card.
The Great Mound
The Monumental FacadeThis land enters with two oil counters on it.
{T}: Add {C}.
{T}, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
The Monumental Facade
Thespian's Stage{T}: Add {C}.
{2}, {T}: This land becomes a copy of target land, except it has this ability.
Thespian's Stage
Throne of the High City{T}: Add {C}.
{4}, {T}, Sacrifice this land: You become the monarch.
Throne of the High City
Tocasia's Dig Site{T}: Add {C}.
{3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Tocasia's Dig Site
Tomb of the Spirit Dragon{T}: Add {C}.
{2}, {T}: You gain 1 life for each colorless creature you control.
Tomb of the Spirit Dragon
Tower of the Magistrate{T}: Add {C}.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Tower of the Magistrate
Treasure Map // Treasure Cove{1}, {T}: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") // (Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Treasure Map // Treasure Cove
Treasure Vault{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Treasure Vault
Trenchpost{T}: Add {C}.
{3}, {T}: Target player mills a card for each Locus you control.
Trenchpost
Tyrite Sanctum{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
Tyrite Sanctum
Ugin's LabyrinthImprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
{T}: Add {C}. If a card is exiled with this land, add {C}{C} instead.
{T}: Return the exiled card to its owner's hand.
Ugin's Labyrinth
Underdark Rift{T}: Add {C}.
{5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Underdark Rift
Unstable Frontier{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Unstable Frontier
Untaidake, the Cloud KeeperUntaidake enters tapped.
{T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
Untaidake, the Cloud Keeper
Urza's Cave{T}: Add {C}.
{3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Urza's Fun House{T}: Add {C}.
{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Urza's Fun House
Urza's Mine{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Urza's Mine
Urza's Power Plant{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Urza's Power Plant
Urza's Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Urza's Saga
Urza's Tower{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Urza's Tower
Urza's Workshop{T}: Add {C}.
Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.
Urza's Workshop
Volatile Fault{T}: Add {C}.
{1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.